CHANGED TO MIRROR

This commit is contained in:
DerTyp187
2021-10-25 09:20:01 +02:00
parent bd712107b7
commit e509a919b6
611 changed files with 38291 additions and 1216 deletions

View File

@@ -5,7 +5,7 @@ using UnityEngine;
public class PlayerMaster : MonoBehaviour
{
[Header("PlayerMaster")]
[SerializeField] private List<ServerPlayer> Players = new List<ServerPlayer>(); //Contains All Players which are currently connected/in-game
//[SerializeField] private List<ServerPlayer> Players = new List<ServerPlayer>(); //Contains All Players which are currently connected/in-game
//JUST FOR DEBUG
[SerializeField] private GameObject TestPlayer;
@@ -21,7 +21,7 @@ public class PlayerMaster : MonoBehaviour
{
foreach(GameObject p in GameObject.FindGameObjectsWithTag("Player"))
{
Players.Add(new ServerPlayer(p));
//Players.Add(new ServerPlayer(p));
}
@@ -35,7 +35,7 @@ public class PlayerMaster : MonoBehaviour
//Join
public void OnPlayerJoin(GameObject player) //When a Player joins
{
foreach (ServerPlayer p in Players)
/*foreach (ServerPlayer p in Players)
{
if (p.Player == player)
{
@@ -43,30 +43,30 @@ public class PlayerMaster : MonoBehaviour
return;
}
}
Players.Add(new ServerPlayer(player));
Players.Add(new ServerPlayer(player));*/
}
//Leave
public void OnPlayerLeave(GameObject player) //When a Player leaves
{
foreach (ServerPlayer p in Players)
/*foreach (ServerPlayer p in Players)
{
if (p.Player == player)
{
Players.Remove(p);
}
}
}*/
}
public int SyncHealth(GameObject player)
{
foreach (ServerPlayer p in Players)
/*foreach (ServerPlayer p in Players)
{
if (p.Player == player)
{
return p.GetHealth();
}
}
}*/
return -1;
}
}