Added Round and Respawnsystem

This commit is contained in:
juliuse98
2021-11-19 14:42:09 +01:00
parent 7299b292a7
commit ad238ac417
27 changed files with 1451 additions and 188 deletions

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 311691f34c0cdbf4eb81e33281e976ac
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,116 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &3974865484676985655
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2849906635484503724}
- component: {fileID: 2655719566820584133}
- component: {fileID: 6296881644358387443}
- component: {fileID: 230145199}
- component: {fileID: 230145200}
- component: {fileID: 230145201}
m_Layer: 0
m_Name: MatchController
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2849906635484503724
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3974865484676985655}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 3.4827125, y: 2.271285, z: 6.642964}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2655719566820584133
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3974865484676985655}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3}
m_Name:
m_EditorClassIdentifier:
sceneId: 0
serverOnly: 0
visible: 0
m_AssetId: f0c1bca3291086d449266d9ed8942180
hasSpawned: 0
--- !u!114 &6296881644358387443
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3974865484676985655}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a57722a4a9f575b46b99d60d2d9eb2bf, type: 3}
m_Name:
m_EditorClassIdentifier:
syncMode: 0
syncInterval: 0.1
--- !u!114 &230145199
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3974865484676985655}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: cc117181a5e845145888b1c152bcb4ad, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &230145200
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3974865484676985655}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4449624fc82d6174f85b2f83bbfa91f8, type: 3}
m_Name:
m_EditorClassIdentifier:
availableSpawns:
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
--- !u!114 &230145201
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3974865484676985655}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 26ee7b094ee25bf49aaf5ffba35f8cf6, type: 3}
m_Name:
m_EditorClassIdentifier:
syncMode: 0
syncInterval: 0.1
Players: []
countOfRounds: 10
spawnController: {fileID: 0}
localPlayer: {fileID: 0}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: f0c1bca3291086d449266d9ed8942180
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,102 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &4561035003361653274
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3365311783543717598}
- component: {fileID: 5784756223373504909}
- component: {fileID: 1160028143604224560}
- component: {fileID: 1251245409}
m_Layer: 0
m_Name: NetworkManager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3365311783543717598
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4561035003361653274}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 3.4827125, y: 2.271285, z: 6.642964}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &5784756223373504909
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4561035003361653274}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8aab4c8111b7c411b9b92cf3dbc5bd4e, type: 3}
m_Name:
m_EditorClassIdentifier:
dontDestroyOnLoad: 1
PersistNetworkManagerToOfflineScene: 0
runInBackground: 1
autoStartServerBuild: 1
serverTickRate: 30
offlineScene: Assets/Scenes/TestScene.unity
onlineScene: Assets/Scenes/TestScene.unity
transport: {fileID: 1160028143604224560}
networkAddress: localhost
maxConnections: 100
authenticator: {fileID: 0}
playerPrefab: {fileID: 6272346181302961293, guid: a14d876ac00bdf6498e30b3e58b68fdf, type: 3}
autoCreatePlayer: 1
playerSpawnMethod: 0
spawnPrefabs: []
--- !u!114 &1160028143604224560
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4561035003361653274}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6b0fecffa3f624585964b0d0eb21b18e, type: 3}
m_Name:
m_EditorClassIdentifier:
Port: 7777
DualMode: 1
NoDelay: 1
Interval: 10
Timeout: 10000
FastResend: 2
CongestionWindow: 0
SendWindowSize: 4096
ReceiveWindowSize: 4096
NonAlloc: 1
debugLog: 0
statisticsGUI: 0
statisticsLog: 0
--- !u!114 &1251245409
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4561035003361653274}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6442dc8070ceb41f094e44de0bf87274, type: 3}
m_Name:
m_EditorClassIdentifier:
offsetX: 0
offsetY: 0

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 5cd2e2b44dc49ae44b48fc76a1e09712
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -14,6 +14,8 @@ GameObject:
- component: {fileID: 3422988367618467038}
- component: {fileID: -5945522205665126515}
- component: {fileID: 3094132477016057847}
- component: {fileID: 840472934}
- component: {fileID: 840472941}
m_Layer: 0
m_Name: GameManager
m_TagString: GameController
@@ -50,6 +52,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
Players: []
countOfRounds: 10
spawnController: {fileID: 0}
localPlayer: {fileID: 0}
--- !u!114 &3422988367618467037
MonoBehaviour:
@@ -129,3 +132,32 @@ MonoBehaviour:
autoCreatePlayer: 1
playerSpawnMethod: 0
spawnPrefabs: []
--- !u!114 &840472934
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3422988367618467032}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4449624fc82d6174f85b2f83bbfa91f8, type: 3}
m_Name:
m_EditorClassIdentifier:
availableSpawns:
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
--- !u!114 &840472941
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3422988367618467032}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: cc117181a5e845145888b1c152bcb4ad, type: 3}
m_Name:
m_EditorClassIdentifier:

View File

@@ -1294,67 +1294,67 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: -6617984589164989631, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.w
value: 0.49565774
value: 0.42054832
objectReference: {fileID: 0}
- target: {fileID: -6617984589164989631, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.x
value: 0.4028321
value: 0.57316214
objectReference: {fileID: 0}
- target: {fileID: -6617984589164989631, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.y
value: 0.47084302
value: 0.45451018
objectReference: {fileID: 0}
- target: {fileID: -6617984589164989631, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.z
value: 0.6085693
value: 0.5366981
objectReference: {fileID: 0}
- target: {fileID: -5945183352512053224, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.w
value: 0.5662176
value: 0.42677584
objectReference: {fileID: 0}
- target: {fileID: -5945183352512053224, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.x
value: 0.8008484
value: 0.87951803
objectReference: {fileID: 0}
- target: {fileID: -5945183352512053224, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.y
value: 0.04959982
value: 0.037384924
objectReference: {fileID: 0}
- target: {fileID: -5945183352512053224, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.z
value: -0.18862498
value: -0.20715398
objectReference: {fileID: 0}
- target: {fileID: -5815427104119794202, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.w
value: 0.6432096
value: 0.35630274
objectReference: {fileID: 0}
- target: {fileID: -5815427104119794202, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.x
value: -0.7010284
value: -0.83348465
objectReference: {fileID: 0}
- target: {fileID: -5815427104119794202, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.y
value: 0.02918151
value: 0.10413144
objectReference: {fileID: 0}
- target: {fileID: -5815427104119794202, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.z
value: 0.30657643
value: 0.40927806
objectReference: {fileID: 0}
- target: {fileID: -4598867093515939143, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.w
value: 0.64756745
value: 0.35774222
objectReference: {fileID: 0}
- target: {fileID: -4598867093515939143, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.x
value: -0.6947033
value: -0.82612306
objectReference: {fileID: 0}
- target: {fileID: -4598867093515939143, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.y
value: -0.034390952
value: -0.114312366
objectReference: {fileID: 0}
- target: {fileID: -4598867093515939143, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.z
value: -0.3112249
value: -0.42008814
objectReference: {fileID: 0}
- target: {fileID: 919132149155446097, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_Name
@@ -1362,35 +1362,35 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 1740614089614901821, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.w
value: 0.556481
value: 0.4137712
objectReference: {fileID: 0}
- target: {fileID: 1740614089614901821, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.x
value: 0.80733955
value: 0.88543284
objectReference: {fileID: 0}
- target: {fileID: 1740614089614901821, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.y
value: -0.048747048
value: -0.036245864
objectReference: {fileID: 0}
- target: {fileID: 1740614089614901821, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.z
value: 0.19014606
value: 0.20853862
objectReference: {fileID: 0}
- target: {fileID: 2965664082145358743, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.w
value: 0.4882959
value: 0.41165015
objectReference: {fileID: 0}
- target: {fileID: 2965664082145358743, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.x
value: 0.41018188
value: 0.5740402
objectReference: {fileID: 0}
- target: {fileID: 2965664082145358743, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.y
value: -0.4844513
value: -0.47313002
objectReference: {fileID: 0}
- target: {fileID: 2965664082145358743, guid: 01316cb596562384da845bc519fb90de, type: 3}
propertyPath: m_LocalRotation.z
value: -0.59885305
value: -0.52646935
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 01316cb596562384da845bc519fb90de, type: 3}

View File

@@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 705507994}
m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
m_IndirectSpecularColor: {r: 0.44657826, g: 0.49641263, b: 0.57481676, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@@ -353,6 +353,102 @@ RectTransform:
m_AnchoredPosition: {x: 5.3916016, y: -17.471985}
m_SizeDelta: {x: 88.783295, y: 28.615997}
m_Pivot: {x: 1, y: 1}
--- !u!1 &76630394
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 76630395}
- component: {fileID: 76630396}
m_Layer: 0
m_Name: Spawnpoint 2 Team 2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &76630395
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 76630394}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -9.93, y: 5.64, z: 10.41}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1876458703}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &76630396
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 76630394}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2829074013a88f244be47100568015d5, type: 3}
m_Name:
m_EditorClassIdentifier:
teamID: 0
available: 1
blocked: 0
position: {x: 0, y: 0, z: 0}
--- !u!1 &104338202
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 104338203}
- component: {fileID: 104338204}
m_Layer: 0
m_Name: Spawnpoint 3 Team 2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &104338203
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 104338202}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 4.12, y: 5.64, z: 11.09}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1876458703}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &104338204
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 104338202}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2829074013a88f244be47100568015d5, type: 3}
m_Name:
m_EditorClassIdentifier:
teamID: 0
available: 1
blocked: 0
position: {x: 0, y: 0, z: 0}
--- !u!1 &203427802
GameObject:
m_ObjectHideFlags: 0
@@ -553,71 +649,6 @@ PrefabInstance:
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: bd217f9f85ce78e46a925776562625e8, type: 3}
--- !u!1001 &419161482
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 3094132477016057847, guid: b62548b3f87093b4dbc561f3dd1abcb8, type: 3}
propertyPath: offlineScene
value: Assets/Scenes/TestScene.unity
objectReference: {fileID: 0}
- target: {fileID: 3094132477016057847, guid: b62548b3f87093b4dbc561f3dd1abcb8, type: 3}
propertyPath: playerPrefab
value:
objectReference: {fileID: 6272346181302961293, guid: a14d876ac00bdf6498e30b3e58b68fdf, type: 3}
- target: {fileID: 3422988367618467032, guid: b62548b3f87093b4dbc561f3dd1abcb8, type: 3}
propertyPath: m_Name
value: GameManager
objectReference: {fileID: 0}
- target: {fileID: 3422988367618467043, guid: b62548b3f87093b4dbc561f3dd1abcb8, type: 3}
propertyPath: m_RootOrder
value: 6
objectReference: {fileID: 0}
- target: {fileID: 3422988367618467043, guid: b62548b3f87093b4dbc561f3dd1abcb8, type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3422988367618467043, guid: b62548b3f87093b4dbc561f3dd1abcb8, type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3422988367618467043, guid: b62548b3f87093b4dbc561f3dd1abcb8, type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3422988367618467043, guid: b62548b3f87093b4dbc561f3dd1abcb8, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 3422988367618467043, guid: b62548b3f87093b4dbc561f3dd1abcb8, type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3422988367618467043, guid: b62548b3f87093b4dbc561f3dd1abcb8, type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3422988367618467043, guid: b62548b3f87093b4dbc561f3dd1abcb8, type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3422988367618467043, guid: b62548b3f87093b4dbc561f3dd1abcb8, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3422988367618467043, guid: b62548b3f87093b4dbc561f3dd1abcb8, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3422988367618467043, guid: b62548b3f87093b4dbc561f3dd1abcb8, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: b62548b3f87093b4dbc561f3dd1abcb8, type: 3}
--- !u!1 &450235891 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: -466329591000292508, guid: 823e8b39d52b71b4eb5a91dbc8d6d59e, type: 3}
@@ -810,6 +841,54 @@ MeshCollider:
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 8385836491182413749, guid: 823e8b39d52b71b4eb5a91dbc8d6d59e, type: 3}
--- !u!1 &655071529
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 655071530}
- component: {fileID: 655071531}
m_Layer: 0
m_Name: Spawnpoint 1 Team 1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &655071530
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 655071529}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.35, y: 5.64, z: -1.12}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1876458703}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &655071531
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 655071529}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2829074013a88f244be47100568015d5, type: 3}
m_Name:
m_EditorClassIdentifier:
teamID: 1
available: 1
blocked: 0
position: {x: 0, y: 0, z: 0}
--- !u!1 &670392703 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: -3989346385401443251, guid: 823e8b39d52b71b4eb5a91dbc8d6d59e, type: 3}
@@ -1080,6 +1159,54 @@ PrefabInstance:
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 823e8b39d52b71b4eb5a91dbc8d6d59e, type: 3}
--- !u!1 &753584348
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 753584349}
- component: {fileID: 753584350}
m_Layer: 0
m_Name: Spawnpoint 1 Team 2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &753584349
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 753584348}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -10.37, y: 5.64, z: -1.75}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1876458703}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &753584350
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 753584348}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2829074013a88f244be47100568015d5, type: 3}
m_Name:
m_EditorClassIdentifier:
teamID: 0
available: 1
blocked: 0
position: {x: 0, y: 0, z: 0}
--- !u!1 &987854204
GameObject:
m_ObjectHideFlags: 0
@@ -1318,7 +1445,7 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 7
m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1351784389
GameObject:
@@ -2047,6 +2174,41 @@ MeshCollider:
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 8552134717624371188, guid: 823e8b39d52b71b4eb5a91dbc8d6d59e, type: 3}
--- !u!1 &1876458702
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1876458703}
m_Layer: 0
m_Name: Spawnpoints
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1876458703
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1876458702}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 5.94973, y: 3.086451, z: -1.6778176}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 655071530}
- {fileID: 753584349}
- {fileID: 76630395}
- {fileID: 104338203}
m_Father: {fileID: 0}
m_RootOrder: 8
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &2119583729
GameObject:
m_ObjectHideFlags: 0
@@ -2142,8 +2304,142 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 8
m_RootOrder: 7
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &1496806602367600913
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 3365311783543717598, guid: 5cd2e2b44dc49ae44b48fc76a1e09712, type: 3}
propertyPath: m_RootOrder
value: 9
objectReference: {fileID: 0}
- target: {fileID: 3365311783543717598, guid: 5cd2e2b44dc49ae44b48fc76a1e09712, type: 3}
propertyPath: m_LocalPosition.x
value: 3.4827125
objectReference: {fileID: 0}
- target: {fileID: 3365311783543717598, guid: 5cd2e2b44dc49ae44b48fc76a1e09712, type: 3}
propertyPath: m_LocalPosition.y
value: 2.271285
objectReference: {fileID: 0}
- target: {fileID: 3365311783543717598, guid: 5cd2e2b44dc49ae44b48fc76a1e09712, type: 3}
propertyPath: m_LocalPosition.z
value: 6.642964
objectReference: {fileID: 0}
- target: {fileID: 3365311783543717598, guid: 5cd2e2b44dc49ae44b48fc76a1e09712, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 3365311783543717598, guid: 5cd2e2b44dc49ae44b48fc76a1e09712, type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3365311783543717598, guid: 5cd2e2b44dc49ae44b48fc76a1e09712, type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3365311783543717598, guid: 5cd2e2b44dc49ae44b48fc76a1e09712, type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3365311783543717598, guid: 5cd2e2b44dc49ae44b48fc76a1e09712, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3365311783543717598, guid: 5cd2e2b44dc49ae44b48fc76a1e09712, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3365311783543717598, guid: 5cd2e2b44dc49ae44b48fc76a1e09712, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4561035003361653274, guid: 5cd2e2b44dc49ae44b48fc76a1e09712, type: 3}
propertyPath: m_Name
value: NetworkManager
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 5cd2e2b44dc49ae44b48fc76a1e09712, type: 3}
--- !u!1001 &3454029965885532949
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 230145200, guid: f0c1bca3291086d449266d9ed8942180, type: 3}
propertyPath: availableSpawns.Array.data[0]
value:
objectReference: {fileID: 655071531}
- target: {fileID: 230145200, guid: f0c1bca3291086d449266d9ed8942180, type: 3}
propertyPath: availableSpawns.Array.data[1]
value:
objectReference: {fileID: 753584350}
- target: {fileID: 230145200, guid: f0c1bca3291086d449266d9ed8942180, type: 3}
propertyPath: availableSpawns.Array.data[2]
value:
objectReference: {fileID: 76630396}
- target: {fileID: 230145200, guid: f0c1bca3291086d449266d9ed8942180, type: 3}
propertyPath: availableSpawns.Array.data[3]
value:
objectReference: {fileID: 104338204}
- target: {fileID: 2655719566820584133, guid: f0c1bca3291086d449266d9ed8942180, type: 3}
propertyPath: sceneId
value: 4169713921
objectReference: {fileID: 0}
- target: {fileID: 2849906635484503724, guid: f0c1bca3291086d449266d9ed8942180, type: 3}
propertyPath: m_RootOrder
value: 10
objectReference: {fileID: 0}
- target: {fileID: 2849906635484503724, guid: f0c1bca3291086d449266d9ed8942180, type: 3}
propertyPath: m_LocalPosition.x
value: 3.4827125
objectReference: {fileID: 0}
- target: {fileID: 2849906635484503724, guid: f0c1bca3291086d449266d9ed8942180, type: 3}
propertyPath: m_LocalPosition.y
value: 2.271285
objectReference: {fileID: 0}
- target: {fileID: 2849906635484503724, guid: f0c1bca3291086d449266d9ed8942180, type: 3}
propertyPath: m_LocalPosition.z
value: 6.642964
objectReference: {fileID: 0}
- target: {fileID: 2849906635484503724, guid: f0c1bca3291086d449266d9ed8942180, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2849906635484503724, guid: f0c1bca3291086d449266d9ed8942180, type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2849906635484503724, guid: f0c1bca3291086d449266d9ed8942180, type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2849906635484503724, guid: f0c1bca3291086d449266d9ed8942180, type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2849906635484503724, guid: f0c1bca3291086d449266d9ed8942180, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2849906635484503724, guid: f0c1bca3291086d449266d9ed8942180, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2849906635484503724, guid: f0c1bca3291086d449266d9ed8942180, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3974865484676985655, guid: f0c1bca3291086d449266d9ed8942180, type: 3}
propertyPath: m_Name
value: MatchController
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: f0c1bca3291086d449266d9ed8942180, type: 3}
--- !u!1001 &8307265127065581321
PrefabInstance:
m_ObjectHideFlags: 0

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6f6420073b2c41a48bb7845b9b3af0f1
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,61 @@
using System.Collections.Generic;
using UnityEngine;
using Mirror;
/*
Documentation: https://mirror-networking.gitbook.io/docs/guides/networkbehaviour
API Reference: https://mirror-networking.com/docs/api/Mirror.NetworkBehaviour.html
*/
// NOTE: Do not put objects in DontDestroyOnLoad (DDOL) in Awake. You can do that in Start instead.
public class DefrainSpawnController : NetworkBehaviour
{
#region Start & Stop Callbacks
/// <summary>
/// This is invoked for NetworkBehaviour objects when they become active on the server.
/// <para>This could be triggered by NetworkServer.Listen() for objects in the scene, or by NetworkServer.Spawn() for objects that are dynamically created.</para>
/// <para>This will be called for objects on a "host" as well as for object on a dedicated server.</para>
/// </summary>
public override void OnStartServer() { }
/// <summary>
/// Invoked on the server when the object is unspawned
/// <para>Useful for saving object data in persistent storage</para>
/// </summary>
public override void OnStopServer() { }
/// <summary>
/// Called on every NetworkBehaviour when it is activated on a client.
/// <para>Objects on the host have this function called, as there is a local client on the host. The values of SyncVars on object are guaranteed to be initialized correctly with the latest state from the server when this function is called on the client.</para>
/// </summary>
public override void OnStartClient() { }
/// <summary>
/// This is invoked on clients when the server has caused this object to be destroyed.
/// <para>This can be used as a hook to invoke effects or do client specific cleanup.</para>
/// </summary>
public override void OnStopClient() { }
/// <summary>
/// Called when the local player object has been set up.
/// <para>This happens after OnStartClient(), as it is triggered by an ownership message from the server. This is an appropriate place to activate components or functionality that should only be active for the local player, such as cameras and input.</para>
/// </summary>
public override void OnStartLocalPlayer() { }
/// <summary>
/// This is invoked on behaviours that have authority, based on context and <see cref="NetworkIdentity.hasAuthority">NetworkIdentity.hasAuthority</see>.
/// <para>This is called after <see cref="OnStartServer">OnStartServer</see> and before <see cref="OnStartClient">OnStartClient.</see></para>
/// <para>When <see cref="NetworkIdentity.AssignClientAuthority">AssignClientAuthority</see> is called on the server, this will be called on the client that owns the object. When an object is spawned with <see cref="NetworkServer.Spawn">NetworkServer.Spawn</see> with a NetworkConnection parameter included, this will be called on the client that owns the object.</para>
/// </summary>
public override void OnStartAuthority() { }
/// <summary>
/// This is invoked on behaviours when authority is removed.
/// <para>When NetworkIdentity.RemoveClientAuthority is called on the server, this will be called on the client that owns the object.</para>
/// </summary>
public override void OnStopAuthority() { }
#endregion
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a57722a4a9f575b46b99d60d2d9eb2bf
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,248 @@
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
using Mirror;
/*
Documentation: https://mirror-networking.gitbook.io/docs/components/network-manager
API Reference: https://mirror-networking.com/docs/api/Mirror.NetworkManager.html
*/
public class DefrainNetworkManager : NetworkManager
{
#region Unity Callbacks
public override void OnValidate()
{
base.OnValidate();
}
/// <summary>
/// Runs on both Server and Client
/// Networking is NOT initialized when this fires
/// </summary>
public override void Awake()
{
base.Awake();
}
/// <summary>
/// Runs on both Server and Client
/// Networking is NOT initialized when this fires
/// </summary>
public override void Start()
{
base.Start();
}
/// <summary>
/// Runs on both Server and Client
/// </summary>
public override void LateUpdate()
{
base.LateUpdate();
}
/// <summary>
/// Runs on both Server and Client
/// </summary>
public override void OnDestroy()
{
base.OnDestroy();
}
#endregion
#region Start & Stop
/// <summary>
/// Set the frame rate for a headless server.
/// <para>Override if you wish to disable the behavior or set your own tick rate.</para>
/// </summary>
public override void ConfigureHeadlessFrameRate()
{
base.ConfigureHeadlessFrameRate();
}
/// <summary>
/// called when quitting the application by closing the window / pressing stop in the editor
/// </summary>
public override void OnApplicationQuit()
{
base.OnApplicationQuit();
}
#endregion
#region Scene Management
/// <summary>
/// This causes the server to switch scenes and sets the networkSceneName.
/// <para>Clients that connect to this server will automatically switch to this scene. This is called automatically if onlineScene or offlineScene are set, but it can be called from user code to switch scenes again while the game is in progress. This automatically sets clients to be not-ready. The clients must call NetworkClient.Ready() again to participate in the new scene.</para>
/// </summary>
/// <param name="newSceneName"></param>
public override void ServerChangeScene(string newSceneName)
{
base.ServerChangeScene(newSceneName);
}
/// <summary>
/// Called from ServerChangeScene immediately before SceneManager.LoadSceneAsync is executed
/// <para>This allows server to do work / cleanup / prep before the scene changes.</para>
/// </summary>
/// <param name="newSceneName">Name of the scene that's about to be loaded</param>
public override void OnServerChangeScene(string newSceneName) { }
/// <summary>
/// Called on the server when a scene is completed loaded, when the scene load was initiated by the server with ServerChangeScene().
/// </summary>
/// <param name="sceneName">The name of the new scene.</param>
public override void OnServerSceneChanged(string sceneName) { }
/// <summary>
/// Called from ClientChangeScene immediately before SceneManager.LoadSceneAsync is executed
/// <para>This allows client to do work / cleanup / prep before the scene changes.</para>
/// </summary>
/// <param name="newSceneName">Name of the scene that's about to be loaded</param>
/// <param name="sceneOperation">Scene operation that's about to happen</param>
/// <param name="customHandling">true to indicate that scene loading will be handled through overrides</param>
public override void OnClientChangeScene(string newSceneName, SceneOperation sceneOperation, bool customHandling) { }
/// <summary>
/// Called on clients when a scene has completed loaded, when the scene load was initiated by the server.
/// <para>Scene changes can cause player objects to be destroyed. The default implementation of OnClientSceneChanged in the NetworkManager is to add a player object for the connection if no player object exists.</para>
/// </summary>
/// <param name="conn">The network connection that the scene change message arrived on.</param>
public override void OnClientSceneChanged(NetworkConnection conn)
{
base.OnClientSceneChanged(conn);
}
#endregion
#region Server System Callbacks
/// <summary>
/// Called on the server when a new client connects.
/// <para>Unity calls this on the Server when a Client connects to the Server. Use an override to tell the NetworkManager what to do when a client connects to the server.</para>
/// </summary>
/// <param name="conn">Connection from client.</param>
public override void OnServerConnect(NetworkConnection conn) { }
/// <summary>
/// Called on the server when a client is ready.
/// <para>The default implementation of this function calls NetworkServer.SetClientReady() to continue the network setup process.</para>
/// </summary>
/// <param name="conn">Connection from client.</param>
public override void OnServerReady(NetworkConnection conn)
{
base.OnServerReady(conn);
}
/// <summary>
/// Called on the server when a client adds a new player with ClientScene.AddPlayer.
/// <para>The default implementation for this function creates a new player object from the playerPrefab.</para>
/// </summary>
/// <param name="conn">Connection from client.</param>
public override void OnServerAddPlayer(NetworkConnection conn)
{
base.OnServerAddPlayer(conn);
}
/// <summary>
/// Called on the server when a client disconnects.
/// <para>This is called on the Server when a Client disconnects from the Server. Use an override to decide what should happen when a disconnection is detected.</para>
/// </summary>
/// <param name="conn">Connection from client.</param>
public override void OnServerDisconnect(NetworkConnection conn)
{
base.OnServerDisconnect(conn);
}
/// <summary>
/// Called on server when transport raises an exception.
/// <para>NetworkConnection may be null.</para>
/// </summary>
/// <param name="conn">Connection of the client...may be null</param>
/// <param name="exception">Exception thrown from the Transport.</param>
public override void OnServerError(NetworkConnection conn, Exception exception) { }
#endregion
#region Client System Callbacks
/// <summary>
/// Called on the client when connected to a server.
/// <para>The default implementation of this function sets the client as ready and adds a player. Override the function to dictate what happens when the client connects.</para>
/// </summary>
/// <param name="conn">Connection to the server.</param>
public override void OnClientConnect(NetworkConnection conn)
{
base.OnClientConnect(conn);
}
/// <summary>
/// Called on clients when disconnected from a server.
/// <para>This is called on the client when it disconnects from the server. Override this function to decide what happens when the client disconnects.</para>
/// </summary>
/// <param name="conn">Connection to the server.</param>
public override void OnClientDisconnect(NetworkConnection conn)
{
base.OnClientDisconnect(conn);
}
/// <summary>
/// Called on clients when a servers tells the client it is no longer ready.
/// <para>This is commonly used when switching scenes.</para>
/// </summary>
/// <param name="conn">Connection to the server.</param>
public override void OnClientNotReady(NetworkConnection conn) { }
/// <summary>
/// Called on client when transport raises an exception.</summary>
/// </summary>
/// <param name="exception">Exception thrown from the Transport.</param>
public override void OnClientError(Exception exception) { }
#endregion
#region Start & Stop Callbacks
// Since there are multiple versions of StartServer, StartClient and StartHost, to reliably customize
// their functionality, users would need override all the versions. Instead these callbacks are invoked
// from all versions, so users only need to implement this one case.
/// <summary>
/// This is invoked when a host is started.
/// <para>StartHost has multiple signatures, but they all cause this hook to be called.</para>
/// </summary>
public override void OnStartHost() { }
/// <summary>
/// This is invoked when a server is started - including when a host is started.
/// <para>StartServer has multiple signatures, but they all cause this hook to be called.</para>
/// </summary>
public override void OnStartServer() { }
/// <summary>
/// This is invoked when the client is started.
/// </summary>
public override void OnStartClient() { }
/// <summary>
/// This is called when a host is stopped.
/// </summary>
public override void OnStopHost() { }
/// <summary>
/// This is called when a server is stopped - including when a host is stopped.
/// </summary>
public override void OnStopServer() { }
/// <summary>
/// This is called when a client is stopped.
/// </summary>
public override void OnStopClient() { }
#endregion
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 98670bc969268d14aa751075cb687ee5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mirror;
// Erstellung von Teams
@@ -9,16 +9,33 @@ using UnityEngine;
// Verwaltung der Spieler und Teams
//
public class GameMaster : MonoBehaviour
public class GameMaster : NetworkBehaviour
{
int gameState = 0;
[Header("GameMaster")]
[SerializeField] private List<Player> Players = new List<Player>();
[SerializeField] private int countOfRounds = 10;
public SpawnController spawnController;
private TeamManager teamManager;
public GameObject localPlayer;
public void RegisterPlayer(Player player)
{
Players.Add(player);
teamManager.AddTeam().AddPlayer(player);
}
private void Start()
{
spawnController = GetComponent<SpawnController>();
teamManager = GetComponent<TeamManager>();
}
private void Update()
{
StateMachine();
if (Input.GetKeyDown(KeyCode.H))
{
@@ -35,4 +52,54 @@ public class GameMaster : MonoBehaviour
void StateMachine()
{
switch (gameState)
{
case 0:
//Select teams
if (Input.GetButtonDown("Sprint"))
{
gameState++;
}
break;
case 1:
foreach (Player player in Players)
{
if (spawnController.GetAvailableSpawnPoint(player.team.teamID, out Vector3 v))
{
player.respawnPos(v);
}
}
gameState++;
break;
case 2:
foreach (Team team in teamManager.Teams)
{
if (!teamManager.teamAlive(team.teamID))
{
team.score++;
gameState++;
}
}
break;
case 3:
gameState = 0;
Debug.Log("Team died");
break;
default:
break;
}
}
public Vector3 RespawnRequest(GameObject player,int teamID)
{
if (spawnController.GetAvailableSpawnPoint(teamID, out Vector3 spawnpoint))
{
return spawnpoint;
}
return player.transform.position;
}
}

View File

@@ -0,0 +1,39 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnController : MonoBehaviour
{
//Spawnpoints
[Header("Spawnpoints")]
[SerializeField] List<Spawnpoint> availableSpawns = new List<Spawnpoint>();
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public bool GetAvailableSpawnPoint(int teamID,out Vector3 spawnPosition)
{
foreach (Spawnpoint spawn in availableSpawns)
{
if (spawn.teamID == teamID && spawn.available && !spawn.blocked)
{
spawnPosition = spawn.position;
spawn.disableForSeconds(15f);
return true;
}
}
spawnPosition = new Vector3();
return false;
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4449624fc82d6174f85b2f83bbfa91f8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Spawnpoint : MonoBehaviour
{
[SerializeField] public int teamID = 0;
[SerializeField] public bool available = true;
[SerializeField] public bool blocked = false;
public Vector3 position;
private void Awake()
{
position = this.transform.position;
}
void Start()
{
}
IEnumerator disableEnum(float time)
{
available = false;
yield return new WaitForSeconds(time);
available = true;
}
public void disableForSeconds(float time)
{
StartCoroutine(disableEnum(time));
}
// Update is called once per frame
void Update()
{
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2829074013a88f244be47100568015d5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -5,17 +5,38 @@ using UnityEngine;
public class Team
{
private string name;
private int score;
public int score;
public int teamID;
public int teamSize;
public List<Player> players = new List<Player>();
public Team(string _name, int _score)
public Team(string _name, int TeamID,int TeamSize)
{
name = _name;
score = _score;
teamID = TeamID;
teamSize = TeamSize;
score = 0;
Debug.Log(name + " Team Created!");
Debug.Log(name + " Team Created! Their Team ID is " + teamID);
}
public bool AddPlayer(Player player)
{
if (players.Count < teamSize || teamSize == -1)
{
players.Add(player);
player.team = this;
return true;
}
return false;
}
public string GetTeamName()
public void RemovePlayer(Player player)
{
players.Remove(player);
player.team = null;
}
public string GetTeamName()
{
return name;
}

View File

@@ -0,0 +1,49 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TeamManager : MonoBehaviour
{
public List<Team> Teams = new List<Team>();
int teamIdCount = 0;
public Team AddTeam(string name = "Team")
{
Team team = new Team(name, teamIdCount, -1);
Teams.Add(team);
teamIdCount++;
return team;
}
public bool teamAlive(int teamID)
{
bool tAlive = false;
foreach (Player player in Teams[teamID].players)
{
if (player.isAlive) tAlive = true;
}
if (Teams[teamID].players.Count == 0) tAlive = true;
return tAlive;
}
public Team AddPlayerToRandomTeam(Player player)
{
int trys = 0;
while(trys < 10)
{
int index = (int)Random.Range(0, Teams.Count - 1);
if (Teams[index].AddPlayer(player)) return Teams[index];
trys++;
}
return null;
}
public Team GetTeamByID(int TeamID)
{
for (int i = 0; i < Teams.Count; i ++)
{
if (Teams[i].teamID == TeamID) return Teams[i];
}
return null;
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: cc117181a5e845145888b1c152bcb4ad
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -8,6 +8,8 @@ public class Player : NetworkBehaviour
public bool isAlive = true;
public Team team;
[SerializeField] private const int defaultHp = 100;
GameObject GameManager;
GameMaster gameMaster;
public ulong clientId;
@@ -23,9 +25,30 @@ public class Player : NetworkBehaviour
private void Start()
{
GameManager = GameObject.Find("MatchController");
gameMaster = GameManager.GetComponent<GameMaster>();
if (isServer)
{
health = defaultHp;
gameMaster.RegisterPlayer(GetComponent<Player>());
//respawnPos(gameMaster.RespawnRequest(this.gameObject, team.teamID));
}
}
private void Update()
{
if (isLocalPlayer)
{
if (Input.GetKeyDown("n"))
{
//Debug.Log("Request respawn on local player");
CmdRespawnRequest();
//transform.position = Vector3.zero;
}
}
}
public override void OnStartLocalPlayer()
@@ -46,6 +69,23 @@ public class Player : NetworkBehaviour
}
public void Respawn()
{
}
[Command]
void CmdRespawnRequest()
{
respawnPos(gameMaster.RespawnRequest(this.gameObject, team.teamID));
isAlive = true;
}
[ClientRpc]
public void respawnPos(Vector3 pos)
{
GetComponent<CharacterController>().enabled = false;
transform.position = pos;
GetComponent<CharacterController>().enabled = true;
health = defaultHp;
isAlive = true;
}
@@ -53,6 +93,7 @@ public class Player : NetworkBehaviour
{
isAlive = false;
AddDeaths(1);
Debug.Log("DIE");
}
//Health
@@ -70,11 +111,9 @@ public class Player : NetworkBehaviour
if (isAlive)
{
/*Debug.Log("yeet" + value);*/
health -= value;
if (health <= 0)
{
AddDeaths(1);
health = 0;
Die();
}
@@ -139,3 +178,7 @@ public class Player : NetworkBehaviour
}
}

View File

@@ -54,7 +54,6 @@ public class PlayerController : NetworkBehaviour
Grounded();
CheckGoundAngle();
UpdateMovement();
}
}
@@ -151,6 +150,7 @@ public class PlayerController : NetworkBehaviour
velocity = Vector3.SmoothDamp(velocity, currentDir * movementSpeed + new Vector3(0, velocityY, 0),ref refVelocity,0.01f);
controller.Move(velocity * Time.deltaTime);
//transform.position += velocity * Time.deltaTime;
}
}

View File

@@ -46,7 +46,6 @@ public class Shoot : NetworkBehaviour
}
if (Input.GetButtonDown("Fire")) {
updateCanvas = true;
Debug.Log(" click");
if (weapon.AllowAction)
{
shootAnim.Recoil(0.1f);
@@ -86,7 +85,6 @@ public class Shoot : NetworkBehaviour
if (Physics.Raycast(muzzle.transform.position, muzzle.transform.forward, out hit) && weapon.CurrentAmmunition > 0) { // Raycast from Bullet Exit Point to camera raycast
bulletHole(GameObject.CreatePrimitive(PrimitiveType.Sphere), hit); // Creates bullethole where raycast hits
if (hit.transform.gameObject.GetComponent<Player>() != null) { // If hit object is a player
Debug.Log("-->HIT PLAYER: " + hit.transform.name);
hit.transform.gameObject.GetComponent<Player>().RemoveHealth(weapon.Damage);
}
}

61
Assets/Scripts/Yeet.cs Normal file
View File

@@ -0,0 +1,61 @@
using System.Collections.Generic;
using UnityEngine;
using Mirror;
/*
Documentation: https://mirror-networking.gitbook.io/docs/guides/networkbehaviour
API Reference: https://mirror-networking.com/docs/api/Mirror.NetworkBehaviour.html
*/
// NOTE: Do not put objects in DontDestroyOnLoad (DDOL) in Awake. You can do that in Start instead.
public class Yeet : NetworkBehaviour
{
#region Start & Stop Callbacks
/// <summary>
/// This is invoked for NetworkBehaviour objects when they become active on the server.
/// <para>This could be triggered by NetworkServer.Listen() for objects in the scene, or by NetworkServer.Spawn() for objects that are dynamically created.</para>
/// <para>This will be called for objects on a "host" as well as for object on a dedicated server.</para>
/// </summary>
public override void OnStartServer() { }
/// <summary>
/// Invoked on the server when the object is unspawned
/// <para>Useful for saving object data in persistent storage</para>
/// </summary>
public override void OnStopServer() { }
/// <summary>
/// Called on every NetworkBehaviour when it is activated on a client.
/// <para>Objects on the host have this function called, as there is a local client on the host. The values of SyncVars on object are guaranteed to be initialized correctly with the latest state from the server when this function is called on the client.</para>
/// </summary>
public override void OnStartClient() { }
/// <summary>
/// This is invoked on clients when the server has caused this object to be destroyed.
/// <para>This can be used as a hook to invoke effects or do client specific cleanup.</para>
/// </summary>
public override void OnStopClient() { }
/// <summary>
/// Called when the local player object has been set up.
/// <para>This happens after OnStartClient(), as it is triggered by an ownership message from the server. This is an appropriate place to activate components or functionality that should only be active for the local player, such as cameras and input.</para>
/// </summary>
public override void OnStartLocalPlayer() { }
/// <summary>
/// This is invoked on behaviours that have authority, based on context and <see cref="NetworkIdentity.hasAuthority">NetworkIdentity.hasAuthority</see>.
/// <para>This is called after <see cref="OnStartServer">OnStartServer</see> and before <see cref="OnStartClient">OnStartClient.</see></para>
/// <para>When <see cref="NetworkIdentity.AssignClientAuthority">AssignClientAuthority</see> is called on the server, this will be called on the client that owns the object. When an object is spawned with <see cref="NetworkServer.Spawn">NetworkServer.Spawn</see> with a NetworkConnection parameter included, this will be called on the client that owns the object.</para>
/// </summary>
public override void OnStartAuthority() { }
/// <summary>
/// This is invoked on behaviours when authority is removed.
/// <para>When NetworkIdentity.RemoveClientAuthority is called on the server, this will be called on the client that owns the object.</para>
/// </summary>
public override void OnStopAuthority() { }
#endregion
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 24aee7fa40024d347b3ef3c5e0543078
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -19,7 +19,7 @@ MonoBehaviour:
width: 1536
height: 780.8
m_ShowMode: 4
m_Title: Project
m_Title: Game
m_RootView: {fileID: 2}
m_MinSize: {x: 875, y: 300}
m_MaxSize: {x: 10000, y: 10000}
@@ -45,7 +45,7 @@ MonoBehaviour:
x: 0
y: 0
width: 1536
height: 781
height: 780.8
m_MinSize: {x: 875, y: 300}
m_MaxSize: {x: 10000, y: 10000}
m_UseTopView: 1
@@ -90,7 +90,7 @@ MonoBehaviour:
m_Position:
serializedVersion: 2
x: 0
y: 761
y: 760.8
width: 1536
height: 20
m_MinSize: {x: 0, y: 0}
@@ -115,11 +115,11 @@ MonoBehaviour:
x: 0
y: 30
width: 1536
height: 731
height: 730.8
m_MinSize: {x: 400, y: 200}
m_MaxSize: {x: 32384, y: 16192}
vertical: 0
controlID: 111
controlID: 58
--- !u!114 &6
MonoBehaviour:
m_ObjectHideFlags: 52
@@ -139,12 +139,12 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 0
width: 1269
height: 731
width: 1130.4
height: 730.8
m_MinSize: {x: 300, y: 200}
m_MaxSize: {x: 24288, y: 16192}
vertical: 1
controlID: 112
controlID: 59
--- !u!114 &7
MonoBehaviour:
m_ObjectHideFlags: 52
@@ -165,12 +165,12 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 0
width: 1269
height: 439
width: 1130.4
height: 438.4
m_MinSize: {x: 300, y: 100}
m_MaxSize: {x: 24288, y: 8096}
vertical: 0
controlID: 113
controlID: 60
--- !u!114 &8
MonoBehaviour:
m_ObjectHideFlags: 52
@@ -188,10 +188,10 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 0
width: 243
height: 439
m_MinSize: {x: 201, y: 221}
m_MaxSize: {x: 4001, y: 4021}
width: 329.6
height: 438.4
m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 14}
m_Panes:
- {fileID: 14}
@@ -212,12 +212,12 @@ MonoBehaviour:
m_Children: []
m_Position:
serializedVersion: 2
x: 243
x: 329.6
y: 0
width: 493
height: 439
m_MinSize: {x: 202, y: 221}
m_MaxSize: {x: 4002, y: 4021}
width: 320.80002
height: 438.4
m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 16}
m_Panes:
- {fileID: 15}
@@ -239,10 +239,10 @@ MonoBehaviour:
m_Children: []
m_Position:
serializedVersion: 2
x: 736
x: 650.4
y: 0
width: 533
height: 439
width: 480
height: 438.4
m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 13}
@@ -260,23 +260,23 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 1
m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
m_Name: ProjectBrowser
m_Name: ConsoleWindow
m_EditorClassIdentifier:
m_Children: []
m_Position:
serializedVersion: 2
x: 0
y: 439
width: 1269
height: 292
m_MinSize: {x: 231, y: 271}
m_MaxSize: {x: 10001, y: 10021}
m_ActualView: {fileID: 17}
y: 438.4
width: 1130.4
height: 292.4
m_MinSize: {x: 100, y: 100}
m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 18}
m_Panes:
- {fileID: 17}
- {fileID: 18}
m_Selected: 0
m_LastSelected: 1
m_Selected: 1
m_LastSelected: 0
--- !u!114 &12
MonoBehaviour:
m_ObjectHideFlags: 52
@@ -292,10 +292,10 @@ MonoBehaviour:
m_Children: []
m_Position:
serializedVersion: 2
x: 1269
x: 1130.4
y: 0
width: 267
height: 731
width: 405.59998
height: 730.8
m_MinSize: {x: 276, y: 71}
m_MaxSize: {x: 4001, y: 4021}
m_ActualView: {fileID: 19}
@@ -323,10 +323,10 @@ MonoBehaviour:
m_Tooltip:
m_Pos:
serializedVersion: 2
x: 736
x: 650.4
y: 73.6
width: 531
height: 418
width: 478
height: 417.4
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default
@@ -337,7 +337,7 @@ MonoBehaviour:
m_ShowGizmos: 0
m_TargetDisplay: 0
m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
m_TargetSize: {x: 531, y: 397}
m_TargetSize: {x: 478, y: 396.4}
m_TextureFilterMode: 0
m_TextureHideFlags: 61
m_RenderIMGUI: 1
@@ -352,10 +352,10 @@ MonoBehaviour:
m_VRangeLocked: 0
hZoomLockedByDefault: 0
vZoomLockedByDefault: 0
m_HBaseRangeMin: -212.40001
m_HBaseRangeMax: 212.40001
m_VBaseRangeMin: -158.8
m_VBaseRangeMax: 158.8
m_HBaseRangeMin: -191.2
m_HBaseRangeMax: 191.2
m_VBaseRangeMin: -158.56
m_VBaseRangeMax: 158.56
m_HAllowExceedBaseRangeMin: 1
m_HAllowExceedBaseRangeMax: 1
m_VAllowExceedBaseRangeMin: 1
@@ -373,23 +373,23 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 21
width: 531
height: 397
width: 478
height: 396.4
m_Scale: {x: 1.2742728, y: 1.2742728}
m_Translation: {x: 260.34442, y: 200.231}
m_Translation: {x: 236.31642, y: 199.931}
m_MarginLeft: 0
m_MarginRight: 0
m_MarginTop: 0
m_MarginBottom: 0
m_LastShownAreaInsideMargins:
serializedVersion: 2
x: -204.30823
y: -157.13354
width: 416.70825
height: 311.55023
x: -185.45198
y: -156.89812
width: 375.1159
height: 311.07938
m_MinimalGUI: 1
m_defaultScale: 1
m_LastWindowPixelSize: {x: 663.75, y: 522.5}
m_LastWindowPixelSize: {x: 597.5, y: 521.75}
m_ClearInEditMode: 1
m_NoCameraWarning: 1
m_LowResolutionForAspectRatios: 01000000000000000000
@@ -417,8 +417,8 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 73.6
width: 242
height: 418
width: 328.6
height: 417.4
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default
@@ -428,7 +428,7 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0}
m_SelectedIDs:
m_LastClickedID: 0
m_ExpandedIDs: 2afbffff
m_ExpandedIDs: be6effff0c6fffff3473fffff27cffff407dffff6881ffff5488ffffa288ffffee8affff968bffffe48bffff0c90ffff389dffff869dffffaaa1ffff64b1ffffb2b1ffffd6b5ffffecddffff3adeffff5ce2ffff78e6ffff18ebffffceecffff1cedffff34f1fffffcf7ffff2afbffff12900000
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@@ -444,7 +444,7 @@ MonoBehaviour:
m_IsRenaming: 0
m_OriginalEventType: 11
m_IsRenamingFilename: 0
m_ClientGUIView: {fileID: 8}
m_ClientGUIView: {fileID: 9}
m_SearchString:
m_ExpandedScenes: []
m_CurrenRootInstanceID: 0
@@ -536,10 +536,10 @@ MonoBehaviour:
m_Tooltip:
m_Pos:
serializedVersion: 2
x: 243.2
x: 329.6
y: 73.6
width: 491
height: 418
width: 318.80002
height: 417.4
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default
@@ -745,16 +745,16 @@ MonoBehaviour:
m_WindowGUID: cc27987af1a868c49b0894db9c0f5429
m_Gizmos: 0
m_OverrideSceneCullingMask: 6917529027641081856
m_SceneIsLit: 1
m_SceneIsLit: 0
m_SceneLighting: 1
m_2DMode: 0
m_isRotationLocked: 0
m_PlayAudio: 0
m_AudioPlay: 0
m_Position:
m_Target: {x: 12.319317, y: 1.3333886, z: 0.22287211}
m_Target: {x: 1.9768813, y: 1.8128467, z: 3.5595982}
speed: 2
m_Value: {x: 12.319317, y: 1.3333886, z: 0.22287211}
m_Value: {x: 1.9768813, y: 1.8128467, z: 3.5595982}
m_RenderMode: 0
m_CameraMode:
drawMode: 0
@@ -801,17 +801,17 @@ MonoBehaviour:
m_GridAxis: 1
m_gridOpacity: 0.5
m_Rotation:
m_Target: {x: 0.27131104, y: -0.4891474, z: 0.16330287, w: 0.81269896}
m_Target: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
speed: 2
m_Value: {x: 0.27130803, y: -0.48914197, z: 0.16330107, w: 0.81268996}
m_Value: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
m_Size:
m_Target: 0.8347519
m_Target: 11.444273
speed: 2
m_Value: 0.8347519
m_Value: 11.444273
m_Ortho:
m_Target: 0
m_Target: 1
speed: 2
m_Value: 0
m_Value: 1
m_CameraSettings:
m_Speed: 1
m_SpeedNormalized: 0.5
@@ -854,8 +854,8 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 512
width: 1268
height: 271
width: 1129.4
height: 271.4
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default
@@ -873,22 +873,22 @@ MonoBehaviour:
m_SkipHidden: 0
m_SearchArea: 1
m_Folders:
- Assets/Objects/Weapons/M9
- Assets/Scripts/GameManager
m_Globs: []
m_OriginalText:
m_ViewMode: 1
m_StartGridSize: 64
m_LastFolders:
- Assets/Objects/Weapons/M9
- Assets/Scripts/GameManager
m_LastFoldersGridSize: -1
m_LastProjectPath: D:\.Downloads\Programming\Unity\Projects\Rheinmetall\3dshooter\3d-shooter
m_LastProjectPath: C:\Users\juliu\Desktop\Ausbildung\Fps-build\3d-shooter
m_LockTracker:
m_IsLocked: 0
m_FolderTreeState:
scrollPos: {x: 0, y: 120}
m_SelectedIDs: de630000
m_LastClickedID: 25566
m_ExpandedIDs: 00000000ba630000bc630000be630000c0630000c263000000ca9a3b
scrollPos: {x: 0, y: 116.600006}
m_SelectedIDs: 8c720000
m_LastClickedID: 29324
m_ExpandedIDs: 00000000726400007464000076640000547200005872000000ca9a3bffffff7f
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@@ -916,7 +916,7 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0}
m_SelectedIDs:
m_LastClickedID: 0
m_ExpandedIDs: 00000000ba630000bc630000be630000c0630000c2630000
m_ExpandedIDs: 00000000726400007464000076640000
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@@ -941,8 +941,8 @@ MonoBehaviour:
m_Icon: {fileID: 0}
m_ResourceFile:
m_ListAreaState:
m_SelectedInstanceIDs:
m_LastClickedInstanceID: 0
m_SelectedInstanceIDs: be7bffff
m_LastClickedInstanceID: -33858
m_HadKeyboardFocusLastEvent: 1
m_ExpandedInstanceIDs: c623000030660000986f0000d65e0000
m_RenameOverlay:
@@ -994,8 +994,8 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 512
width: 1268
height: 271
width: 1129.4
height: 271.4
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default
@@ -1020,10 +1020,10 @@ MonoBehaviour:
m_Tooltip:
m_Pos:
serializedVersion: 2
x: 1268.8
x: 1130.4
y: 73.6
width: 266
height: 710
width: 404.59998
height: 709.8
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default