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							| @@ -0,0 +1,94 @@ | ||||
| V1.12 [2021-07-16] | ||||
| - where-allocation removed. will be optional in the future. | ||||
| - Tests: don't depend on Unity anymore | ||||
| - fix: #26 - Kcp now catches exception if host couldn't be resolved, and calls | ||||
|   OnDisconnected to let the user now. | ||||
| - fix: KcpServer.DualMode is now configurable in the constructor instead of | ||||
|   using #if UNITY_SWITCH. makes it run on all other non dual mode platforms too. | ||||
|  | ||||
| V1.11 rollback [2021-06-01] | ||||
| - perf: Segment MemoryStream initial capacity set to MTU to avoid early runtime | ||||
|   resizing/allocations | ||||
|  | ||||
| V1.10 [2021-05-28] | ||||
| - feature: configurable Timeout | ||||
| - allocations explained with comments (C# ReceiveFrom / IPEndPoint.GetHashCode) | ||||
| - fix: #17 KcpConnection.ReceiveNextReliable now assigns message default so it | ||||
|   works in .net too | ||||
| - fix: Segment pool is not static anymore. Each kcp instance now has it's own | ||||
|   Pool<Segment>. fixes #18 concurrency issues | ||||
|  | ||||
| V1.9 [2021-03-02] | ||||
| - Tick() split into TickIncoming()/TickOutgoing() to use in Mirror's new update | ||||
|   functions. allows to minimize latency. | ||||
|   => original Tick() is still supported for convenience. simply processes both! | ||||
|  | ||||
| V1.8 [2021-02-14] | ||||
| - fix: Unity IPv6 errors on Nintendo Switch | ||||
| - fix: KcpConnection now disconnects if data message was received without content. | ||||
|   previously it would call OnData with an empty ArraySegment, causing all kinds of | ||||
|   weird behaviour in Mirror/DOTSNET. Added tests too. | ||||
| - fix: KcpConnection.SendData: don't allow sending empty messages anymore. disconnect | ||||
|   and log a warning to make it completely obvious. | ||||
|  | ||||
| V1.7 [2021-01-13] | ||||
| - fix: unreliable messages reset timeout now too | ||||
| - perf: KcpConnection OnCheckEnabled callback changed to a simple 'paused' boolean. | ||||
|   This is faster than invoking a Func<bool> every time and allows us to fix #8 more | ||||
|   easily later by calling .Pause/.Unpause from OnEnable/OnDisable in MirrorTransport. | ||||
| - fix #8: Unpause now resets timeout to fix a bug where Mirror would pause kcp, | ||||
|   change the scene which took >10s, then unpause and kcp would detect the lack of | ||||
|   any messages for >10s as timeout. Added test to make sure it never happens again. | ||||
| - MirrorTransport: statistics logging for headless servers | ||||
| - Mirror Transport: Send/Receive window size increased once more from 2048 to 4096. | ||||
|  | ||||
| V1.6 [2021-01-10] | ||||
| - Unreliable channel added! | ||||
| - perf: KcpHeader byte added to every kcp message to indicate | ||||
|   Handshake/Data/Ping/Disconnect instead of scanning each message for Hello/Byte/Ping | ||||
|   content via SegmentEquals. It's a lot cleaner, should be faster and should avoid | ||||
|   edge cases where a message content would equal Hello/Ping/Bye sequence accidentally. | ||||
| - Kcp.Input: offset moved to parameters for cases where it's needed | ||||
| - Kcp.SetMtu from original Kcp.c | ||||
|  | ||||
| V1.5 [2021-01-07] | ||||
| - KcpConnection.MaxSend/ReceiveRate calculation based on the article | ||||
| - MirrorTransport: large send/recv window size defaults to avoid high latencies caused | ||||
|   by packets not being processed fast enough | ||||
| - MirrorTransport: show MaxSend/ReceiveRate in debug gui | ||||
| - MirrorTransport: don't Log.Info to console in headless mode if debug log is disabled | ||||
|  | ||||
| V1.4 [2020-11-27] | ||||
| - fix: OnCheckEnabled added. KcpConnection message processing while loop can now | ||||
|   be interrupted immediately. fixes Mirror Transport scene changes which need to stop | ||||
|   processing any messages immediately after a scene message) | ||||
| - perf: Mirror KcpTransport: FastResend enabled by default. turbo mode according to: | ||||
|   https://github.com/skywind3000/kcp/blob/master/README.en.md#protocol-configuration | ||||
| - perf: Mirror KcpTransport: CongestionControl disabled by default (turbo mode) | ||||
|  | ||||
| V1.3 [2020-11-17] | ||||
| - Log.Info/Warning/Error so logging doesn't depend on UnityEngine anymore | ||||
| - fix: Server.Tick catches SocketException which happens if Android client is killed | ||||
| - MirrorTransport: debugLog option added that can be checked in Unity Inspector | ||||
| - Utils.Clamp so Kcp.cs doesn't depend on UnityEngine | ||||
| - Utils.SegmentsEqual: use Linq SequenceEqual so it doesn't depend on UnityEngine | ||||
| => kcp2k can now be used in any C# project even without Unity | ||||
|  | ||||
| V1.2 [2020-11-10] | ||||
| - more tests added | ||||
| - fix: raw receive buffers are now all of MTU size | ||||
| - fix: raw receive detects error where buffer was too small for msgLength and | ||||
|   result in excess data being dropped silently | ||||
| - KcpConnection.MaxMessageSize added for use in high level | ||||
| - KcpConnection.MaxMessageSize increased from 1200 bytes to to maximum allowed | ||||
|   message size of 145KB for kcp (based on mtu, overhead, wnd_rcv) | ||||
|  | ||||
| V1.1 [2020-10-30] | ||||
| - high level cleanup, fixes, improvements | ||||
|  | ||||
| V1.0 [2020-10-22] | ||||
| - Kcp.cs now mirrors original Kcp.c behaviour | ||||
|   (this fixes dozens of bugs) | ||||
|  | ||||
| V0.1 | ||||
| - initial kcp-csharp based version | ||||
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