mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-29 20:52:10 +01:00
Weapon Switch
This commit is contained in:
@@ -8,7 +8,6 @@ using Mirror;
|
||||
public class DebugCanvas : MonoBehaviour
|
||||
{
|
||||
public TextMeshProUGUI DebugTextGrounded;
|
||||
public TextMeshProUGUI DebugTextAmmunition;
|
||||
public TextMeshProUGUI DebugTextClientServer;
|
||||
public GameObject Player;
|
||||
public GameObject GameManager;
|
||||
@@ -37,8 +36,6 @@ public class DebugCanvas : MonoBehaviour
|
||||
else
|
||||
{
|
||||
DebugTextGrounded.text = "isGrounded: " + Player.GetComponent<PlayerController>().isGrounded.ToString();
|
||||
|
||||
DebugTextAmmunition.text = Player.GetComponent<Shoot>().CurAmmo.ToString() + " / " + Player.GetComponent<Shoot>().TotalAmmo.ToString();
|
||||
deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
|
||||
float fps = 1.0f / deltaTime;
|
||||
fpsText.text = Mathf.Ceil(fps).ToString() + "FPS";
|
||||
|
||||
@@ -47,7 +47,7 @@ public class Shoot : NetworkBehaviour
|
||||
if (Input.GetButtonDown("Fire")) {
|
||||
updateCanvas = true;
|
||||
Debug.Log(" click");
|
||||
if (weapon.AllowAction)
|
||||
if (weapon.AllowAction && weapon.CurrentAmmunition > 0)
|
||||
{
|
||||
shootAnim.Recoil(0.1f);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user