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Camera recoil
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@@ -18,7 +18,7 @@ public class PlayerMouseLook : NetworkBehaviour
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[SerializeField] [Range(0.0f, 0.5f)] private float mouseSmoothTime = 0.001f;
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[SerializeField] private bool lockCursor = true;
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private float fullPitch = 0f;
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public float fullPitch = 0f;
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private float cameraPitch = 0f;
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private float neckPitch = 0f;
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private float velocityY = 0.0f;
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