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SearchForNext Overhaul
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@@ -124,8 +124,6 @@ public class PlayerController : NetworkBehaviour
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if(isGrounded && velocity.y < -fallDamageSpeed)
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{
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Debug.Log(velocity.y);
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Debug.Log("Fall Damage");
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CmdFallDamage((int)Mathf.Abs(velocity.y));
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}
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