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	PlayerController
-Set up the player Prefab -Added sprinting -Added speed up and speed down
This commit is contained in:
		| @@ -78,11 +78,13 @@ MonoBehaviour: | |||||||
|   lockCursor: 1 |   lockCursor: 1 | ||||||
|   walkSpeed: 6 |   walkSpeed: 6 | ||||||
|   sprintSpeed: 10 |   sprintSpeed: 10 | ||||||
|  |   speedUpVal: 0.3 | ||||||
|  |   speedDownVal: 0.1 | ||||||
|   moveSmoothTime: 0.05 |   moveSmoothTime: 0.05 | ||||||
|   gravity: -13 |   gravity: -13 | ||||||
|   jumpHeight: 1 |   jumpHeight: 1 | ||||||
|   groundCheck: {fileID: 6272346182417644039} |   groundCheck: {fileID: 6272346182417644039} | ||||||
|   groundDistance: 0.2 |   groundDistance: 0.3 | ||||||
|   groundMask: |   groundMask: | ||||||
|     serializedVersion: 2 |     serializedVersion: 2 | ||||||
|     m_Bits: 64 |     m_Bits: 64 | ||||||
| @@ -174,7 +176,7 @@ Camera: | |||||||
|     y: 0 |     y: 0 | ||||||
|     width: 1 |     width: 1 | ||||||
|     height: 1 |     height: 1 | ||||||
|   near clip plane: 0.3 |   near clip plane: 0.15 | ||||||
|   far clip plane: 1000 |   far clip plane: 1000 | ||||||
|   field of view: 61.4 |   field of view: 61.4 | ||||||
|   orthographic: 0 |   orthographic: 0 | ||||||
| @@ -274,7 +276,6 @@ GameObject: | |||||||
|   - component: {fileID: 2458562619286483438} |   - component: {fileID: 2458562619286483438} | ||||||
|   - component: {fileID: 390397068222218691} |   - component: {fileID: 390397068222218691} | ||||||
|   - component: {fileID: 8824871639981994016} |   - component: {fileID: 8824871639981994016} | ||||||
|   - component: {fileID: 5472825146870239901} |  | ||||||
|   m_Layer: 0 |   m_Layer: 0 | ||||||
|   m_Name: Capsule |   m_Name: Capsule | ||||||
|   m_TagString: Untagged |   m_TagString: Untagged | ||||||
| @@ -311,7 +312,7 @@ MeshRenderer: | |||||||
|   m_PrefabInstance: {fileID: 0} |   m_PrefabInstance: {fileID: 0} | ||||||
|   m_PrefabAsset: {fileID: 0} |   m_PrefabAsset: {fileID: 0} | ||||||
|   m_GameObject: {fileID: 8690889598169456425} |   m_GameObject: {fileID: 8690889598169456425} | ||||||
|   m_Enabled: 0 |   m_Enabled: 1 | ||||||
|   m_CastShadows: 1 |   m_CastShadows: 1 | ||||||
|   m_ReceiveShadows: 1 |   m_ReceiveShadows: 1 | ||||||
|   m_DynamicOccludee: 1 |   m_DynamicOccludee: 1 | ||||||
| @@ -346,17 +347,3 @@ MeshRenderer: | |||||||
|   m_SortingLayer: 0 |   m_SortingLayer: 0 | ||||||
|   m_SortingOrder: 0 |   m_SortingOrder: 0 | ||||||
|   m_AdditionalVertexStreams: {fileID: 0} |   m_AdditionalVertexStreams: {fileID: 0} | ||||||
| --- !u!136 &5472825146870239901 |  | ||||||
| CapsuleCollider: |  | ||||||
|   m_ObjectHideFlags: 0 |  | ||||||
|   m_CorrespondingSourceObject: {fileID: 0} |  | ||||||
|   m_PrefabInstance: {fileID: 0} |  | ||||||
|   m_PrefabAsset: {fileID: 0} |  | ||||||
|   m_GameObject: {fileID: 8690889598169456425} |  | ||||||
|   m_Material: {fileID: 0} |  | ||||||
|   m_IsTrigger: 0 |  | ||||||
|   m_Enabled: 0 |  | ||||||
|   m_Radius: 0.5 |  | ||||||
|   m_Height: 2 |  | ||||||
|   m_Direction: 1 |  | ||||||
|   m_Center: {x: 0, y: 0, z: 0} |  | ||||||
|   | |||||||
| @@ -1080,6 +1080,18 @@ PrefabInstance: | |||||||
|       propertyPath: m_Name |       propertyPath: m_Name | ||||||
|       value: Player |       value: Player | ||||||
|       objectReference: {fileID: 0} |       objectReference: {fileID: 0} | ||||||
|  |     - target: {fileID: 6272346181302961294, guid: 2935eead9a075fd489d6a6dc273a5999, type: 3} | ||||||
|  |       propertyPath: speedUpVal | ||||||
|  |       value: 0.3 | ||||||
|  |       objectReference: {fileID: 0} | ||||||
|  |     - target: {fileID: 6272346181302961294, guid: 2935eead9a075fd489d6a6dc273a5999, type: 3} | ||||||
|  |       propertyPath: sprintSpeed | ||||||
|  |       value: 10 | ||||||
|  |       objectReference: {fileID: 0} | ||||||
|  |     - target: {fileID: 6272346181302961294, guid: 2935eead9a075fd489d6a6dc273a5999, type: 3} | ||||||
|  |       propertyPath: groundDistance | ||||||
|  |       value: 0.3 | ||||||
|  |       objectReference: {fileID: 0} | ||||||
|     - target: {fileID: 6272346181302961296, guid: 2935eead9a075fd489d6a6dc273a5999, type: 3} |     - target: {fileID: 6272346181302961296, guid: 2935eead9a075fd489d6a6dc273a5999, type: 3} | ||||||
|       propertyPath: m_RootOrder |       propertyPath: m_RootOrder | ||||||
|       value: 6 |       value: 6 | ||||||
| @@ -1124,6 +1136,10 @@ PrefabInstance: | |||||||
|       propertyPath: m_LocalEulerAnglesHint.z |       propertyPath: m_LocalEulerAnglesHint.z | ||||||
|       value: 0 |       value: 0 | ||||||
|       objectReference: {fileID: 0} |       objectReference: {fileID: 0} | ||||||
|  |     - target: {fileID: 6272346181657429395, guid: 2935eead9a075fd489d6a6dc273a5999, type: 3} | ||||||
|  |       propertyPath: near clip plane | ||||||
|  |       value: 0.15 | ||||||
|  |       objectReference: {fileID: 0} | ||||||
|     m_RemovedComponents: [] |     m_RemovedComponents: [] | ||||||
|   m_SourcePrefab: {fileID: 100100000, guid: 2935eead9a075fd489d6a6dc273a5999, type: 3} |   m_SourcePrefab: {fileID: 100100000, guid: 2935eead9a075fd489d6a6dc273a5999, type: 3} | ||||||
| --- !u!1 &1960893053 | --- !u!1 &1960893053 | ||||||
|   | |||||||
| @@ -23,6 +23,8 @@ public class PlayerController : MonoBehaviour | |||||||
|     [Header("Movement")] |     [Header("Movement")] | ||||||
|     [SerializeField] private float walkSpeed = 6.0f; |     [SerializeField] private float walkSpeed = 6.0f; | ||||||
|     [SerializeField] private float sprintSpeed = 10.0f; |     [SerializeField] private float sprintSpeed = 10.0f; | ||||||
|  |     [SerializeField]private float speedUpVal = 0.2f; | ||||||
|  |     [SerializeField]private float speedDownVal = 0.1f; | ||||||
|     [SerializeField][Range(0.0f, 0.5f)] private float moveSmoothTime = 0.05f; |     [SerializeField][Range(0.0f, 0.5f)] private float moveSmoothTime = 0.05f; | ||||||
|     [SerializeField] float gravity = -13.0f; |     [SerializeField] float gravity = -13.0f; | ||||||
|     [SerializeField] private float jumpHeight; |     [SerializeField] private float jumpHeight; | ||||||
| @@ -35,6 +37,7 @@ public class PlayerController : MonoBehaviour | |||||||
|     public bool isGrounded; |     public bool isGrounded; | ||||||
|     private float viewPitch = 0f; |     private float viewPitch = 0f; | ||||||
|     private float velocityY = 0.0f; |     private float velocityY = 0.0f; | ||||||
|  |     private float speed; | ||||||
|     private CharacterController controller; |     private CharacterController controller; | ||||||
|  |  | ||||||
|     private Vector2 currentDir = Vector2.zero; |     private Vector2 currentDir = Vector2.zero; | ||||||
| @@ -66,7 +69,9 @@ public class PlayerController : MonoBehaviour | |||||||
|     private void Grounded() |     private void Grounded() | ||||||
|     { |     { | ||||||
|         //Check every frame if the player stands on the ground |         //Check every frame if the player stands on the ground | ||||||
|         isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask); |         Vector3 groundCheckPos = groundCheck.position; | ||||||
|  |         groundCheckPos += new Vector3(0,0,0); | ||||||
|  |         isGrounded = Physics.CheckSphere(groundCheckPos, groundDistance, groundMask); | ||||||
|     } |     } | ||||||
|     private void UpdateMouseLook() |     private void UpdateMouseLook() | ||||||
|     { |     { | ||||||
| @@ -109,7 +114,31 @@ public class PlayerController : MonoBehaviour | |||||||
|         currentDir = Vector2.SmoothDamp(currentDir, targetDir, ref currentDirVelocity, moveSmoothTime); //Smooth movement change |         currentDir = Vector2.SmoothDamp(currentDir, targetDir, ref currentDirVelocity, moveSmoothTime); //Smooth movement change | ||||||
|  |  | ||||||
|          |          | ||||||
|         Vector3 velocity = (transform.forward * currentDir.y + transform.right * currentDir.x) * walkSpeed + (Vector3.up * velocityY); |  | ||||||
|  |         if (Input.GetButton("Sprint") && isGrounded) | ||||||
|  |         { //If Sprint button is pressed the speed is switched form walking to sprinting | ||||||
|  |             if (speed <= sprintSpeed) | ||||||
|  |             { | ||||||
|  |                 speed += sprintSpeed * speedUpVal; | ||||||
|  |             } | ||||||
|  |             else | ||||||
|  |             { | ||||||
|  |                 speed = sprintSpeed; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         else | ||||||
|  |         { | ||||||
|  |             if (speed <= sprintSpeed) | ||||||
|  |             { | ||||||
|  |                 speed += walkSpeed * speedDownVal; | ||||||
|  |             } | ||||||
|  |             else | ||||||
|  |             { | ||||||
|  |                 speed = walkSpeed; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |         Vector3 velocity = (transform.forward * currentDir.y + transform.right * currentDir.x) * speed + (Vector3.up * velocityY); | ||||||
|  |  | ||||||
|         controller.Move(velocity * Time.deltaTime); |         controller.Move(velocity * Time.deltaTime); | ||||||
|  |  | ||||||
|   | |||||||
| @@ -293,3 +293,19 @@ InputManager: | |||||||
|     type: 0 |     type: 0 | ||||||
|     axis: 0 |     axis: 0 | ||||||
|     joyNum: 0 |     joyNum: 0 | ||||||
|  |   - serializedVersion: 3 | ||||||
|  |     m_Name: Sprint | ||||||
|  |     descriptiveName:  | ||||||
|  |     descriptiveNegativeName:  | ||||||
|  |     negativeButton:  | ||||||
|  |     positiveButton: left shift | ||||||
|  |     altNegativeButton:  | ||||||
|  |     altPositiveButton: joystick button 1 | ||||||
|  |     gravity: 1000 | ||||||
|  |     dead: 0.001 | ||||||
|  |     sensitivity: 1000 | ||||||
|  |     snap: 0 | ||||||
|  |     invert: 0 | ||||||
|  |     type: 0 | ||||||
|  |     axis: 0 | ||||||
|  |     joyNum: 0 | ||||||
|   | |||||||
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