aim down sights

This commit is contained in:
juliuse98
2021-11-08 17:24:54 +01:00
parent c6cd50a4f8
commit df60a95c80
5 changed files with 244 additions and 138 deletions

View File

@@ -319,6 +319,37 @@ Transform:
m_Father: {fileID: 4058555163434875561}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: -90, y: 90, z: 0}
--- !u!1 &2992488853448454767
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1468248131875751636}
m_Layer: 0
m_Name: GunAimPoint
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1468248131875751636
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2992488853448454767}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0.5}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6272346181657429396}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &3649358604728444914
GameObject:
m_ObjectHideFlags: 0
@@ -558,6 +589,7 @@ GameObject:
- component: {fileID: 8957579265169979397}
- component: {fileID: 3965891812990671158}
- component: {fileID: 4276885029697240453}
- component: {fileID: 7198056240135858432}
m_Layer: 0
m_Name: Player Animation Test
m_TagString: Player
@@ -912,6 +944,24 @@ MonoBehaviour:
returnForce: 0.006
impulsForce: 0.025
maxRecoil: 0.1
--- !u!114 &7198056240135858432
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6272346181302961293}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 916f2d37f60a91149bbca3280a1b69ec, type: 3}
m_Name:
m_EditorClassIdentifier:
aimSpeed: 0.03
aimVal: 1
gun: {fileID: 6522444664664986769}
AimPoint: {fileID: 2992488853448454767}
HoldPoint: {fileID: 8043317747957554736}
isAiming: 0
--- !u!1 &6272346181657429393
GameObject:
m_ObjectHideFlags: 0
@@ -945,6 +995,7 @@ Transform:
- {fileID: 5021921342190399731}
- {fileID: 4074665071222326704}
- {fileID: 1979435770070801855}
- {fileID: 1468248131875751636}
m_Father: {fileID: 981273033772084037}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -1045,7 +1096,7 @@ GameObject:
- component: {fileID: 4074665071222326704}
- component: {fileID: 909517976577723968}
m_Layer: 0
m_Name: GunHoldPoint
m_Name: GunHolster
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -1059,7 +1110,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6522444664664986769}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -0.005, z: 0.5}
m_LocalPosition: {x: 0, y: 0, z: 0.5}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@@ -1245,7 +1296,7 @@ GameObject:
m_Component:
- component: {fileID: 1979435770070801855}
m_Layer: 0
m_Name: GunHolsterPoint
m_Name: GunHoldPoint
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -1259,7 +1310,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8043317747957554736}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -0.0500001, z: 0}
m_LocalPosition: {x: 0.134, y: -0.115, z: 0.397}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []