mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-30 13:07:10 +01:00
CHANGED TO MIRROR
This commit is contained in:
31
Assets/Mirror/Editor/EditorHelper.cs
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31
Assets/Mirror/Editor/EditorHelper.cs
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@@ -0,0 +1,31 @@
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror
|
||||
{
|
||||
public static class EditorHelper
|
||||
{
|
||||
public static string FindPath<T>()
|
||||
{
|
||||
string typeName = typeof(T).Name;
|
||||
|
||||
string[] guidsFound = AssetDatabase.FindAssets($"t:Script {typeName}");
|
||||
if (guidsFound.Length >= 1 && !string.IsNullOrEmpty(guidsFound[0]))
|
||||
{
|
||||
if (guidsFound.Length > 1)
|
||||
{
|
||||
Debug.LogWarning($"Found more than one{typeName}");
|
||||
}
|
||||
|
||||
string path = AssetDatabase.GUIDToAssetPath(guidsFound[0]);
|
||||
return Path.GetDirectoryName(path);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"Could not find path of {typeName}");
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Mirror/Editor/EditorHelper.cs.meta
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11
Assets/Mirror/Editor/EditorHelper.cs.meta
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|
||||
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8
Assets/Mirror/Editor/Empty.meta
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8
Assets/Mirror/Editor/Empty.meta
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@@ -0,0 +1,8 @@
|
||||
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1
Assets/Mirror/Editor/Empty/LogLevelWindow.cs
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1
Assets/Mirror/Editor/Empty/LogLevelWindow.cs
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@@ -0,0 +1 @@
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||||
// File moved to Mirror/Editor/Logging/LogLevelWindow.cs
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||||
11
Assets/Mirror/Editor/Empty/LogLevelWindow.cs.meta
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11
Assets/Mirror/Editor/Empty/LogLevelWindow.cs.meta
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|
||||
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8
Assets/Mirror/Editor/Empty/Logging.meta
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8
Assets/Mirror/Editor/Empty/Logging.meta
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@@ -0,0 +1,8 @@
|
||||
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1
Assets/Mirror/Editor/Empty/Logging/LogLevelWindow.cs
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1
Assets/Mirror/Editor/Empty/Logging/LogLevelWindow.cs
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@@ -0,0 +1 @@
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// removed 2021-02-16
|
||||
11
Assets/Mirror/Editor/Empty/Logging/LogLevelWindow.cs.meta
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11
Assets/Mirror/Editor/Empty/Logging/LogLevelWindow.cs.meta
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@@ -0,0 +1,11 @@
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||||
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1
Assets/Mirror/Editor/Empty/Logging/LogLevelsGUI.cs
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1
Assets/Mirror/Editor/Empty/Logging/LogLevelsGUI.cs
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@@ -0,0 +1 @@
|
||||
// removed 2021-02-16
|
||||
11
Assets/Mirror/Editor/Empty/Logging/LogLevelsGUI.cs.meta
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11
Assets/Mirror/Editor/Empty/Logging/LogLevelsGUI.cs.meta
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@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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1
Assets/Mirror/Editor/Empty/Logging/LogSettingsEditor.cs
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1
Assets/Mirror/Editor/Empty/Logging/LogSettingsEditor.cs
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@@ -0,0 +1 @@
|
||||
// removed 2021-02-16
|
||||
11
Assets/Mirror/Editor/Empty/Logging/LogSettingsEditor.cs.meta
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11
Assets/Mirror/Editor/Empty/Logging/LogSettingsEditor.cs.meta
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@@ -0,0 +1,11 @@
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||||
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userData:
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assetBundleVariant:
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@@ -0,0 +1 @@
|
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// removed 2021-02-16
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
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guid: 37fb96d5bbf965d47acfc5c8589a1b71
|
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1
Assets/Mirror/Editor/Empty/ScriptableObjectUtility.cs
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1
Assets/Mirror/Editor/Empty/ScriptableObjectUtility.cs
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@@ -0,0 +1 @@
|
||||
// removed 2021-02-16
|
||||
11
Assets/Mirror/Editor/Empty/ScriptableObjectUtility.cs.meta
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11
Assets/Mirror/Editor/Empty/ScriptableObjectUtility.cs.meta
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@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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|
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MonoImporter:
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externalObjects: {}
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|
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|
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|
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userData:
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||||
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||||
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||||
52
Assets/Mirror/Editor/EnterPlayModeSettingsCheck.cs
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52
Assets/Mirror/Editor/EnterPlayModeSettingsCheck.cs
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@@ -0,0 +1,52 @@
|
||||
// Unity 2019.3 has an experimental 'disable domain reload on play'
|
||||
// feature. keeping any global state between sessions will break
|
||||
// Mirror and most of our user's projects. don't allow it for now.
|
||||
// https://blogs.unity3d.com/2019/11/05/enter-play-mode-faster-in-unity-2019-3/
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror
|
||||
{
|
||||
public class EnterPlayModeSettingsCheck : MonoBehaviour
|
||||
{
|
||||
[InitializeOnLoadMethod]
|
||||
static void OnInitializeOnLoad()
|
||||
{
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
// We can't support experimental "Enter Play Mode Options" mode
|
||||
// Check immediately on load, and before entering play mode, and warn the user
|
||||
CheckPlayModeOptions();
|
||||
#endif
|
||||
|
||||
// Hook this event to see if we have a good weave every time
|
||||
// user attempts to enter play mode or tries to do a build
|
||||
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||||
}
|
||||
|
||||
static void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
{
|
||||
// Per Unity docs, this fires "when exiting edit mode before the Editor is in play mode".
|
||||
// This doesn't fire when closing the editor.
|
||||
if (state == PlayModeStateChange.ExitingEditMode)
|
||||
{
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
// We can't support experimental "Enter Play Mode Options" mode
|
||||
// Check and prevent entering play mode if enabled
|
||||
CheckPlayModeOptions();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
static void CheckPlayModeOptions()
|
||||
{
|
||||
// enabling the checkbox is enough. it controls all the other settings.
|
||||
if (EditorSettings.enterPlayModeOptionsEnabled)
|
||||
{
|
||||
Debug.LogError("Enter Play Mode Options are not supported by Mirror. Please disable 'ProjectSettings -> Editor -> Enter Play Mode Settings (Experimental)'.");
|
||||
EditorApplication.isPlaying = false;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
11
Assets/Mirror/Editor/EnterPlayModeSettingsCheck.cs.meta
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11
Assets/Mirror/Editor/EnterPlayModeSettingsCheck.cs.meta
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@@ -0,0 +1,11 @@
|
||||
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77
Assets/Mirror/Editor/InspectorHelper.cs
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77
Assets/Mirror/Editor/InspectorHelper.cs
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@@ -0,0 +1,77 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror
|
||||
{
|
||||
public static class InspectorHelper
|
||||
{
|
||||
/// <summary>Gets all public and private fields for a type</summary>
|
||||
// deepestBaseType: Stops at this base type (exclusive)
|
||||
public static IEnumerable<FieldInfo> GetAllFields(Type type, Type deepestBaseType)
|
||||
{
|
||||
const BindingFlags publicFields = BindingFlags.Public | BindingFlags.Instance;
|
||||
const BindingFlags privateFields = BindingFlags.NonPublic | BindingFlags.Instance;
|
||||
|
||||
// get public fields (includes fields from base type)
|
||||
FieldInfo[] allPublicFields = type.GetFields(publicFields);
|
||||
foreach (FieldInfo field in allPublicFields)
|
||||
{
|
||||
yield return field;
|
||||
}
|
||||
|
||||
// get private fields in current type, then move to base type
|
||||
while (type != null)
|
||||
{
|
||||
FieldInfo[] allPrivateFields = type.GetFields(privateFields);
|
||||
foreach (FieldInfo field in allPrivateFields)
|
||||
{
|
||||
yield return field;
|
||||
}
|
||||
|
||||
type = type.BaseType;
|
||||
|
||||
// stop early
|
||||
if (type == deepestBaseType)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsSyncVar(this FieldInfo field)
|
||||
{
|
||||
object[] fieldMarkers = field.GetCustomAttributes(typeof(SyncVarAttribute), true);
|
||||
return fieldMarkers.Length > 0;
|
||||
}
|
||||
|
||||
public static bool IsSerializeField(this FieldInfo field)
|
||||
{
|
||||
object[] fieldMarkers = field.GetCustomAttributes(typeof(SerializeField), true);
|
||||
return fieldMarkers.Length > 0;
|
||||
}
|
||||
|
||||
public static bool IsVisibleField(this FieldInfo field)
|
||||
{
|
||||
return field.IsPublic || IsSerializeField(field);
|
||||
}
|
||||
|
||||
public static bool ImplementsInterface<T>(this FieldInfo field)
|
||||
{
|
||||
return typeof(T).IsAssignableFrom(field.FieldType);
|
||||
}
|
||||
|
||||
public static bool HasShowInInspector(this FieldInfo field)
|
||||
{
|
||||
object[] fieldMarkers = field.GetCustomAttributes(typeof(ShowInInspectorAttribute), true);
|
||||
return fieldMarkers.Length > 0;
|
||||
}
|
||||
|
||||
// checks if SyncObject is public or has our custom [ShowInInspector] field
|
||||
public static bool IsVisibleSyncObject(this FieldInfo field)
|
||||
{
|
||||
return field.IsPublic || HasShowInInspector(field);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Mirror/Editor/InspectorHelper.cs.meta
Normal file
11
Assets/Mirror/Editor/InspectorHelper.cs.meta
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@@ -0,0 +1,11 @@
|
||||
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19
Assets/Mirror/Editor/Mirror.Editor.asmdef
Normal file
19
Assets/Mirror/Editor/Mirror.Editor.asmdef
Normal file
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "Mirror.Editor",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"Mirror",
|
||||
"Unity.Mirror.CodeGen"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
7
Assets/Mirror/Editor/Mirror.Editor.asmdef.meta
Normal file
7
Assets/Mirror/Editor/Mirror.Editor.asmdef.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
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|
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95
Assets/Mirror/Editor/NetworkBehaviourInspector.cs
Normal file
95
Assets/Mirror/Editor/NetworkBehaviourInspector.cs
Normal file
@@ -0,0 +1,95 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror
|
||||
{
|
||||
[CustomEditor(typeof(NetworkBehaviour), true)]
|
||||
[CanEditMultipleObjects]
|
||||
public class NetworkBehaviourInspector : Editor
|
||||
{
|
||||
bool syncsAnything;
|
||||
SyncObjectCollectionsDrawer syncObjectCollectionsDrawer;
|
||||
|
||||
// does this type sync anything? otherwise we don't need to show syncInterval
|
||||
bool SyncsAnything(Type scriptClass)
|
||||
{
|
||||
// check for all SyncVar fields, they don't have to be visible
|
||||
foreach (FieldInfo field in InspectorHelper.GetAllFields(scriptClass, typeof(NetworkBehaviour)))
|
||||
{
|
||||
if (field.IsSyncVar())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// has OnSerialize that is not in NetworkBehaviour?
|
||||
// then it either has a syncvar or custom OnSerialize. either way
|
||||
// this means we have something to sync.
|
||||
MethodInfo method = scriptClass.GetMethod("OnSerialize");
|
||||
if (method != null && method.DeclaringType != typeof(NetworkBehaviour))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// SyncObjects are serialized in NetworkBehaviour.OnSerialize, which
|
||||
// is always there even if we don't use SyncObjects. so we need to
|
||||
// search for SyncObjects manually.
|
||||
// Any SyncObject should be added to syncObjects when unity creates an
|
||||
// object so we can check length of list so see if sync objects exists
|
||||
return ((NetworkBehaviour)serializedObject.targetObject).HasSyncObjects();
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
if (target == null) { Debug.LogWarning("NetworkBehaviourInspector had no target object"); return; }
|
||||
|
||||
// If target's base class is changed from NetworkBehaviour to MonoBehaviour
|
||||
// then Unity temporarily keep using this Inspector causing things to break
|
||||
if (!(target is NetworkBehaviour)) { return; }
|
||||
|
||||
Type scriptClass = target.GetType();
|
||||
|
||||
syncObjectCollectionsDrawer = new SyncObjectCollectionsDrawer(serializedObject.targetObject);
|
||||
|
||||
syncsAnything = SyncsAnything(scriptClass);
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
DrawDefaultInspector();
|
||||
DrawSyncObjectCollections();
|
||||
DrawDefaultSyncSettings();
|
||||
}
|
||||
|
||||
// Draws Sync Objects that are IEnumerable
|
||||
protected void DrawSyncObjectCollections()
|
||||
{
|
||||
// Need this check in case OnEnable returns early
|
||||
if (syncObjectCollectionsDrawer == null) return;
|
||||
|
||||
syncObjectCollectionsDrawer.Draw();
|
||||
}
|
||||
|
||||
// Draws SyncSettings if the NetworkBehaviour has anything to sync
|
||||
protected void DrawDefaultSyncSettings()
|
||||
{
|
||||
// does it sync anything? then show extra properties
|
||||
// (no need to show it if the class only has Cmds/Rpcs and no sync)
|
||||
if (!syncsAnything)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField("Sync Settings", EditorStyles.boldLabel);
|
||||
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("syncMode"));
|
||||
EditorGUILayout.PropertyField(serializedObject.FindProperty("syncInterval"));
|
||||
|
||||
// apply
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Mirror/Editor/NetworkBehaviourInspector.cs.meta
Normal file
11
Assets/Mirror/Editor/NetworkBehaviourInspector.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
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guid: f02853db46b6346e4866594a96c3b0e7
|
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MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
||||
305
Assets/Mirror/Editor/NetworkInformationPreview.cs
Normal file
305
Assets/Mirror/Editor/NetworkInformationPreview.cs
Normal file
@@ -0,0 +1,305 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror
|
||||
{
|
||||
[CustomPreview(typeof(GameObject))]
|
||||
class NetworkInformationPreview : ObjectPreview
|
||||
{
|
||||
struct NetworkIdentityInfo
|
||||
{
|
||||
public GUIContent name;
|
||||
public GUIContent value;
|
||||
}
|
||||
|
||||
struct NetworkBehaviourInfo
|
||||
{
|
||||
// This is here just so we can check if it's enabled/disabled
|
||||
public NetworkBehaviour behaviour;
|
||||
public GUIContent name;
|
||||
}
|
||||
|
||||
class Styles
|
||||
{
|
||||
public GUIStyle labelStyle = new GUIStyle(EditorStyles.label);
|
||||
public GUIStyle componentName = new GUIStyle(EditorStyles.boldLabel);
|
||||
public GUIStyle disabledName = new GUIStyle(EditorStyles.miniLabel);
|
||||
|
||||
public Styles()
|
||||
{
|
||||
Color fontColor = new Color(0.7f, 0.7f, 0.7f);
|
||||
labelStyle.padding.right += 20;
|
||||
labelStyle.normal.textColor = fontColor;
|
||||
labelStyle.active.textColor = fontColor;
|
||||
labelStyle.focused.textColor = fontColor;
|
||||
labelStyle.hover.textColor = fontColor;
|
||||
labelStyle.onNormal.textColor = fontColor;
|
||||
labelStyle.onActive.textColor = fontColor;
|
||||
labelStyle.onFocused.textColor = fontColor;
|
||||
labelStyle.onHover.textColor = fontColor;
|
||||
|
||||
componentName.normal.textColor = fontColor;
|
||||
componentName.active.textColor = fontColor;
|
||||
componentName.focused.textColor = fontColor;
|
||||
componentName.hover.textColor = fontColor;
|
||||
componentName.onNormal.textColor = fontColor;
|
||||
componentName.onActive.textColor = fontColor;
|
||||
componentName.onFocused.textColor = fontColor;
|
||||
componentName.onHover.textColor = fontColor;
|
||||
|
||||
disabledName.normal.textColor = fontColor;
|
||||
disabledName.active.textColor = fontColor;
|
||||
disabledName.focused.textColor = fontColor;
|
||||
disabledName.hover.textColor = fontColor;
|
||||
disabledName.onNormal.textColor = fontColor;
|
||||
disabledName.onActive.textColor = fontColor;
|
||||
disabledName.onFocused.textColor = fontColor;
|
||||
disabledName.onHover.textColor = fontColor;
|
||||
}
|
||||
}
|
||||
|
||||
GUIContent title;
|
||||
Styles styles = new Styles();
|
||||
|
||||
public override GUIContent GetPreviewTitle()
|
||||
{
|
||||
if (title == null)
|
||||
{
|
||||
title = new GUIContent("Network Information");
|
||||
}
|
||||
return title;
|
||||
}
|
||||
|
||||
public override bool HasPreviewGUI()
|
||||
{
|
||||
// need to check if target is null to stop MissingReferenceException
|
||||
return target != null && target is GameObject gameObject && gameObject.GetComponent<NetworkIdentity>() != null;
|
||||
}
|
||||
|
||||
public override void OnPreviewGUI(Rect r, GUIStyle background)
|
||||
{
|
||||
if (Event.current.type != EventType.Repaint)
|
||||
return;
|
||||
|
||||
if (target == null)
|
||||
return;
|
||||
|
||||
GameObject targetGameObject = target as GameObject;
|
||||
|
||||
if (targetGameObject == null)
|
||||
return;
|
||||
|
||||
NetworkIdentity identity = targetGameObject.GetComponent<NetworkIdentity>();
|
||||
|
||||
if (identity == null)
|
||||
return;
|
||||
|
||||
if (styles == null)
|
||||
styles = new Styles();
|
||||
|
||||
|
||||
// padding
|
||||
RectOffset previewPadding = new RectOffset(-5, -5, -5, -5);
|
||||
Rect paddedr = previewPadding.Add(r);
|
||||
|
||||
//Centering
|
||||
float initialX = paddedr.x + 10;
|
||||
float Y = paddedr.y + 10;
|
||||
|
||||
Y = DrawNetworkIdentityInfo(identity, initialX, Y);
|
||||
|
||||
Y = DrawNetworkBehaviors(identity, initialX, Y);
|
||||
|
||||
Y = DrawObservers(identity, initialX, Y);
|
||||
|
||||
_ = DrawOwner(identity, initialX, Y);
|
||||
|
||||
}
|
||||
|
||||
float DrawNetworkIdentityInfo(NetworkIdentity identity, float initialX, float Y)
|
||||
{
|
||||
IEnumerable<NetworkIdentityInfo> infos = GetNetworkIdentityInfo(identity);
|
||||
// Get required label size for the names of the information values we're going to show
|
||||
// There are two columns, one with label for the name of the info and the next for the value
|
||||
Vector2 maxNameLabelSize = new Vector2(140, 16);
|
||||
Vector2 maxValueLabelSize = GetMaxNameLabelSize(infos);
|
||||
|
||||
Rect labelRect = new Rect(initialX, Y, maxNameLabelSize.x, maxNameLabelSize.y);
|
||||
Rect idLabelRect = new Rect(maxNameLabelSize.x, Y, maxValueLabelSize.x, maxValueLabelSize.y);
|
||||
|
||||
foreach (NetworkIdentityInfo info in infos)
|
||||
{
|
||||
GUI.Label(labelRect, info.name, styles.labelStyle);
|
||||
GUI.Label(idLabelRect, info.value, styles.componentName);
|
||||
labelRect.y += labelRect.height;
|
||||
labelRect.x = initialX;
|
||||
idLabelRect.y += idLabelRect.height;
|
||||
}
|
||||
|
||||
return labelRect.y;
|
||||
}
|
||||
|
||||
float DrawNetworkBehaviors(NetworkIdentity identity, float initialX, float Y)
|
||||
{
|
||||
IEnumerable<NetworkBehaviourInfo> behavioursInfo = GetNetworkBehaviorInfo(identity);
|
||||
|
||||
// Show behaviours list in a different way than the name/value pairs above
|
||||
Vector2 maxBehaviourLabelSize = GetMaxBehaviourLabelSize(behavioursInfo);
|
||||
Rect behaviourRect = new Rect(initialX, Y + 10, maxBehaviourLabelSize.x, maxBehaviourLabelSize.y);
|
||||
|
||||
GUI.Label(behaviourRect, new GUIContent("Network Behaviours"), styles.labelStyle);
|
||||
// indent names
|
||||
behaviourRect.x += 20;
|
||||
behaviourRect.y += behaviourRect.height;
|
||||
|
||||
foreach (NetworkBehaviourInfo info in behavioursInfo)
|
||||
{
|
||||
if (info.behaviour == null)
|
||||
{
|
||||
// could be the case in the editor after existing play mode.
|
||||
continue;
|
||||
}
|
||||
|
||||
GUI.Label(behaviourRect, info.name, info.behaviour.enabled ? styles.componentName : styles.disabledName);
|
||||
behaviourRect.y += behaviourRect.height;
|
||||
Y = behaviourRect.y;
|
||||
}
|
||||
|
||||
return Y;
|
||||
}
|
||||
|
||||
float DrawObservers(NetworkIdentity identity, float initialX, float Y)
|
||||
{
|
||||
if (identity.observers != null && identity.observers.Count > 0)
|
||||
{
|
||||
Rect observerRect = new Rect(initialX, Y + 10, 200, 20);
|
||||
|
||||
GUI.Label(observerRect, new GUIContent("Network observers"), styles.labelStyle);
|
||||
// indent names
|
||||
observerRect.x += 20;
|
||||
observerRect.y += observerRect.height;
|
||||
|
||||
foreach (KeyValuePair<int, NetworkConnection> kvp in identity.observers)
|
||||
{
|
||||
GUI.Label(observerRect, $"{kvp.Value.address}:{kvp.Value}", styles.componentName);
|
||||
observerRect.y += observerRect.height;
|
||||
Y = observerRect.y;
|
||||
}
|
||||
}
|
||||
|
||||
return Y;
|
||||
}
|
||||
|
||||
float DrawOwner(NetworkIdentity identity, float initialX, float Y)
|
||||
{
|
||||
if (identity.connectionToClient != null)
|
||||
{
|
||||
Rect ownerRect = new Rect(initialX, Y + 10, 400, 20);
|
||||
GUI.Label(ownerRect, new GUIContent($"Client Authority: {identity.connectionToClient}"), styles.labelStyle);
|
||||
Y += ownerRect.height;
|
||||
}
|
||||
return Y;
|
||||
}
|
||||
|
||||
// Get the maximum size used by the value of information items
|
||||
Vector2 GetMaxNameLabelSize(IEnumerable<NetworkIdentityInfo> infos)
|
||||
{
|
||||
Vector2 maxLabelSize = Vector2.zero;
|
||||
foreach (NetworkIdentityInfo info in infos)
|
||||
{
|
||||
Vector2 labelSize = styles.labelStyle.CalcSize(info.value);
|
||||
if (maxLabelSize.x < labelSize.x)
|
||||
{
|
||||
maxLabelSize.x = labelSize.x;
|
||||
}
|
||||
if (maxLabelSize.y < labelSize.y)
|
||||
{
|
||||
maxLabelSize.y = labelSize.y;
|
||||
}
|
||||
}
|
||||
return maxLabelSize;
|
||||
}
|
||||
|
||||
Vector2 GetMaxBehaviourLabelSize(IEnumerable<NetworkBehaviourInfo> behavioursInfo)
|
||||
{
|
||||
Vector2 maxLabelSize = Vector2.zero;
|
||||
foreach (NetworkBehaviourInfo behaviour in behavioursInfo)
|
||||
{
|
||||
Vector2 labelSize = styles.labelStyle.CalcSize(behaviour.name);
|
||||
if (maxLabelSize.x < labelSize.x)
|
||||
{
|
||||
maxLabelSize.x = labelSize.x;
|
||||
}
|
||||
if (maxLabelSize.y < labelSize.y)
|
||||
{
|
||||
maxLabelSize.y = labelSize.y;
|
||||
}
|
||||
}
|
||||
return maxLabelSize;
|
||||
}
|
||||
|
||||
IEnumerable<NetworkIdentityInfo> GetNetworkIdentityInfo(NetworkIdentity identity)
|
||||
{
|
||||
List<NetworkIdentityInfo> infos = new List<NetworkIdentityInfo>
|
||||
{
|
||||
GetAssetId(identity),
|
||||
GetString("Scene ID", identity.sceneId.ToString("X"))
|
||||
};
|
||||
|
||||
if (Application.isPlaying)
|
||||
{
|
||||
infos.Add(GetString("Network ID", identity.netId.ToString()));
|
||||
infos.Add(GetBoolean("Is Client", identity.isClient));
|
||||
infos.Add(GetBoolean("Is Server", identity.isServer));
|
||||
infos.Add(GetBoolean("Has Authority", identity.hasAuthority));
|
||||
infos.Add(GetBoolean("Is Local Player", identity.isLocalPlayer));
|
||||
}
|
||||
return infos;
|
||||
}
|
||||
|
||||
IEnumerable<NetworkBehaviourInfo> GetNetworkBehaviorInfo(NetworkIdentity identity)
|
||||
{
|
||||
List<NetworkBehaviourInfo> behaviourInfos = new List<NetworkBehaviourInfo>();
|
||||
|
||||
NetworkBehaviour[] behaviours = identity.GetComponents<NetworkBehaviour>();
|
||||
foreach (NetworkBehaviour behaviour in behaviours)
|
||||
{
|
||||
behaviourInfos.Add(new NetworkBehaviourInfo
|
||||
{
|
||||
name = new GUIContent(behaviour.GetType().FullName),
|
||||
behaviour = behaviour
|
||||
});
|
||||
}
|
||||
return behaviourInfos;
|
||||
}
|
||||
|
||||
NetworkIdentityInfo GetAssetId(NetworkIdentity identity)
|
||||
{
|
||||
string assetId = identity.assetId.ToString();
|
||||
if (string.IsNullOrEmpty(assetId))
|
||||
{
|
||||
assetId = "<object has no prefab>";
|
||||
}
|
||||
return GetString("Asset ID", assetId);
|
||||
}
|
||||
|
||||
static NetworkIdentityInfo GetString(string name, string value)
|
||||
{
|
||||
return new NetworkIdentityInfo
|
||||
{
|
||||
name = new GUIContent(name),
|
||||
value = new GUIContent(value)
|
||||
};
|
||||
}
|
||||
|
||||
static NetworkIdentityInfo GetBoolean(string name, bool value)
|
||||
{
|
||||
return new NetworkIdentityInfo
|
||||
{
|
||||
name = new GUIContent(name),
|
||||
value = new GUIContent((value ? "Yes" : "No"))
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Mirror/Editor/NetworkInformationPreview.cs.meta
Normal file
11
Assets/Mirror/Editor/NetworkInformationPreview.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 51a99294efe134232932c34606737356
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
108
Assets/Mirror/Editor/NetworkManagerEditor.cs
Normal file
108
Assets/Mirror/Editor/NetworkManagerEditor.cs
Normal file
@@ -0,0 +1,108 @@
|
||||
using UnityEditor;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror
|
||||
{
|
||||
[CustomEditor(typeof(NetworkManager), true)]
|
||||
[CanEditMultipleObjects]
|
||||
public class NetworkManagerEditor : Editor
|
||||
{
|
||||
SerializedProperty spawnListProperty;
|
||||
ReorderableList spawnList;
|
||||
protected NetworkManager networkManager;
|
||||
|
||||
protected void Init()
|
||||
{
|
||||
if (spawnList == null)
|
||||
{
|
||||
networkManager = target as NetworkManager;
|
||||
spawnListProperty = serializedObject.FindProperty("spawnPrefabs");
|
||||
spawnList = new ReorderableList(serializedObject, spawnListProperty)
|
||||
{
|
||||
drawHeaderCallback = DrawHeader,
|
||||
drawElementCallback = DrawChild,
|
||||
onReorderCallback = Changed,
|
||||
onRemoveCallback = RemoveButton,
|
||||
onChangedCallback = Changed,
|
||||
onAddCallback = AddButton,
|
||||
// this uses a 16x16 icon. other sizes make it stretch.
|
||||
elementHeight = 16
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
Init();
|
||||
DrawDefaultInspector();
|
||||
EditorGUI.BeginChangeCheck();
|
||||
spawnList.DoLayoutList();
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
|
||||
static void DrawHeader(Rect headerRect)
|
||||
{
|
||||
GUI.Label(headerRect, "Registered Spawnable Prefabs:");
|
||||
}
|
||||
|
||||
internal void DrawChild(Rect r, int index, bool isActive, bool isFocused)
|
||||
{
|
||||
SerializedProperty prefab = spawnListProperty.GetArrayElementAtIndex(index);
|
||||
GameObject go = (GameObject)prefab.objectReferenceValue;
|
||||
|
||||
GUIContent label;
|
||||
if (go == null)
|
||||
{
|
||||
label = new GUIContent("Empty", "Drag a prefab with a NetworkIdentity here");
|
||||
}
|
||||
else
|
||||
{
|
||||
NetworkIdentity identity = go.GetComponent<NetworkIdentity>();
|
||||
label = new GUIContent(go.name, identity != null ? $"AssetId: [{identity.assetId}]" : "No Network Identity");
|
||||
}
|
||||
|
||||
GameObject newGameObject = (GameObject)EditorGUI.ObjectField(r, label, go, typeof(GameObject), false);
|
||||
|
||||
if (newGameObject != go)
|
||||
{
|
||||
if (newGameObject != null && !newGameObject.GetComponent<NetworkIdentity>())
|
||||
{
|
||||
Debug.LogError($"Prefab {newGameObject} cannot be added as spawnable as it doesn't have a NetworkIdentity.");
|
||||
return;
|
||||
}
|
||||
prefab.objectReferenceValue = newGameObject;
|
||||
}
|
||||
}
|
||||
|
||||
internal void Changed(ReorderableList list)
|
||||
{
|
||||
EditorUtility.SetDirty(target);
|
||||
}
|
||||
|
||||
internal void AddButton(ReorderableList list)
|
||||
{
|
||||
spawnListProperty.arraySize += 1;
|
||||
list.index = spawnListProperty.arraySize - 1;
|
||||
|
||||
SerializedProperty obj = spawnListProperty.GetArrayElementAtIndex(spawnListProperty.arraySize - 1);
|
||||
obj.objectReferenceValue = null;
|
||||
|
||||
spawnList.index = spawnList.count - 1;
|
||||
|
||||
Changed(list);
|
||||
}
|
||||
|
||||
internal void RemoveButton(ReorderableList list)
|
||||
{
|
||||
spawnListProperty.DeleteArrayElementAtIndex(spawnList.index);
|
||||
if (list.index >= spawnListProperty.arraySize)
|
||||
{
|
||||
list.index = spawnListProperty.arraySize - 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Mirror/Editor/NetworkManagerEditor.cs.meta
Normal file
11
Assets/Mirror/Editor/NetworkManagerEditor.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 519712eb07f7a44039df57664811c2c5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
108
Assets/Mirror/Editor/NetworkScenePostProcess.cs
Normal file
108
Assets/Mirror/Editor/NetworkScenePostProcess.cs
Normal file
@@ -0,0 +1,108 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Callbacks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror
|
||||
{
|
||||
public class NetworkScenePostProcess : MonoBehaviour
|
||||
{
|
||||
[PostProcessScene]
|
||||
public static void OnPostProcessScene()
|
||||
{
|
||||
// find all NetworkIdentities in all scenes
|
||||
// => can't limit it to GetActiveScene() because that wouldn't work
|
||||
// for additive scene loads (the additively loaded scene is never
|
||||
// the active scene)
|
||||
// => ignore DontDestroyOnLoad scene! this avoids weird situations
|
||||
// like in NetworkZones when we destroy the local player and
|
||||
// load another scene afterwards, yet the local player is still
|
||||
// in the FindObjectsOfType result with scene=DontDestroyOnLoad
|
||||
// for some reason
|
||||
// => OfTypeAll so disabled objects are included too
|
||||
// => Unity 2019 returns prefabs here too, so filter them out.
|
||||
IEnumerable<NetworkIdentity> identities = Resources.FindObjectsOfTypeAll<NetworkIdentity>()
|
||||
.Where(identity => identity.gameObject.hideFlags != HideFlags.NotEditable &&
|
||||
identity.gameObject.hideFlags != HideFlags.HideAndDontSave &&
|
||||
identity.gameObject.scene.name != "DontDestroyOnLoad" &&
|
||||
!Utils.IsPrefab(identity.gameObject));
|
||||
|
||||
foreach (NetworkIdentity identity in identities)
|
||||
{
|
||||
// if we had a [ConflictComponent] attribute that would be better than this check.
|
||||
// also there is no context about which scene this is in.
|
||||
if (identity.GetComponent<NetworkManager>() != null)
|
||||
{
|
||||
Debug.LogError("NetworkManager has a NetworkIdentity component. This will cause the NetworkManager object to be disabled, so it is not recommended.");
|
||||
}
|
||||
|
||||
// not spawned before?
|
||||
// OnPostProcessScene is called after additive scene loads too,
|
||||
// and we don't want to set main scene's objects inactive again
|
||||
if (!identity.isClient && !identity.isServer)
|
||||
{
|
||||
// valid scene object?
|
||||
// otherwise it might be an unopened scene that still has null
|
||||
// sceneIds. builds are interrupted if they contain 0 sceneIds,
|
||||
// but it's still possible that we call LoadScene in Editor
|
||||
// for a previously unopened scene.
|
||||
// (and only do SetActive if this was actually a scene object)
|
||||
if (identity.sceneId != 0)
|
||||
{
|
||||
PrepareSceneObject(identity);
|
||||
}
|
||||
// throwing an exception would only show it for one object
|
||||
// because this function would return afterwards.
|
||||
else
|
||||
{
|
||||
// there are two cases where sceneId == 0:
|
||||
// * if we have a prefab open in the prefab scene
|
||||
// * if an unopened scene needs resaving
|
||||
// show a proper error message in both cases so the user
|
||||
// knows what to do.
|
||||
string path = identity.gameObject.scene.path;
|
||||
if (string.IsNullOrWhiteSpace(path))
|
||||
Debug.LogError($"{identity.name} is currently open in Prefab Edit Mode. Please open the actual scene before launching Mirror.");
|
||||
else
|
||||
Debug.LogError($"Scene {path} needs to be opened and resaved, because the scene object {identity.name} has no valid sceneId yet.");
|
||||
|
||||
// either way we shouldn't continue. nothing good will
|
||||
// happen when trying to launch with invalid sceneIds.
|
||||
EditorApplication.isPlaying = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void PrepareSceneObject(NetworkIdentity identity)
|
||||
{
|
||||
// set scene hash
|
||||
identity.SetSceneIdSceneHashPartInternal();
|
||||
|
||||
// disable it
|
||||
// note: NetworkIdentity.OnDisable adds itself to the
|
||||
// spawnableObjects dictionary (only if sceneId != 0)
|
||||
identity.gameObject.SetActive(false);
|
||||
|
||||
// safety check for prefabs with more than one NetworkIdentity
|
||||
#if UNITY_2018_2_OR_NEWER
|
||||
GameObject prefabGO = PrefabUtility.GetCorrespondingObjectFromSource(identity.gameObject);
|
||||
#else
|
||||
GameObject prefabGO = PrefabUtility.GetPrefabParent(identity.gameObject);
|
||||
#endif
|
||||
if (prefabGO)
|
||||
{
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
GameObject prefabRootGO = prefabGO.transform.root.gameObject;
|
||||
#else
|
||||
GameObject prefabRootGO = PrefabUtility.FindPrefabRoot(prefabGO);
|
||||
#endif
|
||||
if (prefabRootGO != null && prefabRootGO.GetComponentsInChildren<NetworkIdentity>().Length > 1)
|
||||
{
|
||||
Debug.LogWarning($"Prefab {prefabRootGO.name} has several NetworkIdentity components attached to itself or its children, this is not supported.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Mirror/Editor/NetworkScenePostProcess.cs.meta
Normal file
11
Assets/Mirror/Editor/NetworkScenePostProcess.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a3ec1c414d821444a9e77f18a2c130ea
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
47
Assets/Mirror/Editor/SceneDrawer.cs
Normal file
47
Assets/Mirror/Editor/SceneDrawer.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror
|
||||
{
|
||||
[CustomPropertyDrawer(typeof(SceneAttribute))]
|
||||
public class SceneDrawer : PropertyDrawer
|
||||
{
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
if (property.propertyType == SerializedPropertyType.String)
|
||||
{
|
||||
SceneAsset sceneObject = AssetDatabase.LoadAssetAtPath<SceneAsset>(property.stringValue);
|
||||
|
||||
if (sceneObject == null && !string.IsNullOrEmpty(property.stringValue))
|
||||
{
|
||||
// try to load it from the build settings for legacy compatibility
|
||||
sceneObject = GetBuildSettingsSceneObject(property.stringValue);
|
||||
}
|
||||
if (sceneObject == null && !string.IsNullOrEmpty(property.stringValue))
|
||||
{
|
||||
Debug.LogError($"Could not find scene {property.stringValue} in {property.propertyPath}, assign the proper scenes in your NetworkManager");
|
||||
}
|
||||
SceneAsset scene = (SceneAsset)EditorGUI.ObjectField(position, label, sceneObject, typeof(SceneAsset), true);
|
||||
|
||||
property.stringValue = AssetDatabase.GetAssetPath(scene);
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUI.LabelField(position, label.text, "Use [Scene] with strings.");
|
||||
}
|
||||
}
|
||||
|
||||
protected SceneAsset GetBuildSettingsSceneObject(string sceneName)
|
||||
{
|
||||
foreach (EditorBuildSettingsScene buildScene in EditorBuildSettings.scenes)
|
||||
{
|
||||
SceneAsset sceneAsset = AssetDatabase.LoadAssetAtPath<SceneAsset>(buildScene.path);
|
||||
if (sceneAsset!= null && sceneAsset.name == sceneName)
|
||||
{
|
||||
return sceneAsset;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Mirror/Editor/SceneDrawer.cs.meta
Normal file
11
Assets/Mirror/Editor/SceneDrawer.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b24704a46211b4ea294aba8f58715cea
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
83
Assets/Mirror/Editor/SyncObjectCollectionsDrawer.cs
Normal file
83
Assets/Mirror/Editor/SyncObjectCollectionsDrawer.cs
Normal file
@@ -0,0 +1,83 @@
|
||||
// helper class for NetworkBehaviourInspector to draw all enumerable SyncObjects
|
||||
// (SyncList/Set/Dictionary)
|
||||
// 'SyncObjectCollectionsDrawer' is a nicer name than 'IEnumerableSyncObjectsDrawer'
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using UnityEditor;
|
||||
|
||||
namespace Mirror
|
||||
{
|
||||
class SyncObjectCollectionField
|
||||
{
|
||||
public bool visible;
|
||||
public readonly FieldInfo field;
|
||||
public readonly string label;
|
||||
|
||||
public SyncObjectCollectionField(FieldInfo field)
|
||||
{
|
||||
this.field = field;
|
||||
visible = false;
|
||||
label = $"{field.Name} [{field.FieldType.Name}]";
|
||||
}
|
||||
}
|
||||
|
||||
public class SyncObjectCollectionsDrawer
|
||||
{
|
||||
readonly UnityEngine.Object targetObject;
|
||||
readonly List<SyncObjectCollectionField> syncObjectCollectionFields;
|
||||
|
||||
public SyncObjectCollectionsDrawer(UnityEngine.Object targetObject)
|
||||
{
|
||||
this.targetObject = targetObject;
|
||||
syncObjectCollectionFields = new List<SyncObjectCollectionField>();
|
||||
foreach (FieldInfo field in InspectorHelper.GetAllFields(targetObject.GetType(), typeof(NetworkBehaviour)))
|
||||
{
|
||||
// only draw SyncObjects that are IEnumerable (SyncList/Set/Dictionary)
|
||||
if (field.IsVisibleSyncObject() &&
|
||||
field.ImplementsInterface<SyncObject>() &&
|
||||
field.ImplementsInterface<IEnumerable>())
|
||||
{
|
||||
syncObjectCollectionFields.Add(new SyncObjectCollectionField(field));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
if (syncObjectCollectionFields.Count == 0) { return; }
|
||||
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField("Sync Collections", EditorStyles.boldLabel);
|
||||
|
||||
for (int i = 0; i < syncObjectCollectionFields.Count; i++)
|
||||
{
|
||||
DrawSyncObjectCollection(syncObjectCollectionFields[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawSyncObjectCollection(SyncObjectCollectionField syncObjectCollectionField)
|
||||
{
|
||||
syncObjectCollectionField.visible = EditorGUILayout.Foldout(syncObjectCollectionField.visible, syncObjectCollectionField.label);
|
||||
if (syncObjectCollectionField.visible)
|
||||
{
|
||||
using (new EditorGUI.IndentLevelScope())
|
||||
{
|
||||
object fieldValue = syncObjectCollectionField.field.GetValue(targetObject);
|
||||
if (fieldValue is IEnumerable syncObject)
|
||||
{
|
||||
int index = 0;
|
||||
foreach (object item in syncObject)
|
||||
{
|
||||
string itemValue = item != null ? item.ToString() : "NULL";
|
||||
string itemLabel = $"Element {index}";
|
||||
EditorGUILayout.LabelField(itemLabel, itemValue);
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Mirror/Editor/SyncObjectCollectionsDrawer.cs.meta
Normal file
3
Assets/Mirror/Editor/SyncObjectCollectionsDrawer.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6f90afab12e04f0e945d83e9d38308a3
|
||||
timeCreated: 1632556645
|
||||
28
Assets/Mirror/Editor/SyncVarAttributeDrawer.cs
Normal file
28
Assets/Mirror/Editor/SyncVarAttributeDrawer.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror
|
||||
{
|
||||
[CustomPropertyDrawer(typeof(SyncVarAttribute))]
|
||||
public class SyncVarAttributeDrawer : PropertyDrawer
|
||||
{
|
||||
static readonly GUIContent syncVarIndicatorContent = new GUIContent("SyncVar", "This variable has been marked with the [SyncVar] attribute.");
|
||||
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
Vector2 syncVarIndicatorRect = EditorStyles.miniLabel.CalcSize(syncVarIndicatorContent);
|
||||
float valueWidth = position.width - syncVarIndicatorRect.x;
|
||||
|
||||
Rect valueRect = new Rect(position.x, position.y, valueWidth, position.height);
|
||||
Rect labelRect = new Rect(position.x + valueWidth, position.y, syncVarIndicatorRect.x, position.height);
|
||||
|
||||
EditorGUI.PropertyField(valueRect, property, label, true);
|
||||
GUI.Label(labelRect, syncVarIndicatorContent, EditorStyles.miniLabel);
|
||||
}
|
||||
|
||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
||||
{
|
||||
return EditorGUI.GetPropertyHeight(property);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Mirror/Editor/SyncVarAttributeDrawer.cs.meta
Normal file
11
Assets/Mirror/Editor/SyncVarAttributeDrawer.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 27821afc81c4d064d8348fbeb00c0ce8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Mirror/Editor/Weaver.meta
Normal file
8
Assets/Mirror/Editor/Weaver.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d9f8e6274119b4ce29e498cfb8aca8a4
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
3
Assets/Mirror/Editor/Weaver/AssemblyInfo.cs
Normal file
3
Assets/Mirror/Editor/Weaver/AssemblyInfo.cs
Normal file
@@ -0,0 +1,3 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
[assembly: InternalsVisibleTo("Mirror.Tests")]
|
||||
11
Assets/Mirror/Editor/Weaver/AssemblyInfo.cs.meta
Normal file
11
Assets/Mirror/Editor/Weaver/AssemblyInfo.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 929924d95663264478d4238d4910d22e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Mirror/Editor/Weaver/Empty.meta
Normal file
8
Assets/Mirror/Editor/Weaver/Empty.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 30fc290f2ff9c29498f54f63de12ca6f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1 @@
|
||||
// Removed Oct 1 2020
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fd67b3f7c2d66074a9bc7a23787e2ffb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1 @@
|
||||
// removed Oct 5 2020
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e25c00c88fc134f6ea7ab00ae4db8083
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
1
Assets/Mirror/Editor/Weaver/Empty/Program.cs
Normal file
1
Assets/Mirror/Editor/Weaver/Empty/Program.cs
Normal file
@@ -0,0 +1 @@
|
||||
// Removed 05/09/20
|
||||
11
Assets/Mirror/Editor/Weaver/Empty/Program.cs.meta
Normal file
11
Assets/Mirror/Editor/Weaver/Empty/Program.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0152994c9591626408fcfec96fcc7933
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1 @@
|
||||
// Removed Oct 1 2020
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 29e4a45f69822462ab0b15adda962a29
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
1
Assets/Mirror/Editor/Weaver/Empty/SyncEventProcessor.cs
Normal file
1
Assets/Mirror/Editor/Weaver/Empty/SyncEventProcessor.cs
Normal file
@@ -0,0 +1 @@
|
||||
// removed 2020-09
|
||||
11
Assets/Mirror/Editor/Weaver/Empty/SyncEventProcessor.cs.meta
Normal file
11
Assets/Mirror/Editor/Weaver/Empty/SyncEventProcessor.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a5d8b25543a624384944b599e5a832a8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
1
Assets/Mirror/Editor/Weaver/Empty/SyncListProcessor.cs
Normal file
1
Assets/Mirror/Editor/Weaver/Empty/SyncListProcessor.cs
Normal file
@@ -0,0 +1 @@
|
||||
// Removed Oct 1 2020
|
||||
11
Assets/Mirror/Editor/Weaver/Empty/SyncListProcessor.cs.meta
Normal file
11
Assets/Mirror/Editor/Weaver/Empty/SyncListProcessor.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4f3445268e45d437fac325837aff3246
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
3
Assets/Mirror/Editor/Weaver/EntryPoint.meta
Normal file
3
Assets/Mirror/Editor/Weaver/EntryPoint.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 251338e67afb4cefa38da924f8c50a6e
|
||||
timeCreated: 1628851818
|
||||
@@ -0,0 +1,189 @@
|
||||
// for Unity 2020+ we use ILPostProcessor.
|
||||
// only automatically invoke it for older versions.
|
||||
#if !UNITY_2020_3_OR_NEWER
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Mono.CecilX;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Compilation;
|
||||
using UnityEngine;
|
||||
using UnityAssembly = UnityEditor.Compilation.Assembly;
|
||||
|
||||
namespace Mirror.Weaver
|
||||
{
|
||||
public static class CompilationFinishedHook
|
||||
{
|
||||
// needs to be the same as Weaver.MirrorAssemblyName!
|
||||
const string MirrorRuntimeAssemblyName = "Mirror";
|
||||
const string MirrorWeaverAssemblyName = "Mirror.Weaver";
|
||||
|
||||
// global weaver define so that tests can use it
|
||||
internal static Weaver weaver;
|
||||
|
||||
// delegate for subscription to Weaver warning messages
|
||||
public static Action<string> OnWeaverWarning;
|
||||
// delete for subscription to Weaver error messages
|
||||
public static Action<string> OnWeaverError;
|
||||
|
||||
// controls weather Weaver errors are reported direct to the Unity console (tests enable this)
|
||||
public static bool UnityLogEnabled = true;
|
||||
|
||||
[InitializeOnLoadMethod]
|
||||
public static void OnInitializeOnLoad()
|
||||
{
|
||||
CompilationPipeline.assemblyCompilationFinished += OnCompilationFinished;
|
||||
|
||||
// We only need to run this once per session
|
||||
// after that, all assemblies will be weaved by the event
|
||||
if (!SessionState.GetBool("MIRROR_WEAVED", false))
|
||||
{
|
||||
// reset session flag
|
||||
SessionState.SetBool("MIRROR_WEAVED", true);
|
||||
SessionState.SetBool("MIRROR_WEAVE_SUCCESS", true);
|
||||
|
||||
WeaveExistingAssemblies();
|
||||
}
|
||||
}
|
||||
|
||||
public static void WeaveExistingAssemblies()
|
||||
{
|
||||
foreach (UnityAssembly assembly in CompilationPipeline.GetAssemblies())
|
||||
{
|
||||
if (File.Exists(assembly.outputPath))
|
||||
{
|
||||
OnCompilationFinished(assembly.outputPath, new CompilerMessage[0]);
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
EditorUtility.RequestScriptReload();
|
||||
#else
|
||||
UnityEditorInternal.InternalEditorUtility.RequestScriptReload();
|
||||
#endif
|
||||
}
|
||||
|
||||
static Assembly FindCompilationPipelineAssembly(string assemblyName) =>
|
||||
CompilationPipeline.GetAssemblies().First(assembly => assembly.name == assemblyName);
|
||||
|
||||
static bool CompilerMessagesContainError(CompilerMessage[] messages) =>
|
||||
messages.Any(msg => msg.type == CompilerMessageType.Error);
|
||||
|
||||
public static void OnCompilationFinished(string assemblyPath, CompilerMessage[] messages)
|
||||
{
|
||||
// Do nothing if there were compile errors on the target
|
||||
if (CompilerMessagesContainError(messages))
|
||||
{
|
||||
Debug.Log("Weaver: stop because compile errors on target");
|
||||
return;
|
||||
}
|
||||
|
||||
// Should not run on the editor only assemblies
|
||||
if (assemblyPath.Contains("-Editor") || assemblyPath.Contains(".Editor"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// don't weave mirror files
|
||||
string assemblyName = Path.GetFileNameWithoutExtension(assemblyPath);
|
||||
if (assemblyName == MirrorRuntimeAssemblyName || assemblyName == MirrorWeaverAssemblyName)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// find Mirror.dll
|
||||
Assembly mirrorAssembly = FindCompilationPipelineAssembly(MirrorRuntimeAssemblyName);
|
||||
if (mirrorAssembly == null)
|
||||
{
|
||||
Debug.LogError("Failed to find Mirror runtime assembly");
|
||||
return;
|
||||
}
|
||||
|
||||
string mirrorRuntimeDll = mirrorAssembly.outputPath;
|
||||
if (!File.Exists(mirrorRuntimeDll))
|
||||
{
|
||||
// this is normal, it happens with any assembly that is built before mirror
|
||||
// such as unity packages or your own assemblies
|
||||
// those don't need to be weaved
|
||||
// if any assembly depends on mirror, then it will be built after
|
||||
return;
|
||||
}
|
||||
|
||||
// find UnityEngine.CoreModule.dll
|
||||
string unityEngineCoreModuleDLL = UnityEditorInternal.InternalEditorUtility.GetEngineCoreModuleAssemblyPath();
|
||||
if (string.IsNullOrEmpty(unityEngineCoreModuleDLL))
|
||||
{
|
||||
Debug.LogError("Failed to find UnityEngine assembly");
|
||||
return;
|
||||
}
|
||||
|
||||
HashSet<string> dependencyPaths = GetDependencyPaths(assemblyPath);
|
||||
dependencyPaths.Add(Path.GetDirectoryName(mirrorRuntimeDll));
|
||||
dependencyPaths.Add(Path.GetDirectoryName(unityEngineCoreModuleDLL));
|
||||
|
||||
if (!WeaveFromFile(assemblyPath, dependencyPaths.ToArray()))
|
||||
{
|
||||
// Set false...will be checked in \Editor\EnterPlayModeSettingsCheck.CheckSuccessfulWeave()
|
||||
SessionState.SetBool("MIRROR_WEAVE_SUCCESS", false);
|
||||
if (UnityLogEnabled) Debug.LogError($"Weaving failed for {assemblyPath}");
|
||||
}
|
||||
}
|
||||
|
||||
static HashSet<string> GetDependencyPaths(string assemblyPath)
|
||||
{
|
||||
// build directory list for later asm/symbol resolving using CompilationPipeline refs
|
||||
HashSet<string> dependencyPaths = new HashSet<string>
|
||||
{
|
||||
Path.GetDirectoryName(assemblyPath)
|
||||
};
|
||||
foreach (Assembly assembly in CompilationPipeline.GetAssemblies())
|
||||
{
|
||||
if (assembly.outputPath == assemblyPath)
|
||||
{
|
||||
foreach (string reference in assembly.compiledAssemblyReferences)
|
||||
{
|
||||
dependencyPaths.Add(Path.GetDirectoryName(reference));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return dependencyPaths;
|
||||
}
|
||||
// helper function to invoke Weaver with an AssemblyDefinition from a
|
||||
// file path, with dependencies added.
|
||||
static bool WeaveFromFile(string assemblyPath, string[] dependencies)
|
||||
{
|
||||
// resolve assembly from stream
|
||||
using (DefaultAssemblyResolver asmResolver = new DefaultAssemblyResolver())
|
||||
using (AssemblyDefinition assembly = AssemblyDefinition.ReadAssembly(assemblyPath, new ReaderParameters{ ReadWrite = true, ReadSymbols = true, AssemblyResolver = asmResolver }))
|
||||
{
|
||||
// add this assembly's path and unity's assembly path
|
||||
asmResolver.AddSearchDirectory(Path.GetDirectoryName(assemblyPath));
|
||||
asmResolver.AddSearchDirectory(Helpers.UnityEngineDllDirectoryName());
|
||||
|
||||
// add dependencies
|
||||
if (dependencies != null)
|
||||
{
|
||||
foreach (string path in dependencies)
|
||||
{
|
||||
asmResolver.AddSearchDirectory(path);
|
||||
}
|
||||
}
|
||||
|
||||
// create weaver with logger
|
||||
weaver = new Weaver(new CompilationFinishedLogger());
|
||||
if (weaver.Weave(assembly, asmResolver, out bool modified))
|
||||
{
|
||||
// write changes to file if modified
|
||||
if (modified)
|
||||
assembly.Write(new WriterParameters{WriteSymbols = true});
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: de2aeb2e8068f421a9a1febe408f7051
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,31 @@
|
||||
// logger for compilation finished hook.
|
||||
// where we need a callback and Debug.Log.
|
||||
// for Unity 2020+ we use ILPostProcessor.
|
||||
#if !UNITY_2020_3_OR_NEWER
|
||||
using Mono.CecilX;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror.Weaver
|
||||
{
|
||||
public class CompilationFinishedLogger : Logger
|
||||
{
|
||||
public void Warning(string message) => Warning(message, null);
|
||||
public void Warning(string message, MemberReference mr)
|
||||
{
|
||||
if (mr != null) message = $"{message} (at {mr})";
|
||||
|
||||
if (CompilationFinishedHook.UnityLogEnabled) Debug.LogWarning(message);
|
||||
CompilationFinishedHook.OnWeaverWarning?.Invoke(message);
|
||||
}
|
||||
|
||||
public void Error(string message) => Error(message, null);
|
||||
public void Error(string message, MemberReference mr)
|
||||
{
|
||||
if (mr != null) message = $"{message} (at {mr})";
|
||||
|
||||
if (CompilationFinishedHook.UnityLogEnabled) Debug.LogError(message);
|
||||
CompilationFinishedHook.OnWeaverError?.Invoke(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 47026732f0fa475c94bd1dd41f1de559
|
||||
timeCreated: 1629379868
|
||||
44
Assets/Mirror/Editor/Weaver/EntryPoint/EnterPlayModeHook.cs
Normal file
44
Assets/Mirror/Editor/Weaver/EntryPoint/EnterPlayModeHook.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
#if !UNITY_2020_3_OR_NEWER
|
||||
// make sure we weaved successfully when entering play mode.
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror
|
||||
{
|
||||
public class EnterPlayModeSettingsCheck : MonoBehaviour
|
||||
{
|
||||
[InitializeOnLoadMethod]
|
||||
static void OnInitializeOnLoad()
|
||||
{
|
||||
// Hook this event to see if we have a good weave every time
|
||||
// user attempts to enter play mode or tries to do a build
|
||||
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||||
}
|
||||
|
||||
static void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
{
|
||||
// Per Unity docs, this fires "when exiting edit mode before the Editor is in play mode".
|
||||
// This doesn't fire when closing the editor.
|
||||
if (state == PlayModeStateChange.ExitingEditMode)
|
||||
{
|
||||
// Check if last weave result was successful
|
||||
if (!SessionState.GetBool("MIRROR_WEAVE_SUCCESS", false))
|
||||
{
|
||||
// Last weave result was a failure...try to weave again
|
||||
// Faults will show in the console that may have been cleared by "Clear on Play"
|
||||
SessionState.SetBool("MIRROR_WEAVE_SUCCESS", true);
|
||||
Weaver.CompilationFinishedHook.WeaveExistingAssemblies();
|
||||
|
||||
// Did that clear things up for us?
|
||||
if (!SessionState.GetBool("MIRROR_WEAVE_SUCCESS", false))
|
||||
{
|
||||
// Nope, still failed, and console has the issues logged
|
||||
Debug.LogError("Can't enter play mode until weaver issues are resolved.");
|
||||
EditorApplication.isPlaying = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b73d0f106ba84aa983baa5142b08a0a9
|
||||
timeCreated: 1628851346
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 09082db63d1d48d9ab91320165c1b684
|
||||
timeCreated: 1628859005
|
||||
@@ -0,0 +1,31 @@
|
||||
// tests use WeaveAssembler, which uses AssemblyBuilder to Build().
|
||||
// afterwards ILPostProcessor weaves the build.
|
||||
// this works on windows, but build() does not run ILPP on mac atm.
|
||||
// we need to manually invoke ILPP with an assembly from file.
|
||||
//
|
||||
// this is in Weaver folder becuase CompilationPipeline can only be accessed
|
||||
// from assemblies with the name "Unity.*.CodeGen"
|
||||
using System.IO;
|
||||
using Unity.CompilationPipeline.Common.ILPostProcessing;
|
||||
|
||||
namespace Mirror.Weaver
|
||||
{
|
||||
public class CompiledAssemblyFromFile : ICompiledAssembly
|
||||
{
|
||||
readonly string assemblyPath;
|
||||
|
||||
public string Name => Path.GetFileNameWithoutExtension(assemblyPath);
|
||||
public string[] References { get; set; }
|
||||
public string[] Defines { get; set; }
|
||||
public InMemoryAssembly InMemoryAssembly { get; }
|
||||
|
||||
public CompiledAssemblyFromFile(string assemblyPath)
|
||||
{
|
||||
this.assemblyPath = assemblyPath;
|
||||
byte[] peData = File.ReadAllBytes(assemblyPath);
|
||||
string pdbFileName = Path.GetFileNameWithoutExtension(assemblyPath) + ".pdb";
|
||||
byte[] pdbData = File.ReadAllBytes(Path.Combine(Path.GetDirectoryName(assemblyPath), pdbFileName));
|
||||
InMemoryAssembly = new InMemoryAssembly(peData, pdbData);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9009d1db4ed44f6694a92bf8ad7738e9
|
||||
timeCreated: 1630129423
|
||||
@@ -0,0 +1,167 @@
|
||||
// based on paul's resolver from
|
||||
// https://github.com/MirageNet/Mirage/commit/def64cd1db525398738f057b3d1eb1fe8afc540c?branch=def64cd1db525398738f057b3d1eb1fe8afc540c&diff=split
|
||||
//
|
||||
// an assembly resolver's job is to open an assembly in case we want to resolve
|
||||
// a type from it.
|
||||
//
|
||||
// for example, while weaving MyGame.dll: if we want to resolve ArraySegment<T>,
|
||||
// then we need to open and resolve from another assembly (CoreLib).
|
||||
//
|
||||
// using DefaultAssemblyResolver with ILPostProcessor throws Exceptions in
|
||||
// WeaverTypes.cs when resolving anything, for example:
|
||||
// ArraySegment<T> in Mirror.Tests.Dll.
|
||||
//
|
||||
// we need a custom resolver for ILPostProcessor.
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using Mono.CecilX;
|
||||
using Unity.CompilationPipeline.Common.ILPostProcessing;
|
||||
|
||||
namespace Mirror.Weaver
|
||||
{
|
||||
class ILPostProcessorAssemblyResolver : IAssemblyResolver
|
||||
{
|
||||
readonly string[] assemblyReferences;
|
||||
readonly Dictionary<string, AssemblyDefinition> assemblyCache =
|
||||
new Dictionary<string, AssemblyDefinition>();
|
||||
readonly ICompiledAssembly compiledAssembly;
|
||||
AssemblyDefinition selfAssembly;
|
||||
|
||||
Logger Log;
|
||||
|
||||
public ILPostProcessorAssemblyResolver(ICompiledAssembly compiledAssembly, Logger Log)
|
||||
{
|
||||
this.compiledAssembly = compiledAssembly;
|
||||
assemblyReferences = compiledAssembly.References;
|
||||
this.Log = Log;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
// Cleanup
|
||||
}
|
||||
|
||||
public AssemblyDefinition Resolve(AssemblyNameReference name) =>
|
||||
Resolve(name, new ReaderParameters(ReadingMode.Deferred));
|
||||
|
||||
public AssemblyDefinition Resolve(AssemblyNameReference name, ReaderParameters parameters)
|
||||
{
|
||||
lock (assemblyCache)
|
||||
{
|
||||
if (name.Name == compiledAssembly.Name)
|
||||
return selfAssembly;
|
||||
|
||||
string fileName = FindFile(name);
|
||||
if (fileName == null)
|
||||
{
|
||||
// returning null will throw exceptions in our weaver where.
|
||||
// let's make it obvious why we returned null for easier debugging.
|
||||
// NOTE: if this fails for "System.Private.CoreLib":
|
||||
// ILPostProcessorReflectionImporter fixes it!
|
||||
Log.Warning($"ILPostProcessorAssemblyResolver.Resolve: Failed to find file for {name}");
|
||||
return null;
|
||||
}
|
||||
|
||||
DateTime lastWriteTime = File.GetLastWriteTime(fileName);
|
||||
|
||||
string cacheKey = fileName + lastWriteTime;
|
||||
|
||||
if (assemblyCache.TryGetValue(cacheKey, out AssemblyDefinition result))
|
||||
return result;
|
||||
|
||||
parameters.AssemblyResolver = this;
|
||||
|
||||
MemoryStream ms = MemoryStreamFor(fileName);
|
||||
|
||||
string pdb = fileName + ".pdb";
|
||||
if (File.Exists(pdb))
|
||||
parameters.SymbolStream = MemoryStreamFor(pdb);
|
||||
|
||||
AssemblyDefinition assemblyDefinition = AssemblyDefinition.ReadAssembly(ms, parameters);
|
||||
assemblyCache.Add(cacheKey, assemblyDefinition);
|
||||
return assemblyDefinition;
|
||||
}
|
||||
}
|
||||
|
||||
// find assemblyname in assembly's references
|
||||
string FindFile(AssemblyNameReference name)
|
||||
{
|
||||
string fileName = assemblyReferences.FirstOrDefault(r => Path.GetFileName(r) == name.Name + ".dll");
|
||||
if (fileName != null)
|
||||
return fileName;
|
||||
|
||||
// perhaps the type comes from an exe instead
|
||||
fileName = assemblyReferences.FirstOrDefault(r => Path.GetFileName(r) == name.Name + ".exe");
|
||||
if (fileName != null)
|
||||
return fileName;
|
||||
|
||||
// Unfortunately the current ICompiledAssembly API only provides direct references.
|
||||
// It is very much possible that a postprocessor ends up investigating a type in a directly
|
||||
// referenced assembly, that contains a field that is not in a directly referenced assembly.
|
||||
// if we don't do anything special for that situation, it will fail to resolve. We should fix this
|
||||
// in the ILPostProcessing API. As a workaround, we rely on the fact here that the indirect references
|
||||
// are always located next to direct references, so we search in all directories of direct references we
|
||||
// got passed, and if we find the file in there, we resolve to it.
|
||||
foreach (string parentDir in assemblyReferences.Select(Path.GetDirectoryName).Distinct())
|
||||
{
|
||||
string candidate = Path.Combine(parentDir, name.Name + ".dll");
|
||||
if (File.Exists(candidate))
|
||||
return candidate;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
// open file as MemoryStream
|
||||
// attempts multiple times, not sure why..
|
||||
static MemoryStream MemoryStreamFor(string fileName)
|
||||
{
|
||||
return Retry(10, TimeSpan.FromSeconds(1), () =>
|
||||
{
|
||||
byte[] byteArray;
|
||||
using (FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
|
||||
{
|
||||
byteArray = new byte[fs.Length];
|
||||
int readLength = fs.Read(byteArray, 0, (int)fs.Length);
|
||||
if (readLength != fs.Length)
|
||||
throw new InvalidOperationException("File read length is not full length of file.");
|
||||
}
|
||||
|
||||
return new MemoryStream(byteArray);
|
||||
});
|
||||
}
|
||||
|
||||
static MemoryStream Retry(int retryCount, TimeSpan waitTime, Func<MemoryStream> func)
|
||||
{
|
||||
try
|
||||
{
|
||||
return func();
|
||||
}
|
||||
catch (IOException)
|
||||
{
|
||||
if (retryCount == 0)
|
||||
throw;
|
||||
Console.WriteLine($"Caught IO Exception, trying {retryCount} more times");
|
||||
Thread.Sleep(waitTime);
|
||||
return Retry(retryCount - 1, waitTime, func);
|
||||
}
|
||||
}
|
||||
|
||||
// if the CompiledAssembly's AssemblyDefinition is known, we can add it
|
||||
public void SetAssemblyDefinitionForCompiledAssembly(AssemblyDefinition assemblyDefinition)
|
||||
{
|
||||
selfAssembly = assemblyDefinition;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0b3e94696e22440ead0b3a42411bbe14
|
||||
timeCreated: 1629693784
|
||||
@@ -0,0 +1,53 @@
|
||||
// helper function to use ILPostProcessor for an assembly from file.
|
||||
// we keep this in Weaver folder because we can access CompilationPipleine here.
|
||||
// in tests folder we can't, unless we rename to "Unity.*.CodeGen",
|
||||
// but then tests wouldn't be weaved anymore.
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
using System;
|
||||
using System.IO;
|
||||
using Unity.CompilationPipeline.Common.Diagnostics;
|
||||
using Unity.CompilationPipeline.Common.ILPostProcessing;
|
||||
|
||||
namespace Mirror.Weaver
|
||||
{
|
||||
public static class ILPostProcessorFromFile
|
||||
{
|
||||
// read, weave, write file via ILPostProcessor
|
||||
public static void ILPostProcessFile(string assemblyPath, string[] references, Action<string> OnWarning, Action<string> OnError)
|
||||
{
|
||||
// we COULD Weave() with a test logger manually.
|
||||
// but for test result consistency on all platforms,
|
||||
// let's invoke the ILPostProcessor here too.
|
||||
CompiledAssemblyFromFile assembly = new CompiledAssemblyFromFile(assemblyPath);
|
||||
assembly.References = references;
|
||||
|
||||
// create ILPP and check WillProcess like Unity would.
|
||||
ILPostProcessorHook ilpp = new ILPostProcessorHook();
|
||||
if (ilpp.WillProcess(assembly))
|
||||
{
|
||||
//Debug.Log($"Will Process: {assembly.Name}");
|
||||
|
||||
// process it like Unity would
|
||||
ILPostProcessResult result = ilpp.Process(assembly);
|
||||
|
||||
// handle the error messages like Unity would
|
||||
foreach (DiagnosticMessage message in result.Diagnostics)
|
||||
{
|
||||
if (message.DiagnosticType == DiagnosticType.Warning)
|
||||
{
|
||||
OnWarning(message.MessageData);
|
||||
}
|
||||
else if (message.DiagnosticType == DiagnosticType.Error)
|
||||
{
|
||||
OnError(message.MessageData);
|
||||
}
|
||||
}
|
||||
|
||||
// save the weaved assembly to file.
|
||||
// some tests open it and check for certain IL code.
|
||||
File.WriteAllBytes(assemblyPath, result.InMemoryAssembly.PeData);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2a4b115486b74d27a9540f3c39ae2d46
|
||||
timeCreated: 1630152191
|
||||
@@ -0,0 +1,143 @@
|
||||
// hook via ILPostProcessor from Unity 2020.3+
|
||||
// (2020.1 has errors https://github.com/vis2k/Mirror/issues/2912)
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
// Unity.CompilationPipeline reference is only resolved if assembly name is
|
||||
// Unity.*.CodeGen:
|
||||
// https://forum.unity.com/threads/how-does-unity-do-codegen-and-why-cant-i-do-it-myself.853867/#post-5646937
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
// to use Mono.CecilX here, we need to 'override references' in the
|
||||
// Unity.Mirror.CodeGen assembly definition file in the Editor, and add CecilX.
|
||||
// otherwise we get a reflection exception with 'file not found: CecilX'.
|
||||
using Mono.CecilX;
|
||||
using Mono.CecilX.Cil;
|
||||
using Unity.CompilationPipeline.Common.ILPostProcessing;
|
||||
// IMPORTANT: 'using UnityEngine' does not work in here.
|
||||
// Unity gives "(0,0): error System.Security.SecurityException: ECall methods must be packaged into a system module."
|
||||
//using UnityEngine;
|
||||
|
||||
namespace Mirror.Weaver
|
||||
{
|
||||
public class ILPostProcessorHook : ILPostProcessor
|
||||
{
|
||||
// from CompilationFinishedHook
|
||||
const string MirrorRuntimeAssemblyName = "Mirror";
|
||||
|
||||
// ILPostProcessor is invoked by Unity.
|
||||
// we can not tell it to ignore certain assemblies before processing.
|
||||
// add a 'ignore' define for convenience.
|
||||
// => WeaverTests/WeaverAssembler need it to avoid Unity running it
|
||||
public const string IgnoreDefine = "ILPP_IGNORE";
|
||||
|
||||
// we can't use Debug.Log in ILPP, so we need a custom logger
|
||||
ILPostProcessorLogger Log = new ILPostProcessorLogger();
|
||||
|
||||
// ???
|
||||
public override ILPostProcessor GetInstance() => this;
|
||||
|
||||
// check if assembly has the 'ignore' define
|
||||
static bool HasDefine(ICompiledAssembly assembly, string define) =>
|
||||
assembly.Defines != null &&
|
||||
assembly.Defines.Contains(define);
|
||||
|
||||
// process Mirror, or anything that references Mirror
|
||||
public override bool WillProcess(ICompiledAssembly compiledAssembly)
|
||||
{
|
||||
// compiledAssembly.References are file paths:
|
||||
// Library/Bee/artifacts/200b0aE.dag/Mirror.CompilerSymbols.dll
|
||||
// Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.dll
|
||||
// /Applications/Unity/Hub/Editor/2021.2.0b6_apple_silicon/Unity.app/Contents/NetStandard/ref/2.1.0/netstandard.dll
|
||||
//
|
||||
// log them to see:
|
||||
// foreach (string reference in compiledAssembly.References)
|
||||
// LogDiagnostics($"{compiledAssembly.Name} references {reference}");
|
||||
bool relevant = compiledAssembly.Name == MirrorRuntimeAssemblyName ||
|
||||
compiledAssembly.References.Any(filePath => Path.GetFileNameWithoutExtension(filePath) == MirrorRuntimeAssemblyName);
|
||||
bool ignore = HasDefine(compiledAssembly, IgnoreDefine);
|
||||
return relevant && !ignore;
|
||||
}
|
||||
|
||||
public override ILPostProcessResult Process(ICompiledAssembly compiledAssembly)
|
||||
{
|
||||
//Log.Warning($"Processing {compiledAssembly.Name}");
|
||||
|
||||
// load the InMemoryAssembly peData into a MemoryStream
|
||||
byte[] peData = compiledAssembly.InMemoryAssembly.PeData;
|
||||
//LogDiagnostics($" peData.Length={peData.Length} bytes");
|
||||
using (MemoryStream stream = new MemoryStream(peData))
|
||||
using (ILPostProcessorAssemblyResolver asmResolver = new ILPostProcessorAssemblyResolver(compiledAssembly, Log))
|
||||
{
|
||||
// we need to load symbols. otherwise we get:
|
||||
// "(0,0): error Mono.CecilX.Cil.SymbolsNotFoundException: No symbol found for file: "
|
||||
using (MemoryStream symbols = new MemoryStream(compiledAssembly.InMemoryAssembly.PdbData))
|
||||
{
|
||||
ReaderParameters readerParameters = new ReaderParameters{
|
||||
SymbolStream = symbols,
|
||||
ReadWrite = true,
|
||||
ReadSymbols = true,
|
||||
AssemblyResolver = asmResolver,
|
||||
// custom reflection importer to fix System.Private.CoreLib
|
||||
// not being found in custom assembly resolver above.
|
||||
ReflectionImporterProvider = new ILPostProcessorReflectionImporterProvider()
|
||||
};
|
||||
using (AssemblyDefinition asmDef = AssemblyDefinition.ReadAssembly(stream, readerParameters))
|
||||
{
|
||||
// resolving a Mirror.dll type like NetworkServer while
|
||||
// weaving Mirror.dll does not work. it throws a
|
||||
// NullReferenceException in WeaverTypes.ctor
|
||||
// when Resolve() is called on the first Mirror type.
|
||||
// need to add the AssemblyDefinition itself to use.
|
||||
asmResolver.SetAssemblyDefinitionForCompiledAssembly(asmDef);
|
||||
|
||||
// weave this assembly.
|
||||
Weaver weaver = new Weaver(Log);
|
||||
if (weaver.Weave(asmDef, asmResolver, out bool modified))
|
||||
{
|
||||
//Log.Warning($"Weaving succeeded for: {compiledAssembly.Name}");
|
||||
|
||||
// write if modified
|
||||
if (modified)
|
||||
{
|
||||
// when weaving Mirror.dll with ILPostProcessor,
|
||||
// Weave() -> WeaverTypes -> resolving the first
|
||||
// type in Mirror.dll adds a reference to
|
||||
// Mirror.dll even though we are in Mirror.dll.
|
||||
// -> this would throw an exception:
|
||||
// "Mirror references itself" and not compile
|
||||
// -> need to detect and fix manually here
|
||||
if (asmDef.MainModule.AssemblyReferences.Any(r => r.Name == asmDef.Name.Name))
|
||||
{
|
||||
asmDef.MainModule.AssemblyReferences.Remove(asmDef.MainModule.AssemblyReferences.First(r => r.Name == asmDef.Name.Name));
|
||||
//Log.Warning($"fixed self referencing Assembly: {asmDef.Name.Name}");
|
||||
}
|
||||
|
||||
MemoryStream peOut = new MemoryStream();
|
||||
MemoryStream pdbOut = new MemoryStream();
|
||||
WriterParameters writerParameters = new WriterParameters
|
||||
{
|
||||
SymbolWriterProvider = new PortablePdbWriterProvider(),
|
||||
SymbolStream = pdbOut,
|
||||
WriteSymbols = true
|
||||
};
|
||||
|
||||
asmDef.Write(peOut, writerParameters);
|
||||
|
||||
InMemoryAssembly inMemory = new InMemoryAssembly(peOut.ToArray(), pdbOut.ToArray());
|
||||
return new ILPostProcessResult(inMemory, Log.Logs);
|
||||
}
|
||||
}
|
||||
// if anything during Weave() fails, we log an error.
|
||||
// don't need to indicate 'weaving failed' again.
|
||||
// in fact, this would break tests only expecting certain errors.
|
||||
//else Log.Error($"Weaving failed for: {compiledAssembly.Name}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// always return an ILPostProcessResult with Logs.
|
||||
// otherwise we won't see Logs if weaving failed.
|
||||
return new ILPostProcessResult(compiledAssembly.InMemoryAssembly, Log.Logs);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5f113eb695b348b5b28cd85358c8959a
|
||||
timeCreated: 1628859074
|
||||
@@ -0,0 +1,67 @@
|
||||
using System.Collections.Generic;
|
||||
using Mono.CecilX;
|
||||
using Unity.CompilationPipeline.Common.Diagnostics;
|
||||
|
||||
namespace Mirror.Weaver
|
||||
{
|
||||
public class ILPostProcessorLogger : Logger
|
||||
{
|
||||
// can't Debug.Log in ILPostProcessor. need to add to this list.
|
||||
internal List<DiagnosticMessage> Logs = new List<DiagnosticMessage>();
|
||||
|
||||
void Add(string message, DiagnosticType logType)
|
||||
{
|
||||
Logs.Add(new DiagnosticMessage
|
||||
{
|
||||
// TODO add file etc. for double click opening later?
|
||||
DiagnosticType = logType, // doesn't have .Log
|
||||
File = null,
|
||||
Line = 0,
|
||||
Column = 0,
|
||||
MessageData = message
|
||||
});
|
||||
}
|
||||
|
||||
public void LogDiagnostics(string message, DiagnosticType logType = DiagnosticType.Warning)
|
||||
{
|
||||
// DiagnosticMessage can't display \n for some reason.
|
||||
// it just cuts it off and we don't see any stack trace.
|
||||
// so let's replace all line breaks so we get the stack trace.
|
||||
// (Unity 2021.2.0b6 apple silicon)
|
||||
//message = message.Replace("\n", "/");
|
||||
|
||||
// lets break it into several messages instead so it's easier readable
|
||||
string[] lines = message.Split('\n');
|
||||
|
||||
// if it's just one line, simply log it
|
||||
if (lines.Length == 1)
|
||||
{
|
||||
// tests assume exact message log.
|
||||
// don't include 'Weaver: ...' or similar.
|
||||
Add($"{message}", logType);
|
||||
}
|
||||
// for multiple lines, log each line separately with start/end indicators
|
||||
else
|
||||
{
|
||||
// first line with Weaver: ... first
|
||||
Add("----------------------------------------------", logType);
|
||||
foreach (string line in lines) Add(line, logType);
|
||||
Add("----------------------------------------------", logType);
|
||||
}
|
||||
}
|
||||
|
||||
public void Warning(string message) => Warning(message, null);
|
||||
public void Warning(string message, MemberReference mr)
|
||||
{
|
||||
if (mr != null) message = $"{message} (at {mr})";
|
||||
LogDiagnostics(message, DiagnosticType.Warning);
|
||||
}
|
||||
|
||||
public void Error(string message) => Error(message, null);
|
||||
public void Error(string message, MemberReference mr)
|
||||
{
|
||||
if (mr != null) message = $"{message} (at {mr})";
|
||||
LogDiagnostics(message, DiagnosticType.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e7b56e7826664e34a415e4b70d958f2a
|
||||
timeCreated: 1629533154
|
||||
@@ -0,0 +1,36 @@
|
||||
// based on paul's resolver from
|
||||
// https://github.com/MirageNet/Mirage/commit/def64cd1db525398738f057b3d1eb1fe8afc540c?branch=def64cd1db525398738f057b3d1eb1fe8afc540c&diff=split
|
||||
//
|
||||
// ILPostProcessorAssemblyRESOLVER does not find the .dll file for:
|
||||
// "System.Private.CoreLib"
|
||||
// we need this custom reflection importer to fix that.
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using Mono.CecilX;
|
||||
|
||||
namespace Mirror.Weaver
|
||||
{
|
||||
internal class ILPostProcessorReflectionImporter : DefaultReflectionImporter
|
||||
{
|
||||
const string SystemPrivateCoreLib = "System.Private.CoreLib";
|
||||
readonly AssemblyNameReference fixedCoreLib;
|
||||
|
||||
public ILPostProcessorReflectionImporter(ModuleDefinition module) : base(module)
|
||||
{
|
||||
// find the correct library for "System.Private.CoreLib".
|
||||
// either mscorlib or netstandard.
|
||||
// defaults to System.Private.CoreLib if not found.
|
||||
fixedCoreLib = module.AssemblyReferences.FirstOrDefault(a => a.Name == "mscorlib" || a.Name == "netstandard" || a.Name == SystemPrivateCoreLib);
|
||||
}
|
||||
|
||||
public override AssemblyNameReference ImportReference(AssemblyName name)
|
||||
{
|
||||
// System.Private.CoreLib?
|
||||
if (name.Name == SystemPrivateCoreLib && fixedCoreLib != null)
|
||||
return fixedCoreLib;
|
||||
|
||||
// otherwise import as usual
|
||||
return base.ImportReference(name);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6403a7e3b3ae4e009ae282f111d266e0
|
||||
timeCreated: 1629709256
|
||||
@@ -0,0 +1,16 @@
|
||||
// based on paul's resolver from
|
||||
// https://github.com/MirageNet/Mirage/commit/def64cd1db525398738f057b3d1eb1fe8afc540c?branch=def64cd1db525398738f057b3d1eb1fe8afc540c&diff=split
|
||||
//
|
||||
// ILPostProcessorAssemblyRESOLVER does not find the .dll file for:
|
||||
// "System.Private.CoreLib"
|
||||
// we need this custom reflection importer to fix that.
|
||||
using Mono.CecilX;
|
||||
|
||||
namespace Mirror.Weaver
|
||||
{
|
||||
internal class ILPostProcessorReflectionImporterProvider : IReflectionImporterProvider
|
||||
{
|
||||
public IReflectionImporter GetReflectionImporter(ModuleDefinition module) =>
|
||||
new ILPostProcessorReflectionImporter(module);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a1003b568bad4e69b961c4c81d5afd96
|
||||
timeCreated: 1629709223
|
||||
259
Assets/Mirror/Editor/Weaver/Extensions.cs
Normal file
259
Assets/Mirror/Editor/Weaver/Extensions.cs
Normal file
@@ -0,0 +1,259 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Mono.CecilX;
|
||||
|
||||
namespace Mirror.Weaver
|
||||
{
|
||||
public static class Extensions
|
||||
{
|
||||
public static bool Is(this TypeReference td, Type t)
|
||||
{
|
||||
if (t.IsGenericType)
|
||||
{
|
||||
return td.GetElementType().FullName == t.FullName;
|
||||
}
|
||||
return td.FullName == t.FullName;
|
||||
}
|
||||
|
||||
public static bool Is<T>(this TypeReference td) => Is(td, typeof(T));
|
||||
|
||||
public static bool IsDerivedFrom<T>(this TypeReference tr) => IsDerivedFrom(tr, typeof(T));
|
||||
|
||||
public static bool IsDerivedFrom(this TypeReference tr, Type baseClass)
|
||||
{
|
||||
TypeDefinition td = tr.Resolve();
|
||||
if (!td.IsClass)
|
||||
return false;
|
||||
|
||||
// are ANY parent classes of baseClass?
|
||||
TypeReference parent = td.BaseType;
|
||||
|
||||
if (parent == null)
|
||||
return false;
|
||||
|
||||
if (parent.Is(baseClass))
|
||||
return true;
|
||||
|
||||
if (parent.CanBeResolved())
|
||||
return IsDerivedFrom(parent.Resolve(), baseClass);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static TypeReference GetEnumUnderlyingType(this TypeDefinition td)
|
||||
{
|
||||
foreach (FieldDefinition field in td.Fields)
|
||||
{
|
||||
if (!field.IsStatic)
|
||||
return field.FieldType;
|
||||
}
|
||||
throw new ArgumentException($"Invalid enum {td.FullName}");
|
||||
}
|
||||
|
||||
public static bool ImplementsInterface<TInterface>(this TypeDefinition td)
|
||||
{
|
||||
TypeDefinition typedef = td;
|
||||
|
||||
while (typedef != null)
|
||||
{
|
||||
if (typedef.Interfaces.Any(iface => iface.InterfaceType.Is<TInterface>()))
|
||||
return true;
|
||||
|
||||
try
|
||||
{
|
||||
TypeReference parent = typedef.BaseType;
|
||||
typedef = parent?.Resolve();
|
||||
}
|
||||
catch (AssemblyResolutionException)
|
||||
{
|
||||
// this can happen for plugins.
|
||||
//Console.WriteLine("AssemblyResolutionException: "+ ex.ToString());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool IsMultidimensionalArray(this TypeReference tr) =>
|
||||
tr is ArrayType arrayType && arrayType.Rank > 1;
|
||||
|
||||
// Does type use netId as backing field
|
||||
public static bool IsNetworkIdentityField(this TypeReference tr) =>
|
||||
tr.Is<UnityEngine.GameObject>() ||
|
||||
tr.Is<NetworkIdentity>() ||
|
||||
tr.IsDerivedFrom<NetworkBehaviour>();
|
||||
|
||||
public static bool CanBeResolved(this TypeReference parent)
|
||||
{
|
||||
while (parent != null)
|
||||
{
|
||||
if (parent.Scope.Name == "Windows")
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (parent.Scope.Name == "mscorlib")
|
||||
{
|
||||
TypeDefinition resolved = parent.Resolve();
|
||||
return resolved != null;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
parent = parent.Resolve().BaseType;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Makes T => Variable and imports function
|
||||
public static MethodReference MakeGeneric(this MethodReference generic, ModuleDefinition module, TypeReference variableReference)
|
||||
{
|
||||
GenericInstanceMethod instance = new GenericInstanceMethod(generic);
|
||||
instance.GenericArguments.Add(variableReference);
|
||||
|
||||
MethodReference readFunc = module.ImportReference(instance);
|
||||
return readFunc;
|
||||
}
|
||||
|
||||
// Given a method of a generic class such as ArraySegment`T.get_Count,
|
||||
// and a generic instance such as ArraySegment`int
|
||||
// Creates a reference to the specialized method ArraySegment`int`.get_Count
|
||||
// Note that calling ArraySegment`T.get_Count directly gives an invalid IL error
|
||||
public static MethodReference MakeHostInstanceGeneric(this MethodReference self, ModuleDefinition module, GenericInstanceType instanceType)
|
||||
{
|
||||
MethodReference reference = new MethodReference(self.Name, self.ReturnType, instanceType)
|
||||
{
|
||||
CallingConvention = self.CallingConvention,
|
||||
HasThis = self.HasThis,
|
||||
ExplicitThis = self.ExplicitThis
|
||||
};
|
||||
|
||||
foreach (ParameterDefinition parameter in self.Parameters)
|
||||
reference.Parameters.Add(new ParameterDefinition(parameter.ParameterType));
|
||||
|
||||
foreach (GenericParameter generic_parameter in self.GenericParameters)
|
||||
reference.GenericParameters.Add(new GenericParameter(generic_parameter.Name, reference));
|
||||
|
||||
return module.ImportReference(reference);
|
||||
}
|
||||
|
||||
// Given a field of a generic class such as Writer<T>.write,
|
||||
// and a generic instance such as ArraySegment`int
|
||||
// Creates a reference to the specialized method ArraySegment`int`.get_Count
|
||||
// Note that calling ArraySegment`T.get_Count directly gives an invalid IL error
|
||||
public static FieldReference SpecializeField(this FieldReference self, ModuleDefinition module, GenericInstanceType instanceType)
|
||||
{
|
||||
FieldReference reference = new FieldReference(self.Name, self.FieldType, instanceType);
|
||||
return module.ImportReference(reference);
|
||||
}
|
||||
|
||||
public static CustomAttribute GetCustomAttribute<TAttribute>(this ICustomAttributeProvider method)
|
||||
{
|
||||
return method.CustomAttributes.FirstOrDefault(ca => ca.AttributeType.Is<TAttribute>());
|
||||
}
|
||||
|
||||
public static bool HasCustomAttribute<TAttribute>(this ICustomAttributeProvider attributeProvider)
|
||||
{
|
||||
return attributeProvider.CustomAttributes.Any(attr => attr.AttributeType.Is<TAttribute>());
|
||||
}
|
||||
|
||||
public static T GetField<T>(this CustomAttribute ca, string field, T defaultValue)
|
||||
{
|
||||
foreach (CustomAttributeNamedArgument customField in ca.Fields)
|
||||
if (customField.Name == field)
|
||||
return (T)customField.Argument.Value;
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
public static MethodDefinition GetMethod(this TypeDefinition td, string methodName)
|
||||
{
|
||||
return td.Methods.FirstOrDefault(method => method.Name == methodName);
|
||||
}
|
||||
|
||||
public static List<MethodDefinition> GetMethods(this TypeDefinition td, string methodName)
|
||||
{
|
||||
return td.Methods.Where(method => method.Name == methodName).ToList();
|
||||
}
|
||||
|
||||
public static MethodDefinition GetMethodInBaseType(this TypeDefinition td, string methodName)
|
||||
{
|
||||
TypeDefinition typedef = td;
|
||||
while (typedef != null)
|
||||
{
|
||||
foreach (MethodDefinition md in typedef.Methods)
|
||||
{
|
||||
if (md.Name == methodName)
|
||||
return md;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
TypeReference parent = typedef.BaseType;
|
||||
typedef = parent?.Resolve();
|
||||
}
|
||||
catch (AssemblyResolutionException)
|
||||
{
|
||||
// this can happen for plugins.
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
// Finds public fields in type and base type
|
||||
public static IEnumerable<FieldDefinition> FindAllPublicFields(this TypeReference variable)
|
||||
{
|
||||
return FindAllPublicFields(variable.Resolve());
|
||||
}
|
||||
|
||||
// Finds public fields in type and base type
|
||||
public static IEnumerable<FieldDefinition> FindAllPublicFields(this TypeDefinition typeDefinition)
|
||||
{
|
||||
while (typeDefinition != null)
|
||||
{
|
||||
foreach (FieldDefinition field in typeDefinition.Fields)
|
||||
{
|
||||
if (field.IsStatic || field.IsPrivate)
|
||||
continue;
|
||||
|
||||
if (field.IsNotSerialized)
|
||||
continue;
|
||||
|
||||
yield return field;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
typeDefinition = typeDefinition.BaseType?.Resolve();
|
||||
}
|
||||
catch (AssemblyResolutionException)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static bool ContainsClass(this ModuleDefinition module, string nameSpace, string className) =>
|
||||
module.GetTypes().Any(td => td.Namespace == nameSpace &&
|
||||
td.Name == className);
|
||||
|
||||
|
||||
public static AssemblyNameReference FindReference(this ModuleDefinition module, string referenceName)
|
||||
{
|
||||
foreach (AssemblyNameReference reference in module.AssemblyReferences)
|
||||
{
|
||||
if (reference.Name == referenceName)
|
||||
return reference;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Mirror/Editor/Weaver/Extensions.cs.meta
Normal file
11
Assets/Mirror/Editor/Weaver/Extensions.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 562a5cf0254cc45738e9aa549a7100b2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
26
Assets/Mirror/Editor/Weaver/Helpers.cs
Normal file
26
Assets/Mirror/Editor/Weaver/Helpers.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using Mono.CecilX;
|
||||
|
||||
namespace Mirror.Weaver
|
||||
{
|
||||
static class Helpers
|
||||
{
|
||||
// This code is taken from SerializationWeaver
|
||||
public static string UnityEngineDllDirectoryName()
|
||||
{
|
||||
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().CodeBase);
|
||||
return directoryName?.Replace(@"file:\", "");
|
||||
}
|
||||
|
||||
public static bool IsEditorAssembly(AssemblyDefinition currentAssembly)
|
||||
{
|
||||
// we want to add the [InitializeOnLoad] attribute if it's available
|
||||
// -> usually either 'UnityEditor' or 'UnityEditor.CoreModule'
|
||||
return currentAssembly.MainModule.AssemblyReferences.Any(assemblyReference =>
|
||||
assemblyReference.Name.StartsWith(nameof(UnityEditor))
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Mirror/Editor/Weaver/Helpers.cs.meta
Normal file
11
Assets/Mirror/Editor/Weaver/Helpers.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6c4ed76daf48547c5abb7c58f8d20886
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
13
Assets/Mirror/Editor/Weaver/Logger.cs
Normal file
13
Assets/Mirror/Editor/Weaver/Logger.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using Mono.CecilX;
|
||||
|
||||
namespace Mirror.Weaver
|
||||
{
|
||||
// not static, because ILPostProcessor is multithreaded
|
||||
public interface Logger
|
||||
{
|
||||
void Warning(string message);
|
||||
void Warning(string message, MemberReference mr);
|
||||
void Error(string message);
|
||||
void Error(string message, MemberReference mr);
|
||||
}
|
||||
}
|
||||
11
Assets/Mirror/Editor/Weaver/Logger.cs.meta
Normal file
11
Assets/Mirror/Editor/Weaver/Logger.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2a21c60c40a4c4d679c2b71a7c40882e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Mirror/Editor/Weaver/Processors.meta
Normal file
8
Assets/Mirror/Editor/Weaver/Processors.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e538d627280d2471b8c72fdea822ca49
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
125
Assets/Mirror/Editor/Weaver/Processors/CommandProcessor.cs
Normal file
125
Assets/Mirror/Editor/Weaver/Processors/CommandProcessor.cs
Normal file
@@ -0,0 +1,125 @@
|
||||
using Mono.CecilX;
|
||||
using Mono.CecilX.Cil;
|
||||
|
||||
namespace Mirror.Weaver
|
||||
{
|
||||
// Processes [Command] methods in NetworkBehaviour
|
||||
public static class CommandProcessor
|
||||
{
|
||||
/*
|
||||
// generates code like:
|
||||
public void CmdThrust(float thrusting, int spin)
|
||||
{
|
||||
NetworkWriter networkWriter = new NetworkWriter();
|
||||
networkWriter.Write(thrusting);
|
||||
networkWriter.WritePackedUInt32((uint)spin);
|
||||
base.SendCommandInternal(cmdName, networkWriter, cmdName);
|
||||
}
|
||||
|
||||
public void CallCmdThrust(float thrusting, int spin)
|
||||
{
|
||||
// whatever the user was doing before
|
||||
}
|
||||
|
||||
Originally HLAPI put the send message code inside the Call function
|
||||
and then proceeded to replace every call to CmdTrust with CallCmdTrust
|
||||
|
||||
This method moves all the user's code into the "CallCmd" method
|
||||
and replaces the body of the original method with the send message code.
|
||||
This way we do not need to modify the code anywhere else, and this works
|
||||
correctly in dependent assemblies
|
||||
*/
|
||||
public static MethodDefinition ProcessCommandCall(WeaverTypes weaverTypes, Writers writers, Logger Log, TypeDefinition td, MethodDefinition md, CustomAttribute commandAttr, ref bool WeavingFailed)
|
||||
{
|
||||
MethodDefinition cmd = MethodProcessor.SubstituteMethod(Log, td, md, ref WeavingFailed);
|
||||
|
||||
ILProcessor worker = md.Body.GetILProcessor();
|
||||
|
||||
NetworkBehaviourProcessor.WriteSetupLocals(worker, weaverTypes);
|
||||
|
||||
// NetworkWriter writer = new NetworkWriter();
|
||||
NetworkBehaviourProcessor.WriteCreateWriter(worker, weaverTypes);
|
||||
|
||||
// write all the arguments that the user passed to the Cmd call
|
||||
if (!NetworkBehaviourProcessor.WriteArguments(worker, writers, Log, md, RemoteCallType.Command, ref WeavingFailed))
|
||||
return null;
|
||||
|
||||
string cmdName = md.Name;
|
||||
int channel = commandAttr.GetField("channel", 0);
|
||||
bool requiresAuthority = commandAttr.GetField("requiresAuthority", true);
|
||||
|
||||
// invoke internal send and return
|
||||
// load 'base.' to call the SendCommand function with
|
||||
worker.Emit(OpCodes.Ldarg_0);
|
||||
worker.Emit(OpCodes.Ldtoken, td);
|
||||
// invokerClass
|
||||
worker.Emit(OpCodes.Call, weaverTypes.getTypeFromHandleReference);
|
||||
worker.Emit(OpCodes.Ldstr, cmdName);
|
||||
// writer
|
||||
worker.Emit(OpCodes.Ldloc_0);
|
||||
worker.Emit(OpCodes.Ldc_I4, channel);
|
||||
// requiresAuthority ? 1 : 0
|
||||
worker.Emit(requiresAuthority ? OpCodes.Ldc_I4_1 : OpCodes.Ldc_I4_0);
|
||||
worker.Emit(OpCodes.Call, weaverTypes.sendCommandInternal);
|
||||
|
||||
NetworkBehaviourProcessor.WriteRecycleWriter(worker, weaverTypes);
|
||||
|
||||
worker.Emit(OpCodes.Ret);
|
||||
return cmd;
|
||||
}
|
||||
|
||||
/*
|
||||
// generates code like:
|
||||
protected static void InvokeCmdCmdThrust(NetworkBehaviour obj, NetworkReader reader, NetworkConnection senderConnection)
|
||||
{
|
||||
if (!NetworkServer.active)
|
||||
{
|
||||
return;
|
||||
}
|
||||
((ShipControl)obj).CmdThrust(reader.ReadSingle(), (int)reader.ReadPackedUInt32());
|
||||
}
|
||||
*/
|
||||
public static MethodDefinition ProcessCommandInvoke(WeaverTypes weaverTypes, Readers readers, Logger Log, TypeDefinition td, MethodDefinition method, MethodDefinition cmdCallFunc, ref bool WeavingFailed)
|
||||
{
|
||||
MethodDefinition cmd = new MethodDefinition(Weaver.InvokeRpcPrefix + method.Name,
|
||||
MethodAttributes.Family | MethodAttributes.Static | MethodAttributes.HideBySig,
|
||||
weaverTypes.Import(typeof(void)));
|
||||
|
||||
ILProcessor worker = cmd.Body.GetILProcessor();
|
||||
Instruction label = worker.Create(OpCodes.Nop);
|
||||
|
||||
NetworkBehaviourProcessor.WriteServerActiveCheck(worker, weaverTypes, method.Name, label, "Command");
|
||||
|
||||
// setup for reader
|
||||
worker.Emit(OpCodes.Ldarg_0);
|
||||
worker.Emit(OpCodes.Castclass, td);
|
||||
|
||||
if (!NetworkBehaviourProcessor.ReadArguments(method, readers, Log, worker, RemoteCallType.Command, ref WeavingFailed))
|
||||
return null;
|
||||
|
||||
AddSenderConnection(method, worker);
|
||||
|
||||
// invoke actual command function
|
||||
worker.Emit(OpCodes.Callvirt, cmdCallFunc);
|
||||
worker.Emit(OpCodes.Ret);
|
||||
|
||||
NetworkBehaviourProcessor.AddInvokeParameters(weaverTypes, cmd.Parameters);
|
||||
|
||||
td.Methods.Add(cmd);
|
||||
return cmd;
|
||||
}
|
||||
|
||||
static void AddSenderConnection(MethodDefinition method, ILProcessor worker)
|
||||
{
|
||||
foreach (ParameterDefinition param in method.Parameters)
|
||||
{
|
||||
if (NetworkBehaviourProcessor.IsSenderConnection(param, RemoteCallType.Command))
|
||||
{
|
||||
// NetworkConnection is 3nd arg (arg0 is "obj" not "this" because method is static)
|
||||
// example: static void InvokeCmdCmdSendCommand(NetworkBehaviour obj, NetworkReader reader, NetworkConnection connection)
|
||||
worker.Emit(OpCodes.Ldarg_2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 73f6c9cdbb9e54f65b3a0a35cc8e55c2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
130
Assets/Mirror/Editor/Weaver/Processors/MethodProcessor.cs
Normal file
130
Assets/Mirror/Editor/Weaver/Processors/MethodProcessor.cs
Normal file
@@ -0,0 +1,130 @@
|
||||
using Mono.CecilX;
|
||||
using Mono.CecilX.Cil;
|
||||
|
||||
namespace Mirror.Weaver
|
||||
{
|
||||
public static class MethodProcessor
|
||||
{
|
||||
const string RpcPrefix = "UserCode_";
|
||||
|
||||
// creates a method substitute
|
||||
// For example, if we have this:
|
||||
// public void CmdThrust(float thrusting, int spin)
|
||||
// {
|
||||
// xxxxx
|
||||
// }
|
||||
//
|
||||
// it will substitute the method and move the code to a new method with a provided name
|
||||
// for example:
|
||||
//
|
||||
// public void CmdTrust(float thrusting, int spin)
|
||||
// {
|
||||
// }
|
||||
//
|
||||
// public void <newName>(float thrusting, int spin)
|
||||
// {
|
||||
// xxxxx
|
||||
// }
|
||||
//
|
||||
// Note that all the calls to the method remain untouched
|
||||
//
|
||||
// the original method definition loses all code
|
||||
// this returns the newly created method with all the user provided code
|
||||
public static MethodDefinition SubstituteMethod(Logger Log, TypeDefinition td, MethodDefinition md, ref bool WeavingFailed)
|
||||
{
|
||||
string newName = RpcPrefix + md.Name;
|
||||
MethodDefinition cmd = new MethodDefinition(newName, md.Attributes, md.ReturnType);
|
||||
|
||||
// force the substitute method to be protected.
|
||||
// -> public would show in the Inspector for UnityEvents as
|
||||
// User_CmdUsePotion() etc. but the user shouldn't use those.
|
||||
// -> private would not allow inheriting classes to call it, see
|
||||
// OverrideVirtualWithBaseCallsBothVirtualAndBase test.
|
||||
// -> IL has no concept of 'protected', it's called IsFamily there.
|
||||
cmd.IsPublic = false;
|
||||
cmd.IsFamily = true;
|
||||
|
||||
// add parameters
|
||||
foreach (ParameterDefinition pd in md.Parameters)
|
||||
{
|
||||
cmd.Parameters.Add(new ParameterDefinition(pd.Name, ParameterAttributes.None, pd.ParameterType));
|
||||
}
|
||||
|
||||
// swap bodies
|
||||
(cmd.Body, md.Body) = (md.Body, cmd.Body);
|
||||
|
||||
// Move over all the debugging information
|
||||
foreach (SequencePoint sequencePoint in md.DebugInformation.SequencePoints)
|
||||
cmd.DebugInformation.SequencePoints.Add(sequencePoint);
|
||||
md.DebugInformation.SequencePoints.Clear();
|
||||
|
||||
foreach (CustomDebugInformation customInfo in md.CustomDebugInformations)
|
||||
cmd.CustomDebugInformations.Add(customInfo);
|
||||
md.CustomDebugInformations.Clear();
|
||||
|
||||
(md.DebugInformation.Scope, cmd.DebugInformation.Scope) = (cmd.DebugInformation.Scope, md.DebugInformation.Scope);
|
||||
|
||||
td.Methods.Add(cmd);
|
||||
|
||||
FixRemoteCallToBaseMethod(Log, td, cmd, ref WeavingFailed);
|
||||
return cmd;
|
||||
}
|
||||
|
||||
// Finds and fixes call to base methods within remote calls
|
||||
//For example, changes `base.CmdDoSomething` to `base.CallCmdDoSomething` within `this.CallCmdDoSomething`
|
||||
public static void FixRemoteCallToBaseMethod(Logger Log, TypeDefinition type, MethodDefinition method, ref bool WeavingFailed)
|
||||
{
|
||||
string callName = method.Name;
|
||||
|
||||
// Cmd/rpc start with Weaver.RpcPrefix
|
||||
// e.g. CallCmdDoSomething
|
||||
if (!callName.StartsWith(RpcPrefix))
|
||||
return;
|
||||
|
||||
// e.g. CmdDoSomething
|
||||
string baseRemoteCallName = method.Name.Substring(RpcPrefix.Length);
|
||||
|
||||
foreach (Instruction instruction in method.Body.Instructions)
|
||||
{
|
||||
// if call to base.CmdDoSomething within this.CallCmdDoSomething
|
||||
if (IsCallToMethod(instruction, out MethodDefinition calledMethod) &&
|
||||
calledMethod.Name == baseRemoteCallName)
|
||||
{
|
||||
TypeDefinition baseType = type.BaseType.Resolve();
|
||||
MethodDefinition baseMethod = baseType.GetMethodInBaseType(callName);
|
||||
|
||||
if (baseMethod == null)
|
||||
{
|
||||
Log.Error($"Could not find base method for {callName}", method);
|
||||
WeavingFailed = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!baseMethod.IsVirtual)
|
||||
{
|
||||
Log.Error($"Could not find base method that was virtual {callName}", method);
|
||||
WeavingFailed = true;
|
||||
return;
|
||||
}
|
||||
|
||||
instruction.Operand = baseMethod;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool IsCallToMethod(Instruction instruction, out MethodDefinition calledMethod)
|
||||
{
|
||||
if (instruction.OpCode == OpCodes.Call &&
|
||||
instruction.Operand is MethodDefinition method)
|
||||
{
|
||||
calledMethod = method;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
calledMethod = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 661e1af528e3441f79e1552fb5ec4e0e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,56 @@
|
||||
using Mono.CecilX;
|
||||
|
||||
namespace Mirror.Weaver
|
||||
{
|
||||
// only shows warnings in case we use SyncVars etc. for MonoBehaviour.
|
||||
static class MonoBehaviourProcessor
|
||||
{
|
||||
public static void Process(Logger Log, TypeDefinition td, ref bool WeavingFailed)
|
||||
{
|
||||
ProcessSyncVars(Log, td, ref WeavingFailed);
|
||||
ProcessMethods(Log, td, ref WeavingFailed);
|
||||
}
|
||||
|
||||
static void ProcessSyncVars(Logger Log, TypeDefinition td, ref bool WeavingFailed)
|
||||
{
|
||||
// find syncvars
|
||||
foreach (FieldDefinition fd in td.Fields)
|
||||
{
|
||||
if (fd.HasCustomAttribute<SyncVarAttribute>())
|
||||
{
|
||||
Log.Error($"SyncVar {fd.Name} must be inside a NetworkBehaviour. {td.Name} is not a NetworkBehaviour", fd);
|
||||
WeavingFailed = true;
|
||||
}
|
||||
|
||||
if (SyncObjectInitializer.ImplementsSyncObject(fd.FieldType))
|
||||
{
|
||||
Log.Error($"{fd.Name} is a SyncObject and must be inside a NetworkBehaviour. {td.Name} is not a NetworkBehaviour", fd);
|
||||
WeavingFailed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void ProcessMethods(Logger Log, TypeDefinition td, ref bool WeavingFailed)
|
||||
{
|
||||
// find command and RPC functions
|
||||
foreach (MethodDefinition md in td.Methods)
|
||||
{
|
||||
if (md.HasCustomAttribute<CommandAttribute>())
|
||||
{
|
||||
Log.Error($"Command {md.Name} must be declared inside a NetworkBehaviour", md);
|
||||
WeavingFailed = true;
|
||||
}
|
||||
if (md.HasCustomAttribute<ClientRpcAttribute>())
|
||||
{
|
||||
Log.Error($"ClientRpc {md.Name} must be declared inside a NetworkBehaviour", md);
|
||||
WeavingFailed = true;
|
||||
}
|
||||
if (md.HasCustomAttribute<TargetRpcAttribute>())
|
||||
{
|
||||
Log.Error($"TargetRpc {md.Name} must be declared inside a NetworkBehaviour", md);
|
||||
WeavingFailed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 35c16722912b64af894e4f6668f2e54c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
1224
Assets/Mirror/Editor/Weaver/Processors/NetworkBehaviourProcessor.cs
Normal file
1224
Assets/Mirror/Editor/Weaver/Processors/NetworkBehaviourProcessor.cs
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8118d606be3214e5d99943ec39530dd8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
216
Assets/Mirror/Editor/Weaver/Processors/ReaderWriterProcessor.cs
Normal file
216
Assets/Mirror/Editor/Weaver/Processors/ReaderWriterProcessor.cs
Normal file
@@ -0,0 +1,216 @@
|
||||
// finds all readers and writers and register them
|
||||
using System.Linq;
|
||||
using Mono.CecilX;
|
||||
using Mono.CecilX.Cil;
|
||||
using Mono.CecilX.Rocks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror.Weaver
|
||||
{
|
||||
public static class ReaderWriterProcessor
|
||||
{
|
||||
public static bool Process(AssemblyDefinition CurrentAssembly, IAssemblyResolver resolver, Logger Log, Writers writers, Readers readers, ref bool WeavingFailed)
|
||||
{
|
||||
// find NetworkReader/Writer extensions from Mirror.dll first.
|
||||
// and NetworkMessage custom writer/reader extensions.
|
||||
// NOTE: do not include this result in our 'modified' return value,
|
||||
// otherwise Unity crashes when running tests
|
||||
ProcessMirrorAssemblyClasses(CurrentAssembly, resolver, Log, writers, readers, ref WeavingFailed);
|
||||
|
||||
// find readers/writers in the assembly we are in right now.
|
||||
return ProcessAssemblyClasses(CurrentAssembly, CurrentAssembly, writers, readers, ref WeavingFailed);
|
||||
}
|
||||
|
||||
static void ProcessMirrorAssemblyClasses(AssemblyDefinition CurrentAssembly, IAssemblyResolver resolver, Logger Log, Writers writers, Readers readers, ref bool WeavingFailed)
|
||||
{
|
||||
// find Mirror.dll in assembly's references.
|
||||
// those are guaranteed to be resolvable and correct.
|
||||
// after all, it references them :)
|
||||
AssemblyNameReference mirrorAssemblyReference = CurrentAssembly.MainModule.FindReference(Weaver.MirrorAssemblyName);
|
||||
if (mirrorAssemblyReference != null)
|
||||
{
|
||||
// resolve the assembly to load the AssemblyDefinition.
|
||||
// we need to search all types in it.
|
||||
// if we only were to resolve one known type like in WeaverTypes,
|
||||
// then we wouldn't need it.
|
||||
AssemblyDefinition mirrorAssembly = resolver.Resolve(mirrorAssemblyReference);
|
||||
if (mirrorAssembly != null)
|
||||
{
|
||||
ProcessAssemblyClasses(CurrentAssembly, mirrorAssembly, writers, readers, ref WeavingFailed);
|
||||
}
|
||||
else Log.Error($"Failed to resolve {mirrorAssemblyReference}");
|
||||
}
|
||||
else Log.Error("Failed to find Mirror AssemblyNameReference. Can't register Mirror.dll readers/writers.");
|
||||
}
|
||||
|
||||
static bool ProcessAssemblyClasses(AssemblyDefinition CurrentAssembly, AssemblyDefinition assembly, Writers writers, Readers readers, ref bool WeavingFailed)
|
||||
{
|
||||
bool modified = false;
|
||||
foreach (TypeDefinition klass in assembly.MainModule.Types)
|
||||
{
|
||||
// extension methods only live in static classes
|
||||
// static classes are represented as sealed and abstract
|
||||
if (klass.IsAbstract && klass.IsSealed)
|
||||
{
|
||||
// if assembly has any declared writers then it is "modified"
|
||||
modified |= LoadDeclaredWriters(CurrentAssembly, klass, writers);
|
||||
modified |= LoadDeclaredReaders(CurrentAssembly, klass, readers);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (TypeDefinition klass in assembly.MainModule.Types)
|
||||
{
|
||||
// if assembly has any network message then it is modified
|
||||
modified |= LoadMessageReadWriter(CurrentAssembly.MainModule, writers, readers, klass, ref WeavingFailed);
|
||||
}
|
||||
return modified;
|
||||
}
|
||||
|
||||
static bool LoadMessageReadWriter(ModuleDefinition module, Writers writers, Readers readers, TypeDefinition klass, ref bool WeavingFailed)
|
||||
{
|
||||
bool modified = false;
|
||||
if (!klass.IsAbstract && !klass.IsInterface && klass.ImplementsInterface<NetworkMessage>())
|
||||
{
|
||||
readers.GetReadFunc(module.ImportReference(klass), ref WeavingFailed);
|
||||
writers.GetWriteFunc(module.ImportReference(klass), ref WeavingFailed);
|
||||
modified = true;
|
||||
}
|
||||
|
||||
foreach (TypeDefinition td in klass.NestedTypes)
|
||||
{
|
||||
modified |= LoadMessageReadWriter(module, writers, readers, td, ref WeavingFailed);
|
||||
}
|
||||
return modified;
|
||||
}
|
||||
|
||||
static bool LoadDeclaredWriters(AssemblyDefinition currentAssembly, TypeDefinition klass, Writers writers)
|
||||
{
|
||||
// register all the writers in this class. Skip the ones with wrong signature
|
||||
bool modified = false;
|
||||
foreach (MethodDefinition method in klass.Methods)
|
||||
{
|
||||
if (method.Parameters.Count != 2)
|
||||
continue;
|
||||
|
||||
if (!method.Parameters[0].ParameterType.Is<NetworkWriter>())
|
||||
continue;
|
||||
|
||||
if (!method.ReturnType.Is(typeof(void)))
|
||||
continue;
|
||||
|
||||
if (!method.HasCustomAttribute<System.Runtime.CompilerServices.ExtensionAttribute>())
|
||||
continue;
|
||||
|
||||
if (method.HasGenericParameters)
|
||||
continue;
|
||||
|
||||
TypeReference dataType = method.Parameters[1].ParameterType;
|
||||
writers.Register(dataType, currentAssembly.MainModule.ImportReference(method));
|
||||
modified = true;
|
||||
}
|
||||
return modified;
|
||||
}
|
||||
|
||||
static bool LoadDeclaredReaders(AssemblyDefinition currentAssembly, TypeDefinition klass, Readers readers)
|
||||
{
|
||||
// register all the reader in this class. Skip the ones with wrong signature
|
||||
bool modified = false;
|
||||
foreach (MethodDefinition method in klass.Methods)
|
||||
{
|
||||
if (method.Parameters.Count != 1)
|
||||
continue;
|
||||
|
||||
if (!method.Parameters[0].ParameterType.Is<NetworkReader>())
|
||||
continue;
|
||||
|
||||
if (method.ReturnType.Is(typeof(void)))
|
||||
continue;
|
||||
|
||||
if (!method.HasCustomAttribute<System.Runtime.CompilerServices.ExtensionAttribute>())
|
||||
continue;
|
||||
|
||||
if (method.HasGenericParameters)
|
||||
continue;
|
||||
|
||||
readers.Register(method.ReturnType, currentAssembly.MainModule.ImportReference(method));
|
||||
modified = true;
|
||||
}
|
||||
return modified;
|
||||
}
|
||||
|
||||
// helper function to add [RuntimeInitializeOnLoad] attribute to method
|
||||
static void AddRuntimeInitializeOnLoadAttribute(AssemblyDefinition assembly, WeaverTypes weaverTypes, MethodDefinition method)
|
||||
{
|
||||
// NOTE: previously we used reflection because according paul,
|
||||
// 'weaving Mirror.dll caused unity to rebuild all dlls but in wrong
|
||||
// order, which breaks rewired'
|
||||
// it's not obvious why importing an attribute via reflection instead
|
||||
// of cecil would break anything. let's use cecil.
|
||||
|
||||
// to add a CustomAttribute, we need the attribute's constructor.
|
||||
// in this case, there are two: empty, and RuntimeInitializeOnLoadType.
|
||||
// we want the last one, with the type parameter.
|
||||
MethodDefinition ctor = weaverTypes.runtimeInitializeOnLoadMethodAttribute.GetConstructors().Last();
|
||||
//MethodDefinition ctor = weaverTypes.runtimeInitializeOnLoadMethodAttribute.GetConstructors().First();
|
||||
// using ctor directly throws: ArgumentException: Member 'System.Void UnityEditor.InitializeOnLoadMethodAttribute::.ctor()' is declared in another module and needs to be imported
|
||||
// we need to import it first.
|
||||
CustomAttribute attribute = new CustomAttribute(assembly.MainModule.ImportReference(ctor));
|
||||
// add the RuntimeInitializeLoadType.BeforeSceneLoad argument to ctor
|
||||
attribute.ConstructorArguments.Add(new CustomAttributeArgument(weaverTypes.Import<RuntimeInitializeLoadType>(), RuntimeInitializeLoadType.BeforeSceneLoad));
|
||||
method.CustomAttributes.Add(attribute);
|
||||
}
|
||||
|
||||
// helper function to add [InitializeOnLoad] attribute to method
|
||||
// (only works in Editor assemblies. check IsEditorAssembly first.)
|
||||
static void AddInitializeOnLoadAttribute(AssemblyDefinition assembly, WeaverTypes weaverTypes, MethodDefinition method)
|
||||
{
|
||||
// NOTE: previously we used reflection because according paul,
|
||||
// 'weaving Mirror.dll caused unity to rebuild all dlls but in wrong
|
||||
// order, which breaks rewired'
|
||||
// it's not obvious why importing an attribute via reflection instead
|
||||
// of cecil would break anything. let's use cecil.
|
||||
|
||||
// to add a CustomAttribute, we need the attribute's constructor.
|
||||
// in this case, there's only one - and it's an empty constructor.
|
||||
MethodDefinition ctor = weaverTypes.initializeOnLoadMethodAttribute.GetConstructors().First();
|
||||
// using ctor directly throws: ArgumentException: Member 'System.Void UnityEditor.InitializeOnLoadMethodAttribute::.ctor()' is declared in another module and needs to be imported
|
||||
// we need to import it first.
|
||||
CustomAttribute attribute = new CustomAttribute(assembly.MainModule.ImportReference(ctor));
|
||||
method.CustomAttributes.Add(attribute);
|
||||
}
|
||||
|
||||
// adds Mirror.GeneratedNetworkCode.InitReadWriters() method that
|
||||
// registers all generated writers into Mirror.Writer<T> static class.
|
||||
// -> uses [RuntimeInitializeOnLoad] attribute so it's invoke at runtime
|
||||
// -> uses [InitializeOnLoad] if UnityEditor is referenced so it works
|
||||
// in Editor and in tests too
|
||||
//
|
||||
// use ILSpy to see the result (it's in the DLL's 'Mirror' namespace)
|
||||
public static void InitializeReaderAndWriters(AssemblyDefinition currentAssembly, WeaverTypes weaverTypes, Writers writers, Readers readers, TypeDefinition GeneratedCodeClass)
|
||||
{
|
||||
MethodDefinition initReadWriters = new MethodDefinition("InitReadWriters", MethodAttributes.Public |
|
||||
MethodAttributes.Static,
|
||||
weaverTypes.Import(typeof(void)));
|
||||
|
||||
// add [RuntimeInitializeOnLoad] in any case
|
||||
AddRuntimeInitializeOnLoadAttribute(currentAssembly, weaverTypes, initReadWriters);
|
||||
|
||||
// add [InitializeOnLoad] if UnityEditor is referenced
|
||||
if (Helpers.IsEditorAssembly(currentAssembly))
|
||||
{
|
||||
AddInitializeOnLoadAttribute(currentAssembly, weaverTypes, initReadWriters);
|
||||
}
|
||||
|
||||
// fill function body with reader/writer initializers
|
||||
ILProcessor worker = initReadWriters.Body.GetILProcessor();
|
||||
// for debugging: add a log to see if initialized on load
|
||||
//worker.Emit(OpCodes.Ldstr, $"[InitReadWriters] called!");
|
||||
//worker.Emit(OpCodes.Call, Weaver.weaverTypes.logWarningReference);
|
||||
writers.InitializeWriters(worker);
|
||||
readers.InitializeReaders(worker);
|
||||
worker.Emit(OpCodes.Ret);
|
||||
|
||||
GeneratedCodeClass.Methods.Add(initReadWriters);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f3263602f0a374ecd8d08588b1fc2f76
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
102
Assets/Mirror/Editor/Weaver/Processors/RpcProcessor.cs
Normal file
102
Assets/Mirror/Editor/Weaver/Processors/RpcProcessor.cs
Normal file
@@ -0,0 +1,102 @@
|
||||
using Mono.CecilX;
|
||||
using Mono.CecilX.Cil;
|
||||
|
||||
namespace Mirror.Weaver
|
||||
{
|
||||
// Processes [Rpc] methods in NetworkBehaviour
|
||||
public static class RpcProcessor
|
||||
{
|
||||
public static MethodDefinition ProcessRpcInvoke(WeaverTypes weaverTypes, Writers writers, Readers readers, Logger Log, TypeDefinition td, MethodDefinition md, MethodDefinition rpcCallFunc, ref bool WeavingFailed)
|
||||
{
|
||||
MethodDefinition rpc = new MethodDefinition(
|
||||
Weaver.InvokeRpcPrefix + md.Name,
|
||||
MethodAttributes.Family | MethodAttributes.Static | MethodAttributes.HideBySig,
|
||||
weaverTypes.Import(typeof(void)));
|
||||
|
||||
ILProcessor worker = rpc.Body.GetILProcessor();
|
||||
Instruction label = worker.Create(OpCodes.Nop);
|
||||
|
||||
NetworkBehaviourProcessor.WriteClientActiveCheck(worker, weaverTypes, md.Name, label, "RPC");
|
||||
|
||||
// setup for reader
|
||||
worker.Emit(OpCodes.Ldarg_0);
|
||||
worker.Emit(OpCodes.Castclass, td);
|
||||
|
||||
if (!NetworkBehaviourProcessor.ReadArguments(md, readers, Log, worker, RemoteCallType.ClientRpc, ref WeavingFailed))
|
||||
return null;
|
||||
|
||||
// invoke actual command function
|
||||
worker.Emit(OpCodes.Callvirt, rpcCallFunc);
|
||||
worker.Emit(OpCodes.Ret);
|
||||
|
||||
NetworkBehaviourProcessor.AddInvokeParameters(weaverTypes, rpc.Parameters);
|
||||
td.Methods.Add(rpc);
|
||||
return rpc;
|
||||
}
|
||||
|
||||
/*
|
||||
* generates code like:
|
||||
|
||||
public void RpcTest (int param)
|
||||
{
|
||||
NetworkWriter writer = new NetworkWriter ();
|
||||
writer.WritePackedUInt32((uint)param);
|
||||
base.SendRPCInternal(typeof(class),"RpcTest", writer, 0);
|
||||
}
|
||||
public void CallRpcTest (int param)
|
||||
{
|
||||
// whatever the user did before
|
||||
}
|
||||
|
||||
Originally HLAPI put the send message code inside the Call function
|
||||
and then proceeded to replace every call to RpcTest with CallRpcTest
|
||||
|
||||
This method moves all the user's code into the "CallRpc" method
|
||||
and replaces the body of the original method with the send message code.
|
||||
This way we do not need to modify the code anywhere else, and this works
|
||||
correctly in dependent assemblies
|
||||
*/
|
||||
public static MethodDefinition ProcessRpcCall(WeaverTypes weaverTypes, Writers writers, Logger Log, TypeDefinition td, MethodDefinition md, CustomAttribute clientRpcAttr, ref bool WeavingFailed)
|
||||
{
|
||||
MethodDefinition rpc = MethodProcessor.SubstituteMethod(Log, td, md, ref WeavingFailed);
|
||||
|
||||
ILProcessor worker = md.Body.GetILProcessor();
|
||||
|
||||
NetworkBehaviourProcessor.WriteSetupLocals(worker, weaverTypes);
|
||||
|
||||
// add a log message if needed for debugging
|
||||
//worker.Emit(OpCodes.Ldstr, $"Call ClientRpc function {md.Name}");
|
||||
//worker.Emit(OpCodes.Call, WeaverTypes.logErrorReference);
|
||||
|
||||
NetworkBehaviourProcessor.WriteCreateWriter(worker, weaverTypes);
|
||||
|
||||
// write all the arguments that the user passed to the Rpc call
|
||||
if (!NetworkBehaviourProcessor.WriteArguments(worker, writers, Log, md, RemoteCallType.ClientRpc, ref WeavingFailed))
|
||||
return null;
|
||||
|
||||
string rpcName = md.Name;
|
||||
int channel = clientRpcAttr.GetField("channel", 0);
|
||||
bool includeOwner = clientRpcAttr.GetField("includeOwner", true);
|
||||
|
||||
// invoke SendInternal and return
|
||||
// this
|
||||
worker.Emit(OpCodes.Ldarg_0);
|
||||
worker.Emit(OpCodes.Ldtoken, td);
|
||||
// invokerClass
|
||||
worker.Emit(OpCodes.Call, weaverTypes.getTypeFromHandleReference);
|
||||
worker.Emit(OpCodes.Ldstr, rpcName);
|
||||
// writer
|
||||
worker.Emit(OpCodes.Ldloc_0);
|
||||
worker.Emit(OpCodes.Ldc_I4, channel);
|
||||
// includeOwner ? 1 : 0
|
||||
worker.Emit(includeOwner ? OpCodes.Ldc_I4_1 : OpCodes.Ldc_I4_0);
|
||||
worker.Emit(OpCodes.Callvirt, weaverTypes.sendRpcInternal);
|
||||
|
||||
NetworkBehaviourProcessor.WriteRecycleWriter(worker, weaverTypes);
|
||||
|
||||
worker.Emit(OpCodes.Ret);
|
||||
|
||||
return rpc;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Mirror/Editor/Weaver/Processors/RpcProcessor.cs.meta
Normal file
11
Assets/Mirror/Editor/Weaver/Processors/RpcProcessor.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a3cb7051ff41947e59bba58bdd2b73fc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,154 @@
|
||||
// Injects server/client active checks for [Server/Client] attributes
|
||||
using Mono.CecilX;
|
||||
using Mono.CecilX.Cil;
|
||||
|
||||
namespace Mirror.Weaver
|
||||
{
|
||||
static class ServerClientAttributeProcessor
|
||||
{
|
||||
public static bool Process(WeaverTypes weaverTypes, Logger Log, TypeDefinition td, ref bool WeavingFailed)
|
||||
{
|
||||
bool modified = false;
|
||||
foreach (MethodDefinition md in td.Methods)
|
||||
{
|
||||
modified |= ProcessSiteMethod(weaverTypes, Log, md, ref WeavingFailed);
|
||||
}
|
||||
|
||||
foreach (TypeDefinition nested in td.NestedTypes)
|
||||
{
|
||||
modified |= Process(weaverTypes, Log, nested, ref WeavingFailed);
|
||||
}
|
||||
return modified;
|
||||
}
|
||||
|
||||
static bool ProcessSiteMethod(WeaverTypes weaverTypes, Logger Log, MethodDefinition md, ref bool WeavingFailed)
|
||||
{
|
||||
if (md.Name == ".cctor" ||
|
||||
md.Name == NetworkBehaviourProcessor.ProcessedFunctionName ||
|
||||
md.Name.StartsWith(Weaver.InvokeRpcPrefix))
|
||||
return false;
|
||||
|
||||
if (md.IsAbstract)
|
||||
{
|
||||
if (HasServerClientAttribute(md))
|
||||
{
|
||||
Log.Error("Server or Client Attributes can't be added to abstract method. Server and Client Attributes are not inherited so they need to be applied to the override methods instead.", md);
|
||||
WeavingFailed = true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (md.Body != null && md.Body.Instructions != null)
|
||||
{
|
||||
return ProcessMethodAttributes(weaverTypes, md);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool HasServerClientAttribute(MethodDefinition md)
|
||||
{
|
||||
foreach (CustomAttribute attr in md.CustomAttributes)
|
||||
{
|
||||
switch (attr.Constructor.DeclaringType.ToString())
|
||||
{
|
||||
case "Mirror.ServerAttribute":
|
||||
case "Mirror.ServerCallbackAttribute":
|
||||
case "Mirror.ClientAttribute":
|
||||
case "Mirror.ClientCallbackAttribute":
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ProcessMethodAttributes(WeaverTypes weaverTypes, MethodDefinition md)
|
||||
{
|
||||
if (md.HasCustomAttribute<ServerAttribute>())
|
||||
InjectServerGuard(weaverTypes, md, true);
|
||||
else if (md.HasCustomAttribute<ServerCallbackAttribute>())
|
||||
InjectServerGuard(weaverTypes, md, false);
|
||||
else if (md.HasCustomAttribute<ClientAttribute>())
|
||||
InjectClientGuard(weaverTypes, md, true);
|
||||
else if (md.HasCustomAttribute<ClientCallbackAttribute>())
|
||||
InjectClientGuard(weaverTypes, md, false);
|
||||
else
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void InjectServerGuard(WeaverTypes weaverTypes, MethodDefinition md, bool logWarning)
|
||||
{
|
||||
ILProcessor worker = md.Body.GetILProcessor();
|
||||
Instruction top = md.Body.Instructions[0];
|
||||
|
||||
worker.InsertBefore(top, worker.Create(OpCodes.Call, weaverTypes.NetworkServerGetActive));
|
||||
worker.InsertBefore(top, worker.Create(OpCodes.Brtrue, top));
|
||||
if (logWarning)
|
||||
{
|
||||
worker.InsertBefore(top, worker.Create(OpCodes.Ldstr, $"[Server] function '{md.FullName}' called when server was not active"));
|
||||
worker.InsertBefore(top, worker.Create(OpCodes.Call, weaverTypes.logWarningReference));
|
||||
}
|
||||
InjectGuardParameters(md, worker, top);
|
||||
InjectGuardReturnValue(md, worker, top);
|
||||
worker.InsertBefore(top, worker.Create(OpCodes.Ret));
|
||||
}
|
||||
|
||||
static void InjectClientGuard(WeaverTypes weaverTypes, MethodDefinition md, bool logWarning)
|
||||
{
|
||||
ILProcessor worker = md.Body.GetILProcessor();
|
||||
Instruction top = md.Body.Instructions[0];
|
||||
|
||||
worker.InsertBefore(top, worker.Create(OpCodes.Call, weaverTypes.NetworkClientGetActive));
|
||||
worker.InsertBefore(top, worker.Create(OpCodes.Brtrue, top));
|
||||
if (logWarning)
|
||||
{
|
||||
worker.InsertBefore(top, worker.Create(OpCodes.Ldstr, $"[Client] function '{md.FullName}' called when client was not active"));
|
||||
worker.InsertBefore(top, worker.Create(OpCodes.Call, weaverTypes.logWarningReference));
|
||||
}
|
||||
|
||||
InjectGuardParameters(md, worker, top);
|
||||
InjectGuardReturnValue(md, worker, top);
|
||||
worker.InsertBefore(top, worker.Create(OpCodes.Ret));
|
||||
}
|
||||
|
||||
// this is required to early-out from a function with "ref" or "out" parameters
|
||||
static void InjectGuardParameters(MethodDefinition md, ILProcessor worker, Instruction top)
|
||||
{
|
||||
int offset = md.Resolve().IsStatic ? 0 : 1;
|
||||
for (int index = 0; index < md.Parameters.Count; index++)
|
||||
{
|
||||
ParameterDefinition param = md.Parameters[index];
|
||||
if (param.IsOut)
|
||||
{
|
||||
TypeReference elementType = param.ParameterType.GetElementType();
|
||||
|
||||
md.Body.Variables.Add(new VariableDefinition(elementType));
|
||||
md.Body.InitLocals = true;
|
||||
|
||||
worker.InsertBefore(top, worker.Create(OpCodes.Ldarg, index + offset));
|
||||
worker.InsertBefore(top, worker.Create(OpCodes.Ldloca_S, (byte)(md.Body.Variables.Count - 1)));
|
||||
worker.InsertBefore(top, worker.Create(OpCodes.Initobj, elementType));
|
||||
worker.InsertBefore(top, worker.Create(OpCodes.Ldloc, md.Body.Variables.Count - 1));
|
||||
worker.InsertBefore(top, worker.Create(OpCodes.Stobj, elementType));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// this is required to early-out from a function with a return value.
|
||||
static void InjectGuardReturnValue(MethodDefinition md, ILProcessor worker, Instruction top)
|
||||
{
|
||||
if (!md.ReturnType.Is(typeof(void)))
|
||||
{
|
||||
md.Body.Variables.Add(new VariableDefinition(md.ReturnType));
|
||||
md.Body.InitLocals = true;
|
||||
|
||||
worker.InsertBefore(top, worker.Create(OpCodes.Ldloca_S, (byte)(md.Body.Variables.Count - 1)));
|
||||
worker.InsertBefore(top, worker.Create(OpCodes.Initobj, md.ReturnType));
|
||||
worker.InsertBefore(top, worker.Create(OpCodes.Ldloc, md.Body.Variables.Count - 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 024f251bf693bb345b90b9177892d534
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,39 @@
|
||||
using Mono.CecilX;
|
||||
using Mono.CecilX.Cil;
|
||||
|
||||
namespace Mirror.Weaver
|
||||
{
|
||||
public static class SyncObjectInitializer
|
||||
{
|
||||
// generates code like:
|
||||
// this.InitSyncObject(m_sizes);
|
||||
public static void GenerateSyncObjectInitializer(ILProcessor worker, WeaverTypes weaverTypes, FieldDefinition fd)
|
||||
{
|
||||
// register syncobject in network behaviour
|
||||
worker.Emit(OpCodes.Ldarg_0);
|
||||
worker.Emit(OpCodes.Ldarg_0);
|
||||
worker.Emit(OpCodes.Ldfld, fd);
|
||||
worker.Emit(OpCodes.Call, weaverTypes.InitSyncObjectReference);
|
||||
}
|
||||
|
||||
public static bool ImplementsSyncObject(TypeReference typeRef)
|
||||
{
|
||||
try
|
||||
{
|
||||
// value types cant inherit from SyncObject
|
||||
if (typeRef.IsValueType)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return typeRef.Resolve().IsDerivedFrom<SyncObject>();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// sometimes this will fail if we reference a weird library that can't be resolved, so we just swallow that exception and return false
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d02219b00b3674e59a2151f41e791688
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,84 @@
|
||||
using System.Collections.Generic;
|
||||
using Mono.CecilX;
|
||||
|
||||
namespace Mirror.Weaver
|
||||
{
|
||||
public static class SyncObjectProcessor
|
||||
{
|
||||
// ulong = 64 bytes
|
||||
const int SyncObjectsLimit = 64;
|
||||
|
||||
// Finds SyncObjects fields in a type
|
||||
// Type should be a NetworkBehaviour
|
||||
public static List<FieldDefinition> FindSyncObjectsFields(Writers writers, Readers readers, Logger Log, TypeDefinition td, ref bool WeavingFailed)
|
||||
{
|
||||
List<FieldDefinition> syncObjects = new List<FieldDefinition>();
|
||||
|
||||
foreach (FieldDefinition fd in td.Fields)
|
||||
{
|
||||
if (fd.FieldType.Resolve().IsDerivedFrom<SyncObject>())
|
||||
{
|
||||
if (fd.IsStatic)
|
||||
{
|
||||
Log.Error($"{fd.Name} cannot be static", fd);
|
||||
WeavingFailed = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
// SyncObjects always needs to be readonly to guarantee.
|
||||
// Weaver calls InitSyncObject on them for dirty bits etc.
|
||||
// Reassigning at runtime would cause undefined behaviour.
|
||||
// (C# 'readonly' is called 'initonly' in IL code.)
|
||||
//
|
||||
// NOTE: instead of forcing readonly, we could also scan all
|
||||
// instructions for SyncObject assignments. this would
|
||||
// make unit tests very difficult though.
|
||||
if (!fd.IsInitOnly)
|
||||
{
|
||||
// just a warning for now.
|
||||
// many people might still use non-readonly SyncObjects.
|
||||
Log.Warning($"{fd.Name} should have a 'readonly' keyword in front of the variable because {typeof(SyncObject)}s always need to be initialized by the Weaver.", fd);
|
||||
|
||||
// only log, but keep weaving. no need to break projects.
|
||||
//WeavingFailed = true;
|
||||
}
|
||||
|
||||
GenerateReadersAndWriters(writers, readers, fd.FieldType, ref WeavingFailed);
|
||||
|
||||
syncObjects.Add(fd);
|
||||
}
|
||||
}
|
||||
|
||||
// SyncObjects dirty mask is 64 bit. can't sync more than 64.
|
||||
if (syncObjects.Count > 64)
|
||||
{
|
||||
Log.Error($"{td.Name} has > {SyncObjectsLimit} SyncObjects (SyncLists etc). Consider refactoring your class into multiple components", td);
|
||||
WeavingFailed = true;
|
||||
}
|
||||
|
||||
|
||||
return syncObjects;
|
||||
}
|
||||
|
||||
// Generates serialization methods for synclists
|
||||
static void GenerateReadersAndWriters(Writers writers, Readers readers, TypeReference tr, ref bool WeavingFailed)
|
||||
{
|
||||
if (tr is GenericInstanceType genericInstance)
|
||||
{
|
||||
foreach (TypeReference argument in genericInstance.GenericArguments)
|
||||
{
|
||||
if (!argument.IsGenericParameter)
|
||||
{
|
||||
readers.GetReadFunc(argument, ref WeavingFailed);
|
||||
writers.GetWriteFunc(argument, ref WeavingFailed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (tr != null)
|
||||
{
|
||||
GenerateReadersAndWriters(writers, readers, tr.Resolve().BaseType, ref WeavingFailed);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 78f71efc83cde4917b7d21efa90bcc9a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,174 @@
|
||||
// [SyncVar] int health;
|
||||
// is replaced with:
|
||||
// public int Networkhealth { get; set; } properties.
|
||||
// this class processes all access to 'health' and replaces it with 'Networkhealth'
|
||||
using System;
|
||||
using Mono.CecilX;
|
||||
using Mono.CecilX.Cil;
|
||||
|
||||
namespace Mirror.Weaver
|
||||
{
|
||||
public static class SyncVarAttributeAccessReplacer
|
||||
{
|
||||
// process the module
|
||||
public static void Process(ModuleDefinition moduleDef, SyncVarAccessLists syncVarAccessLists)
|
||||
{
|
||||
DateTime startTime = DateTime.Now;
|
||||
|
||||
// process all classes in this module
|
||||
foreach (TypeDefinition td in moduleDef.Types)
|
||||
{
|
||||
if (td.IsClass)
|
||||
{
|
||||
ProcessClass(syncVarAccessLists, td);
|
||||
}
|
||||
}
|
||||
|
||||
Console.WriteLine($" ProcessSitesModule {moduleDef.Name} elapsed time:{(DateTime.Now - startTime)}");
|
||||
}
|
||||
|
||||
static void ProcessClass(SyncVarAccessLists syncVarAccessLists, TypeDefinition td)
|
||||
{
|
||||
//Console.WriteLine($" ProcessClass {td}");
|
||||
|
||||
// process all methods in this class
|
||||
foreach (MethodDefinition md in td.Methods)
|
||||
{
|
||||
ProcessMethod(syncVarAccessLists, md);
|
||||
}
|
||||
|
||||
// processes all nested classes in this class recursively
|
||||
foreach (TypeDefinition nested in td.NestedTypes)
|
||||
{
|
||||
ProcessClass(syncVarAccessLists, nested);
|
||||
}
|
||||
}
|
||||
|
||||
static void ProcessMethod(SyncVarAccessLists syncVarAccessLists, MethodDefinition md)
|
||||
{
|
||||
// process all references to replaced members with properties
|
||||
//Log.Warning($" ProcessSiteMethod {md}");
|
||||
|
||||
// skip static constructor, "MirrorProcessed", "InvokeUserCode_"
|
||||
if (md.Name == ".cctor" ||
|
||||
md.Name == NetworkBehaviourProcessor.ProcessedFunctionName ||
|
||||
md.Name.StartsWith(Weaver.InvokeRpcPrefix))
|
||||
return;
|
||||
|
||||
// skip abstract
|
||||
if (md.IsAbstract)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// go through all instructions of this method
|
||||
if (md.Body != null && md.Body.Instructions != null)
|
||||
{
|
||||
for (int i = 0; i < md.Body.Instructions.Count;)
|
||||
{
|
||||
Instruction instr = md.Body.Instructions[i];
|
||||
i += ProcessInstruction(syncVarAccessLists, md, instr, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static int ProcessInstruction(SyncVarAccessLists syncVarAccessLists, MethodDefinition md, Instruction instr, int iCount)
|
||||
{
|
||||
// stfld (sets value of a field)?
|
||||
if (instr.OpCode == OpCodes.Stfld && instr.Operand is FieldDefinition opFieldst)
|
||||
{
|
||||
ProcessSetInstruction(syncVarAccessLists, md, instr, opFieldst);
|
||||
}
|
||||
|
||||
// ldfld (load value of a field)?
|
||||
if (instr.OpCode == OpCodes.Ldfld && instr.Operand is FieldDefinition opFieldld)
|
||||
{
|
||||
// this instruction gets the value of a field. cache the field reference.
|
||||
ProcessGetInstruction(syncVarAccessLists, md, instr, opFieldld);
|
||||
}
|
||||
|
||||
// ldflda (load field address aka reference)
|
||||
if (instr.OpCode == OpCodes.Ldflda && instr.Operand is FieldDefinition opFieldlda)
|
||||
{
|
||||
// watch out for initobj instruction
|
||||
// see https://github.com/vis2k/Mirror/issues/696
|
||||
return ProcessLoadAddressInstruction(syncVarAccessLists, md, instr, opFieldlda, iCount);
|
||||
}
|
||||
|
||||
// we processed one instruction (instr)
|
||||
return 1;
|
||||
}
|
||||
|
||||
// replaces syncvar write access with the NetworkXYZ.set property calls
|
||||
static void ProcessSetInstruction(SyncVarAccessLists syncVarAccessLists, MethodDefinition md, Instruction i, FieldDefinition opField)
|
||||
{
|
||||
// don't replace property call sites in constructors
|
||||
if (md.Name == ".ctor")
|
||||
return;
|
||||
|
||||
// does it set a field that we replaced?
|
||||
if (syncVarAccessLists.replacementSetterProperties.TryGetValue(opField, out MethodDefinition replacement))
|
||||
{
|
||||
//replace with property
|
||||
//Log.Warning($" replacing {md.Name}:{i}", opField);
|
||||
i.OpCode = OpCodes.Call;
|
||||
i.Operand = replacement;
|
||||
//Log.Warning($" replaced {md.Name}:{i}", opField);
|
||||
}
|
||||
}
|
||||
|
||||
// replaces syncvar read access with the NetworkXYZ.get property calls
|
||||
static void ProcessGetInstruction(SyncVarAccessLists syncVarAccessLists, MethodDefinition md, Instruction i, FieldDefinition opField)
|
||||
{
|
||||
// don't replace property call sites in constructors
|
||||
if (md.Name == ".ctor")
|
||||
return;
|
||||
|
||||
// does it set a field that we replaced?
|
||||
if (syncVarAccessLists.replacementGetterProperties.TryGetValue(opField, out MethodDefinition replacement))
|
||||
{
|
||||
//replace with property
|
||||
//Log.Warning($" replacing {md.Name}:{i}");
|
||||
i.OpCode = OpCodes.Call;
|
||||
i.Operand = replacement;
|
||||
//Log.Warning($" replaced {md.Name}:{i}");
|
||||
}
|
||||
}
|
||||
|
||||
static int ProcessLoadAddressInstruction(SyncVarAccessLists syncVarAccessLists, MethodDefinition md, Instruction instr, FieldDefinition opField, int iCount)
|
||||
{
|
||||
// don't replace property call sites in constructors
|
||||
if (md.Name == ".ctor")
|
||||
return 1;
|
||||
|
||||
// does it set a field that we replaced?
|
||||
if (syncVarAccessLists.replacementSetterProperties.TryGetValue(opField, out MethodDefinition replacement))
|
||||
{
|
||||
// we have a replacement for this property
|
||||
// is the next instruction a initobj?
|
||||
Instruction nextInstr = md.Body.Instructions[iCount + 1];
|
||||
|
||||
if (nextInstr.OpCode == OpCodes.Initobj)
|
||||
{
|
||||
// we need to replace this code with:
|
||||
// var tmp = new MyStruct();
|
||||
// this.set_Networkxxxx(tmp);
|
||||
ILProcessor worker = md.Body.GetILProcessor();
|
||||
VariableDefinition tmpVariable = new VariableDefinition(opField.FieldType);
|
||||
md.Body.Variables.Add(tmpVariable);
|
||||
|
||||
worker.InsertBefore(instr, worker.Create(OpCodes.Ldloca, tmpVariable));
|
||||
worker.InsertBefore(instr, worker.Create(OpCodes.Initobj, opField.FieldType));
|
||||
worker.InsertBefore(instr, worker.Create(OpCodes.Ldloc, tmpVariable));
|
||||
worker.InsertBefore(instr, worker.Create(OpCodes.Call, replacement));
|
||||
|
||||
worker.Remove(instr);
|
||||
worker.Remove(nextInstr);
|
||||
return 4;
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user