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https://github.com/DerTyp7/defrain-shooter-unity.git
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Quick bug fixes
fixed pickup weapon fixed drop weapon changed switch weapon
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@@ -133,13 +133,13 @@ public class ProcedualAnimationController : NetworkBehaviour
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// Getting right camera shake curve
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if(distance < nearDistance) {
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cameraShakeCurve = nearCameraShakeCurve; // high camera shake
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Debug.Log("NEAR EXPLOSION: " + distance);
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//Debug.Log("NEAR EXPLOSION: " + distance);
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} else if(distance < mediumDistance){
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cameraShakeCurve = mediumCameraShakeCurve; // medium camera shake
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Debug.Log("MEDIUM EXPLOSION: " + distance);
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//Debug.Log("MEDIUM EXPLOSION: " + distance);
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} else if(distance < farDistance) {
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cameraShakeCurve = farCameraShakeCurve; // little camera shake
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Debug.Log("FAR EXPLOSION: " + distance);
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//Debug.Log("FAR EXPLOSION: " + distance);
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} else { // If distance is even further than far then no camera shake
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cameraShake = false;
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}
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