mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-29 20:52:10 +01:00
Merge branch 'main' of https://github.com/DerTyp187/defrain
This commit is contained in:
@@ -1,6 +1,7 @@
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value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: Human without head(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Body.001
|
||||||
|
parentName: Human without head(Clone)
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.7071067, y: -0.000000030908616, z: 0.000000030908623, w: 0.7071068}
|
||||||
|
scale: {x: 100, y: 100, z: 100}
|
||||||
|
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|
||||||
|
parentName: Human without head(Clone)
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.7071067, y: -0.000000030908616, z: 0.000000030908623, w: 0.7071068}
|
||||||
|
scale: {x: 100, y: 100, z: 100}
|
||||||
|
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|
||||||
|
parentName: Armature.002
|
||||||
|
position: {x: -0, y: 0.0005664833, z: 0.009570958}
|
||||||
|
rotation: {x: 0.7724445, y: 0.0000000757077, z: 0.000000092082544, w: 0.6350823}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 0.9999999}
|
||||||
|
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|
||||||
|
parentName: Hip
|
||||||
|
position: {x: 1.7763568e-17, y: 0.001223198, z: 3.7252902e-11}
|
||||||
|
rotation: {x: -0.19388841, y: 4.618528e-14, z: -0.000000046226607, w: 0.9810236}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||||
|
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|
||||||
|
parentName: Spine
|
||||||
|
position: {x: 5.205464e-18, y: 0.0017673955, z: -7.4505804e-11}
|
||||||
|
rotation: {x: 0.054505616, y: -4.1935036e-14, z: 0.000000012995182, w: 0.9985135}
|
||||||
|
scale: {x: 1, y: 1, z: 0.9999999}
|
||||||
|
- name: UpperChest
|
||||||
|
parentName: LowerChest
|
||||||
|
position: {x: -2.1439888e-17, y: 0.0012521596, z: 1.11758706e-10}
|
||||||
|
rotation: {x: 0.18059467, y: 1.9732666e-14, z: 0.000000043057128, w: 0.98355764}
|
||||||
|
scale: {x: 1, y: 1, z: 0.9999999}
|
||||||
|
- name: Neck
|
||||||
|
parentName: UpperChest
|
||||||
|
position: {x: 5.849617e-17, y: 0.0012967435, z: 0}
|
||||||
|
rotation: {x: 0.021262541, y: -3.27501e-14, z: 0.000000005069358, w: 0.999774}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.9999998}
|
||||||
|
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|
||||||
|
parentName: Neck
|
||||||
|
position: {x: -8.888593e-17, y: 0.0013933484, z: -2.7474015e-10}
|
||||||
|
rotation: {x: -0.119090274, y: -1.841197e-14, z: -0.000000028393325, w: 0.9928835}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000002}
|
||||||
|
- name: Shoulder_L
|
||||||
|
parentName: LowerChest
|
||||||
|
position: {x: -2.1439888e-17, y: 0.0012521596, z: 1.11758706e-10}
|
||||||
|
rotation: {x: 0.12665662, y: 0.02132283, z: 0.60561526, w: 0.7853239}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000002, z: 1}
|
||||||
|
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|
||||||
|
parentName: Shoulder_L
|
||||||
|
position: {x: 0.0000000020617152, y: 0.0019681805, z: -3.7252902e-11}
|
||||||
|
rotation: {x: -0.111137524, y: 0.12015996, z: 0.13576932, w: 0.9771268}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1.0000002}
|
||||||
|
- name: Forearm_L
|
||||||
|
parentName: Upperarm_L
|
||||||
|
position: {x: -3.7718564e-10, y: 0.0027853383, z: -3.7252902e-11}
|
||||||
|
rotation: {x: 0.03764393, y: -0.086988725, z: 0.0047942824, w: 0.9954863}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000013, z: 1}
|
||||||
|
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|
||||||
|
parentName: Forearm_L
|
||||||
|
position: {x: 1.7334968e-10, y: 0.0027760207, z: -1.1874363e-10}
|
||||||
|
rotation: {x: -0.0012408048, y: -0.00037350506, z: -0.021220703, w: 0.99977404}
|
||||||
|
scale: {x: 0.9999998, y: 0.9999995, z: 0.99999994}
|
||||||
|
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|
||||||
|
parentName: Hand_L
|
||||||
|
position: {x: -0.000028327766, y: 0.00091419823, z: -0.0003883574}
|
||||||
|
rotation: {x: -0.02639857, y: 0.019393716, z: 0.0071310382, w: 0.999438}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000004, z: 0.99999994}
|
||||||
|
- name: PinkeyTip_L
|
||||||
|
parentName: PinkeyKnuckle_L
|
||||||
|
position: {x: 2.1187588e-10, y: 0.0003404039, z: -1.8626451e-11}
|
||||||
|
rotation: {x: -0.0024383734, y: -0.0032736177, z: 0.11563113, w: 0.99328387}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000007, z: 0.9999997}
|
||||||
|
- name: RingKnuckle_L
|
||||||
|
parentName: Hand_L
|
||||||
|
position: {x: 0.000009627651, y: 0.0010313534, z: -0.00015135069}
|
||||||
|
rotation: {x: -0.02338338, y: 0.008382148, z: 0.037439562, w: 0.9989902}
|
||||||
|
scale: {x: 1, y: 1.0000004, z: 0.9999999}
|
||||||
|
- name: RingTip_L
|
||||||
|
parentName: RingKnuckle_L
|
||||||
|
position: {x: 3.9493897e-10, y: 0.00035789583, z: 2.7939677e-11}
|
||||||
|
rotation: {x: -0.025459718, y: -0.0035014935, z: 0.034603108, w: 0.9990707}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000005, z: 0.9999998}
|
||||||
|
- name: MiddleKnuckle_L
|
||||||
|
parentName: Hand_L
|
||||||
|
position: {x: -0.000026082422, y: 0.0010846336, z: 0.000116455216}
|
||||||
|
rotation: {x: -0.028806794, y: 0.00032480195, z: 0.015345425, w: 0.99946713}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1}
|
||||||
|
- name: MiddleTip_L
|
||||||
|
parentName: MiddleKnuckle_L
|
||||||
|
position: {x: -1.2223608e-10, y: 0.00046678729, z: -3.7252902e-11}
|
||||||
|
rotation: {x: -0.032589197, y: -0.0011391673, z: -0.01255213, w: 0.99938935}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000006, z: 1.0000002}
|
||||||
|
- name: PointerKnuckle_L
|
||||||
|
parentName: Hand_L
|
||||||
|
position: {x: 0.000022739074, y: 0.0010566327, z: 0.00037232958}
|
||||||
|
rotation: {x: -0.018394902, y: -0.038939476, z: 0.03574665, w: 0.9984325}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000004, z: 1.0000001}
|
||||||
|
- name: PointerTip_L
|
||||||
|
parentName: PointerKnuckle_L
|
||||||
|
position: {x: -3.9581208e-10, y: 0.00041335772, z: 1.8626451e-11}
|
||||||
|
rotation: {x: -0.017082164, y: 0.004679094, z: 0.048154023, w: 0.99868286}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000007, z: 0.99999976}
|
||||||
|
- name: ThumbKnuckle_L
|
||||||
|
parentName: Hand_L
|
||||||
|
position: {x: -0.00006812706, y: 0.0005095988, z: 0.00058539904}
|
||||||
|
rotation: {x: 0.3730957, y: 0.0029239343, z: 0.04905882, w: 0.92649037}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000004, z: 1.0000001}
|
||||||
|
- name: ThumbTip_L
|
||||||
|
parentName: ThumbKnuckle_L
|
||||||
|
position: {x: 2.7939676e-10, y: 0.0003288762, z: 7.4505804e-11}
|
||||||
|
rotation: {x: -0.062037714, y: 0.00000014901158, z: 0.025310148, w: 0.99775285}
|
||||||
|
scale: {x: 0.9999996, y: 0.9999997, z: 0.9999998}
|
||||||
|
- name: Shoulder_R
|
||||||
|
parentName: LowerChest
|
||||||
|
position: {x: -2.402393e-17, y: 0.0012521596, z: 1.11758706e-10}
|
||||||
|
rotation: {x: 0.12665704, y: -0.021323193, z: -0.605615, w: 0.78532404}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000002, z: 0.99999976}
|
||||||
|
- name: Upperarm_R
|
||||||
|
parentName: Shoulder_R
|
||||||
|
position: {x: 6.426126e-10, y: 0.0019681805, z: -1.11758706e-10}
|
||||||
|
rotation: {x: 0.111137815, y: 0.12016, z: 0.13576922, w: -0.9771268}
|
||||||
|
scale: {x: 0.9999995, y: 1.0000005, z: 1}
|
||||||
|
- name: Forearm_R
|
||||||
|
parentName: Upperarm_R
|
||||||
|
position: {x: 8.381903e-10, y: 0.002785341, z: 0}
|
||||||
|
rotation: {x: 0.037643906, y: 0.08698877, z: -0.0047945795, w: 0.9954863}
|
||||||
|
scale: {x: 1, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Hand_R
|
||||||
|
parentName: Forearm_R
|
||||||
|
position: {x: -2.3286703e-10, y: 0.0027760204, z: -1.0710209e-10}
|
||||||
|
rotation: {x: -0.001240775, y: 0.0003736019, z: 0.02122083, w: 0.99977404}
|
||||||
|
scale: {x: 1, y: 1.0000004, z: 0.9999999}
|
||||||
|
- name: PinkeyKnuckle_R
|
||||||
|
parentName: Hand_R
|
||||||
|
position: {x: 0.00002832808, y: 0.000914197, z: -0.00038835758}
|
||||||
|
rotation: {x: -0.026400259, y: -0.019393265, z: -0.0071329926, w: 0.99943787}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||||
|
- name: PinkeyTip_R
|
||||||
|
parentName: PinkeyKnuckle_R
|
||||||
|
position: {x: -8.108327e-10, y: 0.00034040376, z: 7.4505804e-11}
|
||||||
|
rotation: {x: -0.0024381941, y: 0.0032734412, z: -0.11563107, w: 0.99328387}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000007, z: 0.9999998}
|
||||||
|
- name: RingKnuckle_R
|
||||||
|
parentName: Hand_R
|
||||||
|
position: {x: -0.000009627286, y: 0.0010313533, z: -0.00015135085}
|
||||||
|
rotation: {x: -0.023382025, y: -0.00838234, z: -0.03743944, w: 0.9989902}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.99999994}
|
||||||
|
- name: RingTip_R
|
||||||
|
parentName: RingKnuckle_R
|
||||||
|
position: {x: -6.0807903e-10, y: 0.0003578957, z: -2.3283063e-11}
|
||||||
|
rotation: {x: -0.025459664, y: 0.0035015885, z: -0.034603078, w: 0.99907064}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000008, z: 0.9999999}
|
||||||
|
- name: MiddleKnuckle_R
|
||||||
|
parentName: Hand_R
|
||||||
|
position: {x: 0.000026083344, y: 0.0010846342, z: 0.00011645494}
|
||||||
|
rotation: {x: -0.028807016, y: -0.00032483847, z: -0.015345612, w: 0.9994672}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: MiddleTip_R
|
||||||
|
parentName: MiddleKnuckle_R
|
||||||
|
position: {x: -1.1801603e-10, y: 0.00046678635, z: -4.6566128e-12}
|
||||||
|
rotation: {x: -0.03258918, y: 0.0011390849, z: 0.0125520285, w: 0.9993894}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000005, z: 0.99999994}
|
||||||
|
- name: PointerKnuckle_R
|
||||||
|
parentName: Hand_R
|
||||||
|
position: {x: -0.000022739088, y: 0.001056633, z: 0.00037232935}
|
||||||
|
rotation: {x: -0.018394945, y: 0.038939346, z: -0.035746716, w: 0.9984326}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000002}
|
||||||
|
- name: PointerTip_R
|
||||||
|
parentName: PointerKnuckle_R
|
||||||
|
position: {x: -2.5145708e-10, y: 0.0004133581, z: 0}
|
||||||
|
rotation: {x: -0.017082172, y: -0.0046790605, z: -0.048153967, w: 0.99868286}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 0.99999976}
|
||||||
|
- name: ThumbKnuckle_R
|
||||||
|
parentName: Hand_R
|
||||||
|
position: {x: 0.00006812769, y: 0.00050959864, z: 0.000585399}
|
||||||
|
rotation: {x: 0.37309685, y: -0.0029253874, z: -0.049057383, w: 0.92648995}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
|
||||||
|
- name: ThumbTip_R
|
||||||
|
parentName: ThumbKnuckle_R
|
||||||
|
position: {x: -2.4214386e-10, y: 0.0003288769, z: -2.2351741e-10}
|
||||||
|
rotation: {x: -0.06203781, y: -0.0000000372529, z: -0.025310269, w: 0.9977529}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000004, z: 0.99999976}
|
||||||
|
- name: Thigh_L
|
||||||
|
parentName: Hip
|
||||||
|
position: {x: -0.00092666585, y: -0.00042531744, z: 0.000024683402}
|
||||||
|
rotation: {x: 0.9858463, y: -0.070516676, z: 0.06466749, w: 0.1376687}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999998, z: 0.9999988}
|
||||||
|
- name: Shin_L
|
||||||
|
parentName: Thigh_L
|
||||||
|
position: {x: -1.2034433e-10, y: 0.0041905134, z: 6.984919e-12}
|
||||||
|
rotation: {x: 0.055484146, y: -0.020375878, z: -0.001806654, w: 0.99825}
|
||||||
|
scale: {x: 1.0000004, y: 0.99999994, z: 1.0000005}
|
||||||
|
- name: Foot_L
|
||||||
|
parentName: Shin_L
|
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|
- boneName: Hand_R
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Toes_L
|
||||||
|
humanName: LeftToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Toes_R
|
||||||
|
humanName: RightToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: ThumbKnuckle_L
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: ThumbTip_L
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: PointerKnuckle_L
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: PointerTip_L
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: MiddleKnuckle_L
|
||||||
|
humanName: Left Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: MiddleTip_L
|
||||||
|
humanName: Left Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: RingKnuckle_L
|
||||||
|
humanName: Left Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: RingTip_L
|
||||||
|
humanName: Left Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: PinkeyKnuckle_L
|
||||||
|
humanName: Left Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: PinkeyTip_L
|
||||||
|
humanName: Left Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: ThumbKnuckle_R
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: ThumbTip_R
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: PointerKnuckle_R
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: PointerTip_R
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: MiddleKnuckle_R
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: MiddleTip_R
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: RingKnuckle_R
|
||||||
|
humanName: Right Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: RingTip_R
|
||||||
|
humanName: Right Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: PinkeyKnuckle_R
|
||||||
|
humanName: Right Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: PinkeyTip_R
|
||||||
|
humanName: Right Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: LowerChest
|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: Human without head(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Body.001
|
||||||
|
parentName: Human without head(Clone)
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.7071067, y: -0.000000030908616, z: 0.000000030908623, w: 0.7071068}
|
||||||
|
scale: {x: 100, y: 100, z: 100}
|
||||||
|
- name: Armature.002
|
||||||
|
parentName: Human without head(Clone)
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.7071067, y: -0.000000030908616, z: 0.000000030908623, w: 0.7071068}
|
||||||
|
scale: {x: 100, y: 100, z: 100}
|
||||||
|
- name: Hip
|
||||||
|
parentName: Armature.002
|
||||||
|
position: {x: -0, y: 0.0005664833, z: 0.009570958}
|
||||||
|
rotation: {x: 0.7724445, y: 0.0000000757077, z: 0.000000092082544, w: 0.6350823}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 0.9999999}
|
||||||
|
- name: Spine
|
||||||
|
parentName: Hip
|
||||||
|
position: {x: 1.7763568e-17, y: 0.001223198, z: 3.7252902e-11}
|
||||||
|
rotation: {x: -0.19388841, y: 4.618528e-14, z: -0.000000046226607, w: 0.9810236}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: LowerChest
|
||||||
|
parentName: Spine
|
||||||
|
position: {x: 5.205464e-18, y: 0.0017673955, z: -7.4505804e-11}
|
||||||
|
rotation: {x: 0.054505616, y: -4.1935036e-14, z: 0.000000012995182, w: 0.9985135}
|
||||||
|
scale: {x: 1, y: 1, z: 0.9999999}
|
||||||
|
- name: UpperChest
|
||||||
|
parentName: LowerChest
|
||||||
|
position: {x: -2.1439888e-17, y: 0.0012521596, z: 1.11758706e-10}
|
||||||
|
rotation: {x: 0.18059467, y: 1.9732666e-14, z: 0.000000043057128, w: 0.98355764}
|
||||||
|
scale: {x: 1, y: 1, z: 0.9999999}
|
||||||
|
- name: Neck
|
||||||
|
parentName: UpperChest
|
||||||
|
position: {x: 5.849617e-17, y: 0.0012967435, z: 0}
|
||||||
|
rotation: {x: 0.021262541, y: -3.27501e-14, z: 0.000000005069358, w: 0.999774}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.9999998}
|
||||||
|
- name: Head
|
||||||
|
parentName: Neck
|
||||||
|
position: {x: -8.888593e-17, y: 0.0013933484, z: -2.7474015e-10}
|
||||||
|
rotation: {x: -0.119090274, y: -1.841197e-14, z: -0.000000028393325, w: 0.9928835}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000002}
|
||||||
|
- name: Shoulder_L
|
||||||
|
parentName: LowerChest
|
||||||
|
position: {x: -2.1439888e-17, y: 0.0012521596, z: 1.11758706e-10}
|
||||||
|
rotation: {x: 0.12665662, y: 0.02132283, z: 0.60561526, w: 0.7853239}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000002, z: 1}
|
||||||
|
- name: Upperarm_L
|
||||||
|
parentName: Shoulder_L
|
||||||
|
position: {x: 0.0000000020617152, y: 0.0019681805, z: -3.7252902e-11}
|
||||||
|
rotation: {x: -0.111137524, y: 0.12015996, z: 0.13576932, w: 0.9771268}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1.0000002}
|
||||||
|
- name: Forearm_L
|
||||||
|
parentName: Upperarm_L
|
||||||
|
position: {x: -3.7718564e-10, y: 0.0027853383, z: -3.7252902e-11}
|
||||||
|
rotation: {x: 0.03764393, y: -0.086988725, z: 0.0047942824, w: 0.9954863}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000013, z: 1}
|
||||||
|
- name: Hand_L
|
||||||
|
parentName: Forearm_L
|
||||||
|
position: {x: 1.7334968e-10, y: 0.0027760207, z: -1.1874363e-10}
|
||||||
|
rotation: {x: -0.0012408048, y: -0.00037350506, z: -0.021220703, w: 0.99977404}
|
||||||
|
scale: {x: 0.9999998, y: 0.9999995, z: 0.99999994}
|
||||||
|
- name: PinkeyKnuckle_L
|
||||||
|
parentName: Hand_L
|
||||||
|
position: {x: -0.000028327766, y: 0.00091419823, z: -0.0003883574}
|
||||||
|
rotation: {x: -0.02639857, y: 0.019393716, z: 0.0071310382, w: 0.999438}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000004, z: 0.99999994}
|
||||||
|
- name: PinkeyTip_L
|
||||||
|
parentName: PinkeyKnuckle_L
|
||||||
|
position: {x: 2.1187588e-10, y: 0.0003404039, z: -1.8626451e-11}
|
||||||
|
rotation: {x: -0.0024383734, y: -0.0032736177, z: 0.11563113, w: 0.99328387}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000007, z: 0.9999997}
|
||||||
|
- name: RingKnuckle_L
|
||||||
|
parentName: Hand_L
|
||||||
|
position: {x: 0.000009627651, y: 0.0010313534, z: -0.00015135069}
|
||||||
|
rotation: {x: -0.02338338, y: 0.008382148, z: 0.037439562, w: 0.9989902}
|
||||||
|
scale: {x: 1, y: 1.0000004, z: 0.9999999}
|
||||||
|
- name: RingTip_L
|
||||||
|
parentName: RingKnuckle_L
|
||||||
|
position: {x: 3.9493897e-10, y: 0.00035789583, z: 2.7939677e-11}
|
||||||
|
rotation: {x: -0.025459718, y: -0.0035014935, z: 0.034603108, w: 0.9990707}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000005, z: 0.9999998}
|
||||||
|
- name: MiddleKnuckle_L
|
||||||
|
parentName: Hand_L
|
||||||
|
position: {x: -0.000026082422, y: 0.0010846336, z: 0.000116455216}
|
||||||
|
rotation: {x: -0.028806794, y: 0.00032480195, z: 0.015345425, w: 0.99946713}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1}
|
||||||
|
- name: MiddleTip_L
|
||||||
|
parentName: MiddleKnuckle_L
|
||||||
|
position: {x: -1.2223608e-10, y: 0.00046678729, z: -3.7252902e-11}
|
||||||
|
rotation: {x: -0.032589197, y: -0.0011391673, z: -0.01255213, w: 0.99938935}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000006, z: 1.0000002}
|
||||||
|
- name: PointerKnuckle_L
|
||||||
|
parentName: Hand_L
|
||||||
|
position: {x: 0.000022739074, y: 0.0010566327, z: 0.00037232958}
|
||||||
|
rotation: {x: -0.018394902, y: -0.038939476, z: 0.03574665, w: 0.9984325}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000004, z: 1.0000001}
|
||||||
|
- name: PointerTip_L
|
||||||
|
parentName: PointerKnuckle_L
|
||||||
|
position: {x: -3.9581208e-10, y: 0.00041335772, z: 1.8626451e-11}
|
||||||
|
rotation: {x: -0.017082164, y: 0.004679094, z: 0.048154023, w: 0.99868286}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000007, z: 0.99999976}
|
||||||
|
- name: ThumbKnuckle_L
|
||||||
|
parentName: Hand_L
|
||||||
|
position: {x: -0.00006812706, y: 0.0005095988, z: 0.00058539904}
|
||||||
|
rotation: {x: 0.3730957, y: 0.0029239343, z: 0.04905882, w: 0.92649037}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000004, z: 1.0000001}
|
||||||
|
- name: ThumbTip_L
|
||||||
|
parentName: ThumbKnuckle_L
|
||||||
|
position: {x: 2.7939676e-10, y: 0.0003288762, z: 7.4505804e-11}
|
||||||
|
rotation: {x: -0.062037714, y: 0.00000014901158, z: 0.025310148, w: 0.99775285}
|
||||||
|
scale: {x: 0.9999996, y: 0.9999997, z: 0.9999998}
|
||||||
|
- name: Shoulder_R
|
||||||
|
parentName: LowerChest
|
||||||
|
position: {x: -2.402393e-17, y: 0.0012521596, z: 1.11758706e-10}
|
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humanName: Hips
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Thigh_L
|
||||||
|
humanName: LeftUpperLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Thigh_R
|
||||||
|
humanName: RightUpperLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Shin_L
|
||||||
|
humanName: LeftLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Shin_R
|
||||||
|
humanName: RightLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Foot_L
|
||||||
|
humanName: LeftFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Foot_R
|
||||||
|
humanName: RightFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Spine
|
||||||
|
humanName: Spine
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Neck
|
||||||
|
humanName: Neck
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Head
|
||||||
|
humanName: Head
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Shoulder_L
|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Shoulder_R
|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Upperarm_L
|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Upperarm_R
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Forearm_L
|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Forearm_R
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Hand_L
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Hand_R
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Toes_L
|
||||||
|
humanName: LeftToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Toes_R
|
||||||
|
humanName: RightToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: ThumbKnuckle_L
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: ThumbTip_L
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: PointerKnuckle_L
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: PointerTip_L
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: MiddleKnuckle_L
|
||||||
|
humanName: Left Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: MiddleTip_L
|
||||||
|
humanName: Left Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: RingKnuckle_L
|
||||||
|
humanName: Left Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: RingTip_L
|
||||||
|
humanName: Left Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: PinkeyKnuckle_L
|
||||||
|
humanName: Left Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: PinkeyTip_L
|
||||||
|
humanName: Left Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: ThumbKnuckle_R
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: ThumbTip_R
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: PointerKnuckle_R
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: PointerTip_R
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: MiddleKnuckle_R
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: MiddleTip_R
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: RingKnuckle_R
|
||||||
|
humanName: Right Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: RingTip_R
|
||||||
|
humanName: Right Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: PinkeyKnuckle_R
|
||||||
|
humanName: Right Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: PinkeyTip_R
|
||||||
|
humanName: Right Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: LowerChest
|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: Human without head(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Body.001
|
||||||
|
parentName: Human without head(Clone)
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.7071067, y: -0.000000030908616, z: 0.000000030908623, w: 0.7071068}
|
||||||
|
scale: {x: 100, y: 100, z: 100}
|
||||||
|
- name: Armature.002
|
||||||
|
parentName: Human without head(Clone)
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.7071067, y: -0.000000030908616, z: 0.000000030908623, w: 0.7071068}
|
||||||
|
scale: {x: 100, y: 100, z: 100}
|
||||||
|
- name: Hip
|
||||||
|
parentName: Armature.002
|
||||||
|
position: {x: -0, y: 0.0005664833, z: 0.009570958}
|
||||||
|
rotation: {x: 0.7724445, y: 0.0000000757077, z: 0.000000092082544, w: 0.6350823}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 0.9999999}
|
||||||
|
- name: Spine
|
||||||
|
parentName: Hip
|
||||||
|
position: {x: 1.7763568e-17, y: 0.001223198, z: 3.7252902e-11}
|
||||||
|
rotation: {x: -0.19388841, y: 4.618528e-14, z: -0.000000046226607, w: 0.9810236}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: LowerChest
|
||||||
|
parentName: Spine
|
||||||
|
position: {x: 5.205464e-18, y: 0.0017673955, z: -7.4505804e-11}
|
||||||
|
rotation: {x: 0.054505616, y: -4.1935036e-14, z: 0.000000012995182, w: 0.9985135}
|
||||||
|
scale: {x: 1, y: 1, z: 0.9999999}
|
||||||
|
- name: UpperChest
|
||||||
|
parentName: LowerChest
|
||||||
|
position: {x: -2.1439888e-17, y: 0.0012521596, z: 1.11758706e-10}
|
||||||
|
rotation: {x: 0.18059467, y: 1.9732666e-14, z: 0.000000043057128, w: 0.98355764}
|
||||||
|
scale: {x: 1, y: 1, z: 0.9999999}
|
||||||
|
- name: Neck
|
||||||
|
parentName: UpperChest
|
||||||
|
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||||||
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||||||
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|
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|
||||||
|
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|
||||||
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rootMotionBoneName:
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File diff suppressed because it is too large
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File diff suppressed because it is too large
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@@ -1,34 +0,0 @@
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using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class AimDownSights : MonoBehaviour
|
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||||||
{
|
|
||||||
[SerializeField] float aimSpeed = 0.01f;
|
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||||||
[SerializeField][Range(0,1)] public float aimVal = 0;
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[SerializeField] private GameObject gun;
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[SerializeField] GameObject AimPoint;
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[SerializeField] GameObject HoldPoint;
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public bool isAiming = false;
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bool ADS()
|
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||||||
{
|
|
||||||
|
|
||||||
return true;
|
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}
|
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private void FixedUpdate()
|
|
||||||
{
|
|
||||||
if (Input.GetButton("Aim"))
|
|
||||||
{
|
|
||||||
isAiming = true;
|
|
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aimVal += aimSpeed;
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}
|
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||||||
else
|
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||||||
{
|
|
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isAiming = false;
|
|
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aimVal -= aimSpeed;
|
|
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}
|
|
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aimVal = Mathf.Clamp(aimVal,0,1);
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|
||||||
|
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gun.transform.position = Vector3.Lerp(HoldPoint.transform.position, AimPoint.transform.position,Mathf.Pow(aimVal,1.3f)) ;
|
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}
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}
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assetBundleName:
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assetBundleVariant:
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@@ -1,78 +0,0 @@
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using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using Mirror;
|
|
||||||
public class Headbob : NetworkBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] private PlayerController playerController;
|
|
||||||
[SerializeField] private ShootAnimation gunAnimation;
|
|
||||||
|
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|
|
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[SerializeField] private float posCheckDistance = 0.01f;
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[SerializeField] private float checkDist = 0.0f;
|
|
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private float currentDist = 0;
|
|
||||||
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[Header("Step Settings")]
|
|
||||||
[SerializeField] private float stepAmplitudeWalking;
|
|
||||||
[SerializeField] private float stepAmplitudeSprinting;
|
|
||||||
[SerializeField] [Range(0.01f, 10.0f)] private float stepFrequency;
|
|
||||||
[SerializeField] private Transform Neck;
|
|
||||||
|
|
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private Vector3 lastPos;
|
|
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private Vector3 startPos;
|
|
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private Vector3 newPos;
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|
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private float oldDist = 0;
|
|
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private float lerpVal = 0;
|
|
||||||
|
|
||||||
|
|
||||||
[Header("Gun Settings")]
|
|
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[SerializeField] GameObject gunRotation;
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|
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[SerializeField] float rotationMultiplier = 0.1f;
|
|
||||||
|
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||||||
|
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||||||
|
|
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private void Start()
|
|
||||||
{
|
|
||||||
lastPos = this.transform.position;
|
|
||||||
//startPos = this.transform.position;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
float amplitude;
|
|
||||||
if (playerController.isGrounded)
|
|
||||||
{
|
|
||||||
lerpVal = 0;
|
|
||||||
float dist = Vector3.Distance(lastPos, this.transform.position);
|
|
||||||
if (playerController.isSprinting)
|
|
||||||
amplitude = stepAmplitudeSprinting;
|
|
||||||
else
|
|
||||||
amplitude = stepAmplitudeWalking;
|
|
||||||
|
|
||||||
if (dist > posCheckDistance)
|
|
||||||
{
|
|
||||||
currentDist += dist;
|
|
||||||
lastPos = this.transform.position;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
checkDist = currentDist + dist;
|
|
||||||
}
|
|
||||||
gunAnimation.gunSideSwey(getSin(amplitude, stepFrequency/2, checkDist),playerController.inputDirection.magnitude);
|
|
||||||
newPos = new Vector3(getSin(amplitude / 2, stepFrequency, checkDist), getSin(amplitude, stepFrequency, checkDist), 0);
|
|
||||||
Neck.localPosition = newPos;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Neck.localPosition = Vector3.zero;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private float getSin(float multiplier, float devisor,float x)
|
|
||||||
{
|
|
||||||
return multiplier * Mathf.Sin((x/3.14f) * 10 * devisor);
|
|
||||||
}
|
|
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|
|
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}
|
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@@ -1,11 +0,0 @@
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guid: 4db7caf602ce379408a59c8722e06e46
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,28 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using Mirror;
|
|
||||||
|
|
||||||
public class PlayerColor : NetworkBehaviour
|
|
||||||
{
|
|
||||||
[SyncVar(hook = "SetColor")]
|
|
||||||
public Color color;
|
|
||||||
public Renderer renderer;
|
|
||||||
|
|
||||||
void SetColor(Color oldColor, Color newColor)
|
|
||||||
{
|
|
||||||
if (color == null)
|
|
||||||
{
|
|
||||||
color = renderer.material.color;
|
|
||||||
}
|
|
||||||
|
|
||||||
renderer.material.color = newColor;
|
|
||||||
color = newColor;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnStartClient()
|
|
||||||
{
|
|
||||||
renderer.material.color = color;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 00dc60b61b501f2419e2abd7158be5f8
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -10,10 +10,11 @@ public class PlayerController : NetworkBehaviour
|
|||||||
{
|
{
|
||||||
[SerializeField] private ProcedualAnimationController procedualAnimationController;
|
[SerializeField] private ProcedualAnimationController procedualAnimationController;
|
||||||
[Header("Movement")]
|
[Header("Movement")]
|
||||||
[SerializeField] private float walkSpeed = 6.0f;
|
[SerializeField] private float walkSpeed = 5.0f;
|
||||||
[SerializeField] private float sprintSpeed = 10.0f;
|
[SerializeField] private float sprintSpeed = 7.0f;
|
||||||
[SerializeField] private float aimWalkSpeed = 3.0f;
|
[SerializeField] private float aimWalkSpeed = 3.0f;
|
||||||
[SerializeField] private float fallDamageSpeed = 10.0f;
|
[SerializeField] private float fallDamageSpeed = 10.0f;
|
||||||
|
|
||||||
|
|
||||||
[SerializeField][Range(0.0f, 0.5f)] private float moveSmoothTime = 0.001f;
|
[SerializeField][Range(0.0f, 0.5f)] private float moveSmoothTime = 0.001f;
|
||||||
[SerializeField] float gravity = -10.0f;
|
[SerializeField] float gravity = -10.0f;
|
||||||
@@ -31,13 +32,14 @@ public class PlayerController : NetworkBehaviour
|
|||||||
|
|
||||||
public bool isGrounded;
|
public bool isGrounded;
|
||||||
public bool isSprinting;
|
public bool isSprinting;
|
||||||
private float movementSpeed;
|
public float currentMaxSpeed = 5.0f;
|
||||||
private float velocityY = 0.0f;
|
private float velocityY = 0.0f;
|
||||||
private CharacterController controller;
|
private CharacterController controller;
|
||||||
|
|
||||||
private Vector3 currentDir = Vector3.zero;
|
public Vector3 currentDir = Vector3.zero;
|
||||||
private Vector3 currentDirVelocity = Vector3.zero;
|
private Vector3 currentDirVelocity = Vector3.zero;
|
||||||
public Vector3 velocity = Vector3.zero;
|
public Vector3 velocity = Vector3.zero;
|
||||||
|
public Vector3 localVelocity = Vector3.zero;
|
||||||
private Vector3 refVelocity = Vector3.zero;
|
private Vector3 refVelocity = Vector3.zero;
|
||||||
|
|
||||||
|
|
||||||
@@ -108,14 +110,14 @@ public class PlayerController : NetworkBehaviour
|
|||||||
|
|
||||||
if (Input.GetAxisRaw("Sprint") > 0 && isGrounded && !procedualAnimationController.isAiming)
|
if (Input.GetAxisRaw("Sprint") > 0 && isGrounded && !procedualAnimationController.isAiming)
|
||||||
{
|
{
|
||||||
movementSpeed = sprintSpeed;
|
currentMaxSpeed = sprintSpeed;
|
||||||
isSprinting = true;
|
isSprinting = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
||||||
if(procedualAnimationController.isAiming) movementSpeed = aimWalkSpeed;
|
if(procedualAnimationController.isAiming) currentMaxSpeed = aimWalkSpeed;
|
||||||
else movementSpeed = walkSpeed;
|
else currentMaxSpeed = walkSpeed;
|
||||||
isSprinting = false;
|
isSprinting = false;
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -159,8 +161,8 @@ public class PlayerController : NetworkBehaviour
|
|||||||
moveDirection = new Vector3(moveDirection.x, 0, moveDirection.z);
|
moveDirection = new Vector3(moveDirection.x, 0, moveDirection.z);
|
||||||
currentDir = moveDirection;
|
currentDir = moveDirection;
|
||||||
}
|
}
|
||||||
|
velocity = Vector3.SmoothDamp(velocity, currentDir * currentMaxSpeed + new Vector3(0, velocityY, 0),ref refVelocity,moveSmoothTime);
|
||||||
velocity = Vector3.SmoothDamp(velocity, currentDir * movementSpeed + new Vector3(0, velocityY, 0),ref refVelocity,0.01f);
|
localVelocity = transform.InverseTransformDirection(velocity);
|
||||||
controller.Move(velocity * Time.deltaTime);
|
controller.Move(velocity * Time.deltaTime);
|
||||||
//transform.position += velocity * Time.deltaTime;
|
//transform.position += velocity * Time.deltaTime;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,6 +5,14 @@ using Mirror;
|
|||||||
|
|
||||||
public class ProcedualAnimationController : NetworkBehaviour
|
public class ProcedualAnimationController : NetworkBehaviour
|
||||||
{
|
{
|
||||||
|
[Header("Hand Settings")]
|
||||||
|
[SerializeField] private Transform rightHandREF;
|
||||||
|
[SerializeField] private Transform leftHandREF;
|
||||||
|
[SerializeField] private Transform gunRightHandREF;
|
||||||
|
[SerializeField] private Transform gunLeftHandREF;
|
||||||
|
[SerializeField] private Vector3 defaultRightHandPosition = Vector3.zero;
|
||||||
|
[SerializeField] private Vector3 defaultLeftHandPosition = Vector3.zero;
|
||||||
|
|
||||||
|
|
||||||
[Header("Step Settings")]
|
[Header("Step Settings")]
|
||||||
[SerializeField] private float stepAmplitudeWalking;
|
[SerializeField] private float stepAmplitudeWalking;
|
||||||
@@ -75,6 +83,7 @@ public class ProcedualAnimationController : NetworkBehaviour
|
|||||||
[SerializeField] float maxRecoil = 0.1f;
|
[SerializeField] float maxRecoil = 0.1f;
|
||||||
|
|
||||||
private Animator gunAnimator;
|
private Animator gunAnimator;
|
||||||
|
[SerializeField] private Animator playerAnimator;
|
||||||
|
|
||||||
Vector3 startPos, startRot;
|
Vector3 startPos, startRot;
|
||||||
float recoilOffset = 0f;
|
float recoilOffset = 0f;
|
||||||
@@ -93,7 +102,33 @@ public class ProcedualAnimationController : NetworkBehaviour
|
|||||||
Vector3[] positionMod = new Vector3[3];
|
Vector3[] positionMod = new Vector3[3];
|
||||||
public Quaternion[] rotationMod = new Quaternion[3];
|
public Quaternion[] rotationMod = new Quaternion[3];
|
||||||
|
|
||||||
|
public void walkAnimation()
|
||||||
|
{
|
||||||
|
playerAnimator.SetFloat("x", playerController.localVelocity.x / playerController.currentMaxSpeed);
|
||||||
|
playerAnimator.SetFloat("y", playerController.localVelocity.z / playerController.currentMaxSpeed);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void handPositioning()
|
||||||
|
{
|
||||||
|
if (gunRightHandREF != null)
|
||||||
|
{
|
||||||
|
rightHandREF.position = gunRightHandREF.position;
|
||||||
|
rightHandREF.rotation = gunRightHandREF.rotation;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
rightHandREF.position = defaultRightHandPosition;
|
||||||
|
}
|
||||||
|
if (gunLeftHandREF != null)
|
||||||
|
{
|
||||||
|
leftHandREF.position = gunLeftHandREF.position;
|
||||||
|
leftHandREF.rotation = gunLeftHandREF.rotation;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
leftHandREF.position = defaultLeftHandPosition;
|
||||||
|
}
|
||||||
|
}
|
||||||
public void OnSwitchWeapon(GameObject currentWeapon)
|
public void OnSwitchWeapon(GameObject currentWeapon)
|
||||||
{
|
{
|
||||||
if (isLocalPlayer) {
|
if (isLocalPlayer) {
|
||||||
@@ -135,6 +170,8 @@ public class ProcedualAnimationController : NetworkBehaviour
|
|||||||
{
|
{
|
||||||
if (isLocalPlayer)
|
if (isLocalPlayer)
|
||||||
{
|
{
|
||||||
|
walkAnimation();
|
||||||
|
handPositioning();
|
||||||
CmdAim(Input.GetButton("Aim"));
|
CmdAim(Input.GetButton("Aim"));
|
||||||
}
|
}
|
||||||
/*-----Aiming-----*/
|
/*-----Aiming-----*/
|
||||||
|
|||||||
@@ -1,156 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class ShootAnimation : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
[Header("GameObjects")]
|
|
||||||
[SerializeField] private GameObject gun;
|
|
||||||
[SerializeField] private GameObject gunHolder;
|
|
||||||
[SerializeField] private GameObject gunPositionObj;
|
|
||||||
[SerializeField] private GameObject gunRotationObj;
|
|
||||||
|
|
||||||
|
|
||||||
[Header("Settings")]
|
|
||||||
[SerializeField] bool positionRecoil = true;
|
|
||||||
[SerializeField] bool rotationRecoil = true;
|
|
||||||
|
|
||||||
[Header("Position Settings")]
|
|
||||||
[SerializeField] float positionMultX = 25f;
|
|
||||||
[SerializeField] float positionMultY = 25f;
|
|
||||||
[SerializeField] float positionMultZ = 25f;
|
|
||||||
|
|
||||||
[Header("Rotation Settings")]
|
|
||||||
[SerializeField] PlayerMouseLook playerMouseLook;
|
|
||||||
[SerializeField] float cameraRecoilX = 0.1f;
|
|
||||||
[SerializeField] float cameraRecoilY = 0.1f;
|
|
||||||
|
|
||||||
|
|
||||||
[SerializeField] bool rotX = true;
|
|
||||||
[SerializeField] float rotationMultX = 25f;
|
|
||||||
[SerializeField] float rotationOffsetX = 0.1f;
|
|
||||||
[SerializeField] bool rotY = true;
|
|
||||||
[SerializeField] float rotationMultY = 25f;
|
|
||||||
[SerializeField] bool rotZ = true;
|
|
||||||
[SerializeField] float rotationMultZ = 15f;
|
|
||||||
|
|
||||||
[Header("Swey Settings")]
|
|
||||||
[SerializeField] AimDownSights ADSController;
|
|
||||||
[SerializeField] bool sideSwey = true;
|
|
||||||
[SerializeField] float sweyMult = 15f;
|
|
||||||
[SerializeField] float sweyWhileAim = 0.1f;
|
|
||||||
float swey = 0f;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
[SerializeField] float returnForce = 0.006f;
|
|
||||||
[SerializeField] float impulsForce = 0.025f;
|
|
||||||
[SerializeField] float maxRecoil = 0.1f;
|
|
||||||
|
|
||||||
private Animator anim;
|
|
||||||
|
|
||||||
Vector3 startPos,startRot;
|
|
||||||
|
|
||||||
float zOffset = 0f;
|
|
||||||
float zVelocity = 0f;
|
|
||||||
|
|
||||||
int recoilCounter = 0;
|
|
||||||
|
|
||||||
//Has to be called once at the beginning and then again when switching guns
|
|
||||||
public void OnSwitchWeapon(float fireRate)
|
|
||||||
{
|
|
||||||
//gun = newGun;
|
|
||||||
anim = gun.GetComponent<Animator>();
|
|
||||||
anim.SetFloat("ShootSpeed",1f/(60f/fireRate));
|
|
||||||
startPos = gunPositionObj.transform.localPosition;
|
|
||||||
startRot = gunRotationObj.transform.localRotation.eulerAngles;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public void recoil(float force)
|
|
||||||
{
|
|
||||||
//Play the animation
|
|
||||||
anim.Play("Shoot");
|
|
||||||
playerMouseLook.fullPitch -= cameraRecoilX * Mathf.PerlinNoise(Time.time * 3f + 10f, 1f);
|
|
||||||
transform.Rotate(Vector3.up * ((Mathf.PerlinNoise(Time.time * 1f + 10f, 1f) - 0.5f) * 2f) * cameraRecoilY);
|
|
||||||
//Add force for the recoil
|
|
||||||
recoilCounter++;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void gunSideSwey(float sinVal,float moveInput)
|
|
||||||
{
|
|
||||||
|
|
||||||
swey = (sweyMult * sinVal * moveInput * 0.7f
|
|
||||||
+ sweyMult * sinVal * moveInput * ((Mathf.PerlinNoise(Time.time * 1f + 10f, 1f) - 0.5f) * 2f) * 0.3f) * Mathf.Clamp((1 - ADSController.aimVal) * (1 - ADSController.aimVal), sweyWhileAim,1f);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void FixedUpdate()
|
|
||||||
{
|
|
||||||
//Apply recoil based on the number of shots fired
|
|
||||||
for (int i = 0; i < recoilCounter; i++)
|
|
||||||
{
|
|
||||||
zVelocity -= impulsForce * 0.9f + impulsForce * 0.1f * Mathf.PerlinNoise(i,1f);
|
|
||||||
}
|
|
||||||
recoilCounter = 0;
|
|
||||||
|
|
||||||
|
|
||||||
zOffset += zVelocity;
|
|
||||||
|
|
||||||
if (zOffset > 0)
|
|
||||||
{
|
|
||||||
zOffset = 0f;
|
|
||||||
zVelocity = 0f;
|
|
||||||
}
|
|
||||||
else if (zOffset < 0)
|
|
||||||
{
|
|
||||||
zVelocity += returnForce * 0.9f + returnForce * 0.1f * Mathf.PerlinNoise(Time.time,1f);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
zOffset = Mathf.Clamp(zOffset,-maxRecoil * 0.5f + -maxRecoil * 0.5f * Mathf.PerlinNoise(Time.time * 1000,1),0);
|
|
||||||
|
|
||||||
//Position recoil
|
|
||||||
if (positionRecoil)
|
|
||||||
{
|
|
||||||
int sideLock = 0;
|
|
||||||
|
|
||||||
if (sideSwey) sideLock = 1;
|
|
||||||
gunPositionObj.transform.localPosition = startPos + new Vector3(
|
|
||||||
positionMultX * zOffset * ((Mathf.PerlinNoise(Time.time * 1f + 10f, 1f) - 0.5f) * 2f) + sideLock * swey,
|
|
||||||
positionMultY * zOffset * Mathf.PerlinNoise(Time.time * 2f + 20f, 2f),
|
|
||||||
positionMultZ* zOffset * ((Mathf.PerlinNoise(Time.time * 3f + 30f, 3f) - 0.5f) * 2f));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
gunPositionObj.transform.localPosition = startPos;
|
|
||||||
}
|
|
||||||
|
|
||||||
//Rotation recoil
|
|
||||||
if (rotationRecoil)
|
|
||||||
{
|
|
||||||
int xLock = 0;
|
|
||||||
int yLock = 0;
|
|
||||||
int zLock = 0;
|
|
||||||
|
|
||||||
|
|
||||||
if (rotX) xLock = 1;
|
|
||||||
if (rotY) yLock = 1;
|
|
||||||
if (rotZ) zLock = 1;
|
|
||||||
|
|
||||||
|
|
||||||
gunRotationObj.transform.localRotation = Quaternion.Euler(
|
|
||||||
startRot.x + xLock * rotationMultX * zOffset * Mathf.PerlinNoise(Time.time * 3f + 30f, 4f),
|
|
||||||
startRot.y + yLock * rotationMultY * zOffset * ((Mathf.PerlinNoise(Time.time * 2f + 10f, 3f) - 0.5f) * 2f),
|
|
||||||
startRot.z + zLock * rotationMultZ * zOffset * ((Mathf.PerlinNoise(Time.time * 1.5f, 2f) - 0.5f) * 2f));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
gunRotationObj.transform.localRotation = Quaternion.Euler(startRot.x, startRot.y, startRot.z);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: b366149a1bdd3ad4884ac2afe0fe11a1
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
Reference in New Issue
Block a user