Added Round and Respawnsystem

This commit is contained in:
juliuse98
2021-11-19 14:42:09 +01:00
parent 7299b292a7
commit ad238ac417
27 changed files with 1451 additions and 188 deletions

View File

@@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Spawnpoint : MonoBehaviour
{
[SerializeField] public int teamID = 0;
[SerializeField] public bool available = true;
[SerializeField] public bool blocked = false;
public Vector3 position;
private void Awake()
{
position = this.transform.position;
}
void Start()
{
}
IEnumerator disableEnum(float time)
{
available = false;
yield return new WaitForSeconds(time);
available = true;
}
public void disableForSeconds(float time)
{
StartCoroutine(disableEnum(time));
}
// Update is called once per frame
void Update()
{
}
}