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https://github.com/DerTyp7/defrain-shooter-unity.git
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Quick bug fixes
fixed pickup weapon fixed drop weapon changed switch weapon
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@@ -180,7 +180,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 47740257}
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m_LocalRotation: {x: -0, y: 0.76803535, z: -0, w: 0.64040744}
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m_LocalPosition: {x: 11.263, y: 2.265, z: -0.464}
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m_LocalPosition: {x: 11.263, y: 2.265, z: -0.462}
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m_LocalScale: {x: 0.19765502, y: 0.19765502, z: 0.19765502}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -752,7 +752,7 @@ PrefabInstance:
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propertyPath: grenadeRadius
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value: 5
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value: 6
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objectReference: {fileID: 0}
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propertyPath: showExplosion
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@@ -2549,7 +2549,7 @@ PrefabInstance:
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propertyPath: grenadeRadius
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value: 5
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value: 6
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propertyPath: showExplosion
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@@ -2557,7 +2557,7 @@ PrefabInstance:
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propertyPath: explosionForce
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value: 850
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value: 1000
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objectReference: {fileID: 0}
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- target: {fileID: 9082234699677627348, guid: bd217f9f85ce78e46a925776562625e8, type: 3}
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propertyPath: explodeParticle
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@@ -5682,7 +5682,7 @@ PrefabInstance:
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propertyPath: grenadeRadius
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value: 5
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value: 6
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objectReference: {fileID: 0}
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@@ -5690,7 +5690,7 @@ PrefabInstance:
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propertyPath: explosionForce
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value: 900
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value: 1000
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objectReference: {fileID: 0}
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propertyPath: explodeParticle
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@@ -6153,7 +6153,7 @@ Rigidbody:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2019358521}
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serializedVersion: 2
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m_Mass: 1
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m_Mass: 1.3
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m_Drag: 0
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m_AngularDrag: 0.05
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m_UseGravity: 1
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