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84
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8
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79
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--- !u!21 &2100000
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8
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102
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%YAML 1.1
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8
Assets/Scripts/Player.meta
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93
Assets/Scripts/Player/PlayerController.cs
Normal file
@@ -0,0 +1,93 @@
|
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|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
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|
|
||||||
|
// https://youtu.be/PmIPqGqp8UY
|
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|
// https://youtu.be/n-KX8AeGK7E?t=997
|
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|
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public class PlayerController : MonoBehaviour
|
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|
{
|
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|
[Header("Mouse Look")]
|
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|
[SerializeField] private Transform playerCamera = null;
|
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|
[SerializeField] private float mouseSensitivity = 4.0f;
|
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|
[SerializeField] [Range(0.0f, 0.5f)] private float mouseSmoothTime = 0.001f;
|
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|
[SerializeField] private bool lockCursor = true;
|
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|
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|
[Header("Movement")]
|
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|
[SerializeField] private float walkSpeed = 6.0f;
|
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|
[SerializeField][Range(0.0f, 0.5f)] private float moveSmoothTime = 0.05f;
|
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|
[SerializeField] float gravity = -13.0f;
|
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|
[SerializeField] private float jumpForce;
|
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|
[SerializeField] private float jumpMultiplier;
|
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|
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|
|
||||||
|
private bool isJumping;
|
||||||
|
|
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|
private float cameraPitch = 0f;
|
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|
private float velocityY = 0.0f;
|
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|
private CharacterController controller;
|
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|
|
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|
private Vector2 currentDir = Vector2.zero;
|
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|
private Vector2 currentDirVelocity = Vector2.zero;
|
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|
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|
private Vector2 currentMouseDelta = Vector2.zero;
|
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|
private Vector2 currentMouseDeltaVelocity = Vector2.zero;
|
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|
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|
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|
private void Start()
|
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|
{
|
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|
controller = GetComponent<CharacterController>();
|
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|
if (lockCursor)
|
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|
{
|
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|
Cursor.lockState = CursorLockMode.Locked;
|
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|
Cursor.visible = false;
|
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|
}
|
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|
}
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|
private void Update()
|
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|
{
|
||||||
|
UpdateMouseLook();
|
||||||
|
UpdateMovement();
|
||||||
|
JumpInput();
|
||||||
|
}
|
||||||
|
private void UpdateMouseLook()
|
||||||
|
{
|
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|
Vector2 targetMouseDelta = new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y")); //Get the axis of the mouse
|
||||||
|
|
||||||
|
currentMouseDelta = Vector2.SmoothDamp(currentMouseDelta, targetMouseDelta, ref currentMouseDeltaVelocity, mouseSmoothTime);
|
||||||
|
|
||||||
|
cameraPitch -= currentMouseDelta.y * mouseSensitivity; //minus, weil der rotation wert inverted ist
|
||||||
|
cameraPitch = Mathf.Clamp(cameraPitch, -90.0f, 90.0f);
|
||||||
|
|
||||||
|
playerCamera.localEulerAngles = Vector3.right * cameraPitch;
|
||||||
|
|
||||||
|
transform.Rotate(Vector3.up * currentMouseDelta.x * mouseSensitivity); //Rotate the hole player if looked sideways
|
||||||
|
}
|
||||||
|
private void UpdateMovement()
|
||||||
|
{
|
||||||
|
Vector2 targetDir = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")); //Get Inputs
|
||||||
|
targetDir.Normalize(); //Damit schr<68>g laufen nicht schneller ist
|
||||||
|
|
||||||
|
currentDir = Vector2.SmoothDamp(currentDir, targetDir, ref currentDirVelocity, moveSmoothTime); //Smooth movement change
|
||||||
|
|
||||||
|
if (controller.isGrounded)
|
||||||
|
velocityY = 0.0f;
|
||||||
|
|
||||||
|
velocityY += gravity * Time.deltaTime;
|
||||||
|
|
||||||
|
Vector3 velocity = (transform.forward * currentDir.y + transform.right * currentDir.x) * walkSpeed + Vector3.up * velocityY;
|
||||||
|
|
||||||
|
controller.Move(velocity * Time.deltaTime);
|
||||||
|
|
||||||
|
}
|
||||||
|
private void JumpInput()
|
||||||
|
{
|
||||||
|
Debug.Log(controller.isGrounded);
|
||||||
|
if (Input.GetButtonDown("Jump") && controller.isGrounded)
|
||||||
|
{
|
||||||
|
isJumping = true;
|
||||||
|
controller.Move(Vector3.up * jumpForce * jumpMultiplier * Time.deltaTime);
|
||||||
|
}
|
||||||
|
}
|
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|
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|
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|
}
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8
Assets/Textures/Prototype/Orange.meta
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@@ -0,0 +1,8 @@
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BIN
Assets/Textures/Prototype/Orange/texture_01.png
Normal file
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After Width: | Height: | Size: 9.7 KiB |