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		| @@ -601,7 +601,7 @@ MonoBehaviour: | ||||
|   syncMode: 0 | ||||
|   syncInterval: 0.1 | ||||
|   stepAmplitudeWalking: 0.02 | ||||
|   stepAmplitudeSprinting: 0.07 | ||||
|   stepAmplitudeSprinting: 0.04 | ||||
|   stepFrequency: 0.3 | ||||
|   playerController: {fileID: -4574526707603160507} | ||||
|   currentCameraRecoilX: 0 | ||||
|   | ||||
| @@ -87,7 +87,7 @@ public class WeaponManager : NetworkBehaviour | ||||
|             if (i >= l.Count) { i = 0; size = lastActive;  } | ||||
|             else if(i < 0) { i = size-1; size = -1;  } | ||||
|             if (l[i] != null) { | ||||
|                 if(l[lastActive] != null) { Debug.Log("SetActive(False)"); l[lastActive].SetActive(false);  } | ||||
|                 if(l[lastActive] != null) { l[lastActive].SetActive(false);  } | ||||
|                 return i;  | ||||
|             } | ||||
|             if (direction == 1) { | ||||
|   | ||||
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