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https://github.com/DerTyp7/defrain-shooter-unity.git
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added base team class
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@@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 705507994}
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m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
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m_IndirectSpecularColor: {r: 0.44657826, g: 0.49641263, b: 0.57481676, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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@@ -1074,6 +1074,7 @@ GameObject:
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m_Component:
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- component: {fileID: 1067101117}
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- component: {fileID: 1067101118}
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- component: {fileID: 1067101119}
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m_Layer: 0
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m_Name: GameManager
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m_TagString: GameController
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@@ -1107,12 +1108,19 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: cb5ee5f3d2923ee4faeaf50ed35ab2f5, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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Players: []
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Health:
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Kills:
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Deaths:
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defaultHp: 100
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TestPlayer: {fileID: 1187582346}
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--- !u!114 &1067101119
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1067101116}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 26ee7b094ee25bf49aaf5ffba35f8cf6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &1111479331 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 2550463727306718371, guid: 823e8b39d52b71b4eb5a91dbc8d6d59e, type: 3}
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