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	added NetworkManager compontent
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		| @@ -11,11 +11,19 @@ public class DebugCanvas : MonoBehaviour | ||||
|     public float deltaTime; | ||||
|  | ||||
|     private void Update() | ||||
|     { | ||||
|         DebugTextGrounded.text = "isGrounded: " + Player.GetComponent<PlayerController>().isGrounded.ToString(); | ||||
|     {/* | ||||
|         if(Player == null) | ||||
|         { | ||||
|             Player = GameObject.FindGameObjectWithTag("Player").gameObject; | ||||
|         } | ||||
|         else | ||||
|         { | ||||
|             DebugTextGrounded.text = "isGrounded: " + Player.GetComponent<PlayerController>().isGrounded.ToString(); | ||||
|  | ||||
|         deltaTime += (Time.deltaTime - deltaTime) * 0.1f; | ||||
|         float fps = 1.0f / deltaTime; | ||||
|         fpsText.text = Mathf.Ceil(fps).ToString() + "FPS"; | ||||
|             deltaTime += (Time.deltaTime - deltaTime) * 0.1f; | ||||
|             float fps = 1.0f / deltaTime; | ||||
|             fpsText.text = Mathf.Ceil(fps).ToString() + "FPS"; | ||||
|         } | ||||
|         */ | ||||
|     } | ||||
| } | ||||
|   | ||||
							
								
								
									
										8
									
								
								Assets/Scripts/GameManager/Networking.cs
									
									
									
									
									
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										8
									
								
								Assets/Scripts/GameManager/Networking.cs
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | ||||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
| using MLAPI; | ||||
| public class Networking : NetworkManager | ||||
| { | ||||
|      | ||||
| } | ||||
							
								
								
									
										11
									
								
								Assets/Scripts/GameManager/Networking.cs.meta
									
									
									
									
									
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										11
									
								
								Assets/Scripts/GameManager/Networking.cs.meta
									
									
									
									
									
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							| @@ -0,0 +1,11 @@ | ||||
| fileFormatVersion: 2 | ||||
| guid: f54db2e39d506634a9373c6d52305187 | ||||
| MonoImporter: | ||||
|   externalObjects: {} | ||||
|   serializedVersion: 2 | ||||
|   defaultReferences: [] | ||||
|   executionOrder: 0 | ||||
|   icon: {instanceID: 0} | ||||
|   userData:  | ||||
|   assetBundleName:  | ||||
|   assetBundleVariant:  | ||||
| @@ -12,8 +12,10 @@ public class Player : MonoBehaviour | ||||
|  | ||||
|     private void Start() | ||||
|     { | ||||
|         GameManager = GameObject.Find("GameManager"); | ||||
|         playerMaster = GameManager.GetComponent<PlayerMaster>(); | ||||
|         InvokeRepeating("Sync", 3.0f, SyncIntervalSeconds); | ||||
|          | ||||
|         //InvokeRepeating("Sync", 3.0f, SyncIntervalSeconds); | ||||
|     } | ||||
|  | ||||
|  | ||||
|   | ||||
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