CHANGED TO MIRROR

This commit is contained in:
DerTyp187
2021-10-25 09:20:01 +02:00
parent bd712107b7
commit e509a919b6
611 changed files with 38291 additions and 1216 deletions

View File

@@ -3,8 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using MLAPI;
using MLAPI.Transports.UNET;
using Mirror;
public class DebugCanvas : MonoBehaviour
{
@@ -37,22 +36,6 @@ public class DebugCanvas : MonoBehaviour
{
DebugTextGrounded.text = "isGrounded: " + Player.GetComponent<PlayerController>().isGrounded.ToString();
if (GameManager.GetComponent<NetworkManager>().IsHost)
{
DebugTextClientServer.text = "Host";
DebugTextClientServer.text += "\n127.0.0.1";
}
else if(GameManager.GetComponent<NetworkManager>().IsClient)
{
DebugTextClientServer.text = "Client";
DebugTextClientServer.text += "\n" + GameManager.GetComponent<UNetTransport>().ConnectAddress;
}
else
{
DebugTextClientServer.text = "Server";
}
deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
float fps = 1.0f / deltaTime;
fpsText.text = Mathf.Ceil(fps).ToString() + "FPS";

View File

@@ -3,27 +3,33 @@ using System.Collections.Generic;
using UnityEngine;
// Erstellung von Teams
// Auflistung von den Spielern
// Verwaltung der Spieler und Teams
//
public class GameMaster : MonoBehaviour
{
[Header("GameMaster")]
[SerializeField] private List<Team> teams = new List<Team>();
[SerializeField] private List<Player> Players = new List<Player>();
private void Start()
{
CreateTeam("Orange");
CreateTeam("Blue");
MLAPI.NetworkManager.Singleton.StartHost();
}
private void CreateTeam(string name, int score = 0)
private void Update()
{
Team team = new Team(name, score);
teams.Add(team);
if (Input.GetKeyDown(KeyCode.H))
{
Cursor.lockState = CursorLockMode.Confined;
Cursor.visible = true;
}
if (Input.GetKeyDown(KeyCode.J))
{
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
}
public List<Team> GetTeams()
{
return teams;
}
}

View File

@@ -1,8 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MLAPI;
public class Networking : NetworkManager
{
}

View File

@@ -1,11 +0,0 @@
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@@ -5,7 +5,7 @@ using UnityEngine;
public class PlayerMaster : MonoBehaviour
{
[Header("PlayerMaster")]
[SerializeField] private List<ServerPlayer> Players = new List<ServerPlayer>(); //Contains All Players which are currently connected/in-game
//[SerializeField] private List<ServerPlayer> Players = new List<ServerPlayer>(); //Contains All Players which are currently connected/in-game
//JUST FOR DEBUG
[SerializeField] private GameObject TestPlayer;
@@ -21,7 +21,7 @@ public class PlayerMaster : MonoBehaviour
{
foreach(GameObject p in GameObject.FindGameObjectsWithTag("Player"))
{
Players.Add(new ServerPlayer(p));
//Players.Add(new ServerPlayer(p));
}
@@ -35,7 +35,7 @@ public class PlayerMaster : MonoBehaviour
//Join
public void OnPlayerJoin(GameObject player) //When a Player joins
{
foreach (ServerPlayer p in Players)
/*foreach (ServerPlayer p in Players)
{
if (p.Player == player)
{
@@ -43,30 +43,30 @@ public class PlayerMaster : MonoBehaviour
return;
}
}
Players.Add(new ServerPlayer(player));
Players.Add(new ServerPlayer(player));*/
}
//Leave
public void OnPlayerLeave(GameObject player) //When a Player leaves
{
foreach (ServerPlayer p in Players)
/*foreach (ServerPlayer p in Players)
{
if (p.Player == player)
{
Players.Remove(p);
}
}
}*/
}
public int SyncHealth(GameObject player)
{
foreach (ServerPlayer p in Players)
/*foreach (ServerPlayer p in Players)
{
if (p.Player == player)
{
return p.GetHealth();
}
}
}*/
return -1;
}
}

View File

@@ -1,116 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ServerPlayer
{
public GameObject Player;
public bool isAlive;
public Team team;
private int health;
private int kills;
private int deaths;
private const int defaultHp = 100;
public ServerPlayer(GameObject _Player, bool _isAlive = true, int _health = defaultHp, int _kills = 0, int _deaths = 0, Team _team = null)
{
Player = _Player;
isAlive = _isAlive;
health = _health;
kills = _kills;
deaths = _deaths;
team = _team;
}
public void Respawn()
{
isAlive = true;
}
public void Die()
{
isAlive = false;
AddDeaths(1);
}
//Health
public void AddHealth(int value)
{
if (isAlive)
{
health += value;
}
}
public void RemoveHealth(int value)
{
if (isAlive)
{
health -= value;
if (health <= 0)
{
AddDeaths(1);
health = 0;
Die();
}
}
}
public void SetHealth(int value)
{
if (isAlive)
{
health = value;
if (health <= 0)
{
AddDeaths(1);
health = 0;
Die();
}
}
}
public int GetHealth()
{
return health;
}
//Kills
public void AddKills(int value)
{
kills += value;
}
public void RemoveKills(int value)
{
kills -= value;
}
public void SetKills(int value)
{
kills = value;
}
public int GetKills()
{
return kills;
}
//Deaths
public void AddDeaths(int value)
{
deaths += value;
}
public void RemoveDeaths(int value)
{
deaths -= value;
}
public void SetDeaths(int value)
{
deaths = value;
}
public int GetDeaths()
{
return deaths;
}
}

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@@ -1,11 +0,0 @@
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@@ -1,38 +1,119 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mirror;
public class Player : MonoBehaviour
public class Player : NetworkBehaviour
{
[SerializeField] int health;
[SerializeField] float SyncIntervalSeconds = 5.0f;
[SerializeField] GameObject GameManager;
public bool isAlive;
public Team team;
[SerializeField] private const int defaultHp = 100;
private PlayerMaster playerMaster;
public ulong clientId;
private string name;
private int health;
private int kills;
private int deaths;
private void Start()
public void SetName(string newName)
{
GameManager = GameObject.Find("GameManager");
playerMaster = GameManager.GetComponent<PlayerMaster>();
//InvokeRepeating("Sync", 3.0f, SyncIntervalSeconds);
name = newName;
}
private void Sync()
public string GetName()
{
Debug.Log("Sync");
health = playerMaster.SyncHealth(gameObject);
return name;
}
public void Respawn()
{
isAlive = true;
}
public void SubstractHealth(int value)
public void Die()
{
health -= value;
isAlive = false;
AddDeaths(1);
}
//Health
public void AddHealth(int value)
{
health += value;
if (isAlive)
{
health += value;
}
}
public void RemoveHealth(int value)
{
if (isAlive)
{
health -= value;
if (health <= 0)
{
AddDeaths(1);
health = 0;
Die();
}
}
}
public void SetHealth(int value)
{
if (isAlive)
{
health = value;
if (health <= 0)
{
AddDeaths(1);
health = 0;
Die();
}
}
}
public int GetHealth()
{
return health;
}
//Kills
public void AddKills(int value)
{
kills += value;
}
public void RemoveKills(int value)
{
kills -= value;
}
public void SetKills(int value)
{
kills = value;
}
public int GetKills()
{
return kills;
}
//Deaths
public void AddDeaths(int value)
{
deaths += value;
}
public void RemoveDeaths(int value)
{
deaths -= value;
}
public void SetDeaths(int value)
{
deaths = value;
}
public int GetDeaths()
{
return deaths;
}
}

View File

@@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MLAPI;
using Mirror;
// https://youtu.be/PmIPqGqp8UY
// https://youtu.be/n-KX8AeGK7E?t=997
@@ -48,7 +48,7 @@ public class PlayerController : NetworkBehaviour
private void Start()
{
if (IsLocalPlayer)
if (isLocalPlayer)
{
controller = GetComponent<CharacterController>();
if (lockCursor)
@@ -65,16 +65,11 @@ public class PlayerController : NetworkBehaviour
}
private void Update()
{
if (IsLocalPlayer)
{
UpdateMouseLook();
Grounded();
UpdateMovement();
}
else
{
playerCamera.gameObject.SetActive(false);
}
if (!isLocalPlayer) return;
UpdateMouseLook();
Grounded();
UpdateMovement();
}
private void Grounded()

View File

@@ -1,30 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MLAPI;
using MLAPI.NetworkVariable;
using MLAPI.Transports;
using MLAPI.Messaging;
using TMPro;
public class PlayerNetworkingScript : NetworkBehaviour
{
public NetworkVariableInt dice = new NetworkVariableInt(new NetworkVariableSettings
{
WritePermission = NetworkVariablePermission.ServerOnly,
ReadPermission = NetworkVariablePermission.Everyone
});
private void Update()
{
if (Input.GetKeyDown(KeyCode.J))
{
Debug.Log("J");
NetworkManager.Singleton.StopHost();
NetworkManager.Singleton.StartClient();
}
}
}

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@@ -1,11 +0,0 @@
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