mirror of
				https://github.com/DerTyp7/defrain-shooter-unity.git
				synced 2025-10-29 20:52:10 +01:00 
			
		
		
		
	Merge branch 'player-master' into game-master
This commit is contained in:
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|  |   Deaths:  | ||||||
|  |   defaultHp: 100 | ||||||
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										72
									
								
								Assets/Scripts/GameManager/PlayerMaster.cs
									
									
									
									
									
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							| @@ -0,0 +1,72 @@ | |||||||
|  | using System.Collections; | ||||||
|  | using System.Collections.Generic; | ||||||
|  | using UnityEngine; | ||||||
|  |  | ||||||
|  | public class PlayerMaster : MonoBehaviour | ||||||
|  | { | ||||||
|  |     [Header("PlayerMaster")] | ||||||
|  |     [SerializeField] private List<ServerPlayer> Players = new List<ServerPlayer>(); //Contains All Players which are currently connected/in-game | ||||||
|  |  | ||||||
|  |     //JUST FOR DEBUG | ||||||
|  |     [SerializeField] private GameObject TestPlayer; | ||||||
|  |  | ||||||
|  |     private void Update() | ||||||
|  |     { | ||||||
|  |         //JUST FOR DEBUG | ||||||
|  |         Players[0].AddKills(1); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     private void Start() | ||||||
|  |     { | ||||||
|  |         foreach(GameObject p in GameObject.FindGameObjectsWithTag("Player")) | ||||||
|  |         { | ||||||
|  |             Players.Add(new ServerPlayer(p)); | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |         InvokeRepeating("TestDamage", 3.0f, 3f); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public void TestDamage() | ||||||
|  |     { | ||||||
|  |         Players[0].RemoveHealth(10); | ||||||
|  |     } | ||||||
|  |     //Join | ||||||
|  |     public void OnPlayerJoin(GameObject player) //When a Player joins | ||||||
|  |     { | ||||||
|  |         foreach (ServerPlayer p in Players) | ||||||
|  |         { | ||||||
|  |             if (p.Player == player) | ||||||
|  |             { | ||||||
|  |                 Debug.Log("Joined Player already exits"); | ||||||
|  |                 return; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         Players.Add(new ServerPlayer(player)); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     //Leave | ||||||
|  |     public void OnPlayerLeave(GameObject player) //When a Player leaves | ||||||
|  |     { | ||||||
|  |         foreach (ServerPlayer p in Players) | ||||||
|  |         { | ||||||
|  |             if (p.Player == player) | ||||||
|  |             { | ||||||
|  |                 Players.Remove(p); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public int SyncHealth(GameObject player) | ||||||
|  |     { | ||||||
|  |         foreach (ServerPlayer p in Players) | ||||||
|  |         { | ||||||
|  |             if (p.Player == player) | ||||||
|  |             { | ||||||
|  |                 return p.GetHealth(); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         return -1; | ||||||
|  |     } | ||||||
|  | } | ||||||
							
								
								
									
										11
									
								
								Assets/Scripts/GameManager/PlayerMaster.cs.meta
									
									
									
									
									
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								Assets/Scripts/GameManager/ServerPlayer.cs
									
									
									
									
									
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							| @@ -0,0 +1,114 @@ | |||||||
|  | using System.Collections; | ||||||
|  | using System.Collections.Generic; | ||||||
|  | using UnityEngine; | ||||||
|  |  | ||||||
|  | public class ServerPlayer | ||||||
|  | { | ||||||
|  |     public GameObject Player; | ||||||
|  |     public bool isAlive; | ||||||
|  |     private int health; | ||||||
|  |     private int kills; | ||||||
|  |     private int deaths; | ||||||
|  |     private const int defaultHp = 100; | ||||||
|  |  | ||||||
|  |     public ServerPlayer(GameObject _Player, bool _isAlive = true, int _health = defaultHp, int _kills = 0, int _deaths = 0) | ||||||
|  |     { | ||||||
|  |         Player = _Player; | ||||||
|  |         isAlive = _isAlive; | ||||||
|  |         health = _health; | ||||||
|  |         kills = _kills; | ||||||
|  |         deaths = _deaths; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public void Respawn() | ||||||
|  |     { | ||||||
|  |         isAlive = true; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public void Die() | ||||||
|  |     { | ||||||
|  |         isAlive = false; | ||||||
|  |         AddDeaths(1); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     //Health | ||||||
|  |     public void AddHealth(int value) | ||||||
|  |     { | ||||||
|  |         if (isAlive) | ||||||
|  |         { | ||||||
|  |             health += value; | ||||||
|  |         } | ||||||
|  |          | ||||||
|  |     } | ||||||
|  |     public void RemoveHealth(int value) | ||||||
|  |     { | ||||||
|  |         if (isAlive) | ||||||
|  |         { | ||||||
|  |             health -= value; | ||||||
|  |             if (health <= 0) | ||||||
|  |             { | ||||||
|  |                 AddDeaths(1); | ||||||
|  |                 health = 0; | ||||||
|  |                 Die(); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |          | ||||||
|  |     } | ||||||
|  |     public void SetHealth(int value) | ||||||
|  |     { | ||||||
|  |         if (isAlive) | ||||||
|  |         { | ||||||
|  |             health = value; | ||||||
|  |             if (health <= 0) | ||||||
|  |             { | ||||||
|  |                 AddDeaths(1); | ||||||
|  |                 health = 0; | ||||||
|  |                 Die(); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public int GetHealth() | ||||||
|  |     { | ||||||
|  |         return health; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     //Kills | ||||||
|  |     public void AddKills(int value) | ||||||
|  |     { | ||||||
|  |         kills += value; | ||||||
|  |     } | ||||||
|  |     public void RemoveKills(int value) | ||||||
|  |     { | ||||||
|  |         kills -= value; | ||||||
|  |     } | ||||||
|  |     public void SetKills(int value) | ||||||
|  |     { | ||||||
|  |         kills = value; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public int GetKills() | ||||||
|  |     { | ||||||
|  |         return kills; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     //Deaths | ||||||
|  |     public void AddDeaths(int value) | ||||||
|  |     { | ||||||
|  |         deaths += value; | ||||||
|  |     } | ||||||
|  |     public void RemoveDeaths(int value) | ||||||
|  |     { | ||||||
|  |         deaths -= value; | ||||||
|  |     } | ||||||
|  |     public void SetDeaths(int value) | ||||||
|  |     { | ||||||
|  |         deaths = value; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public int GetDeaths() | ||||||
|  |     { | ||||||
|  |         return deaths; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  | } | ||||||
							
								
								
									
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								Assets/Scripts/GameManager/ServerPlayer.cs.meta
									
									
									
									
									
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							| @@ -0,0 +1,11 @@ | |||||||
|  | fileFormatVersion: 2 | ||||||
|  | guid: c2e457ad00c1a044a924a5bc00776df9 | ||||||
|  | MonoImporter: | ||||||
|  |   externalObjects: {} | ||||||
|  |   serializedVersion: 2 | ||||||
|  |   defaultReferences: [] | ||||||
|  |   executionOrder: 0 | ||||||
|  |   icon: {instanceID: 0} | ||||||
|  |   userData:  | ||||||
|  |   assetBundleName:  | ||||||
|  |   assetBundleVariant:  | ||||||
							
								
								
									
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								Assets/Scripts/Player/Player.cs
									
									
									
									
									
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								Assets/Scripts/Player/Player.cs
									
									
									
									
									
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							| @@ -0,0 +1,35 @@ | |||||||
|  | using System.Collections; | ||||||
|  | using System.Collections.Generic; | ||||||
|  | using UnityEngine; | ||||||
|  |  | ||||||
|  | public class Player : MonoBehaviour | ||||||
|  | { | ||||||
|  |     [SerializeField] int health; | ||||||
|  |     [SerializeField] float SyncIntervalSeconds = 5.0f; | ||||||
|  |     [SerializeField] GameObject GameManager; | ||||||
|  |  | ||||||
|  |     private PlayerMaster playerMaster; | ||||||
|  |  | ||||||
|  |     private void Start() | ||||||
|  |     { | ||||||
|  |         playerMaster = GameManager.GetComponent<PlayerMaster>(); | ||||||
|  |         InvokeRepeating("Sync", 3.0f, SyncIntervalSeconds); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     private void Sync() | ||||||
|  |     { | ||||||
|  |         Debug.Log("Sync"); | ||||||
|  |         health = playerMaster.SyncHealth(gameObject); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public void SubstractHealth(int value) | ||||||
|  |     { | ||||||
|  |         health -= value; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public void AddHealth(int value) | ||||||
|  |     { | ||||||
|  |         health += value; | ||||||
|  |     } | ||||||
|  | } | ||||||
							
								
								
									
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								Assets/Scripts/Player/Player.cs.meta
									
									
									
									
									
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								Assets/Scripts/Player/Player.cs.meta
									
									
									
									
									
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							| @@ -0,0 +1,11 @@ | |||||||
|  | fileFormatVersion: 2 | ||||||
|  | guid: 3317f24e780855847830f5662153b41d | ||||||
|  | MonoImporter: | ||||||
|  |   externalObjects: {} | ||||||
|  |   serializedVersion: 2 | ||||||
|  |   defaultReferences: [] | ||||||
|  |   executionOrder: 0 | ||||||
|  |   icon: {instanceID: 0} | ||||||
|  |   userData:  | ||||||
|  |   assetBundleName:  | ||||||
|  |   assetBundleVariant:  | ||||||
| @@ -80,7 +80,7 @@ public class PlayerController : MonoBehaviour | |||||||
|         //Jump |         //Jump | ||||||
|         if (Input.GetButtonDown("Jump") && isGrounded) |         if (Input.GetButtonDown("Jump") && isGrounded) | ||||||
|         { |         { | ||||||
|             Debug.Log("Jump"); |             //Debug.Log("Jump"); | ||||||
|             velocityY += Mathf.Sqrt(jumpHeight * -2f * gravity); |             velocityY += Mathf.Sqrt(jumpHeight * -2f * gravity); | ||||||
|         } |         } | ||||||
|  |  | ||||||
|   | |||||||
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