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Weapon pickup
+ started pickup weapon script
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@@ -6,7 +6,7 @@ public class Weapon : MonoBehaviour
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{
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public enum weaponKinds
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{
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Rifle, Pistole, Knife, Granade
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Rifle, Pistole, Knife, Grenade
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}
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[SerializeField] weaponKinds weaponKind;
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[SerializeField] bool active = false;
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