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| // logger for compilation finished hook. | ||||
| // where we need a callback and Debug.Log. | ||||
| // for Unity 2020+ we use ILPostProcessor. | ||||
| #if !UNITY_2020_3_OR_NEWER | ||||
| using Mono.CecilX; | ||||
| using UnityEngine; | ||||
|  | ||||
| namespace Mirror.Weaver | ||||
| { | ||||
|     public class CompilationFinishedLogger : Logger | ||||
|     { | ||||
|         public void Warning(string message) => Warning(message, null); | ||||
|         public void Warning(string message, MemberReference mr) | ||||
|         { | ||||
|             if (mr != null) message = $"{message} (at {mr})"; | ||||
|  | ||||
|             if (CompilationFinishedHook.UnityLogEnabled) Debug.LogWarning(message); | ||||
|             CompilationFinishedHook.OnWeaverWarning?.Invoke(message); | ||||
|         } | ||||
|  | ||||
|         public void Error(string message) => Error(message, null); | ||||
|         public void Error(string message, MemberReference mr) | ||||
|         { | ||||
|             if (mr != null) message = $"{message} (at {mr})"; | ||||
|  | ||||
|             if (CompilationFinishedHook.UnityLogEnabled) Debug.LogError(message); | ||||
|             CompilationFinishedHook.OnWeaverError?.Invoke(message); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| #endif | ||||
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