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	CHANGED TO MIRROR
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								Assets/Mirror/Runtime/Transport/MiddlewareTransport.cs
									
									
									
									
									
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								Assets/Mirror/Runtime/Transport/MiddlewareTransport.cs
									
									
									
									
									
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							| @@ -0,0 +1,54 @@ | ||||
| using System; | ||||
| using UnityEngine; | ||||
|  | ||||
| namespace Mirror | ||||
| { | ||||
|     /// <summary> | ||||
|     /// Allows Middleware to override some of the transport methods or let the inner transport handle them. | ||||
|     /// </summary> | ||||
|     [DisallowMultipleComponent] | ||||
|     public abstract class MiddlewareTransport : Transport | ||||
|     { | ||||
|         /// <summary> | ||||
|         /// Transport to call to after middleware | ||||
|         /// </summary> | ||||
|         public Transport inner; | ||||
|  | ||||
|         public override bool Available() => inner.Available(); | ||||
|         public override int GetMaxPacketSize(int channelId = 0) => inner.GetMaxPacketSize(channelId); | ||||
|         public override void Shutdown() => inner.Shutdown(); | ||||
|  | ||||
|         #region Client | ||||
|         public override void ClientConnect(string address) | ||||
|         { | ||||
|             inner.OnClientConnected = OnClientConnected; | ||||
|             inner.OnClientDataReceived = OnClientDataReceived; | ||||
|             inner.OnClientDisconnected = OnClientDisconnected; | ||||
|             inner.OnClientError = OnClientError; | ||||
|             inner.ClientConnect(address); | ||||
|         } | ||||
|  | ||||
|         public override bool ClientConnected() => inner.ClientConnected(); | ||||
|         public override void ClientDisconnect() => inner.ClientDisconnect(); | ||||
|         public override void ClientSend(ArraySegment<byte> segment, int channelId) => inner.ClientSend(segment, channelId); | ||||
|         #endregion | ||||
|  | ||||
|         #region Server | ||||
|         public override bool ServerActive() => inner.ServerActive(); | ||||
|         public override void ServerStart() | ||||
|         { | ||||
|             inner.OnServerConnected = OnServerConnected; | ||||
|             inner.OnServerDataReceived = OnServerDataReceived; | ||||
|             inner.OnServerDisconnected = OnServerDisconnected; | ||||
|             inner.OnServerError = OnServerError; | ||||
|             inner.ServerStart(); | ||||
|         } | ||||
|  | ||||
|         public override void ServerStop() => inner.ServerStop(); | ||||
|         public override void ServerSend(int connectionId, ArraySegment<byte> segment, int channelId) => inner.ServerSend(connectionId, segment, channelId); | ||||
|         public override void ServerDisconnect(int connectionId) => inner.ServerDisconnect(connectionId); | ||||
|         public override string ServerGetClientAddress(int connectionId) => inner.ServerGetClientAddress(connectionId); | ||||
|         public override Uri ServerUri() => inner.ServerUri(); | ||||
|         #endregion | ||||
|     } | ||||
| } | ||||
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