6 Commits

Author SHA1 Message Date
Noah4ever
14a8f084d3 PostProcessing & Universal RP
added PostProcessing and Universal Render Pipeline from the Packet Manager.
You can disable PostProcessing (If it lags too much) by disabling PostProcessingVolume in the Hierarchy.

added some fancy lights to the test scnee
added dirt texture to the camera
added bloom to the lights
added light to explosion from grenade
2021-12-10 09:22:32 +01:00
Noah4ever
56f5aec9cc Grenades
[+] added
+ grenade.cs script
+ grenades can be thrown
+ grenades "explode" and spawn "explosion" (currently only a 50% transparent cube)

- NEEDS TO BE TESTED => BUG FIXED
2021-12-08 15:31:13 +01:00
Noah4ever
1878c6f291 Merge branch 'weapons-without-scriptableobjects' 2021-11-01 11:32:48 +01:00
DerTyp187
5921e33205 updated mirror added testofflinescene 2021-10-25 13:03:25 +02:00
Noah4ever
20830538db Weapon start
Started working on weapons.

+ added USP weapon
    - added materials
+ added Weapon.cs script
    - Implemented shooting
+ added WeaponSwitch.cs script
+ added WeaponHolder
+ added particles (muzzleflash, muzzlesmoke)
+ added additional camera for weapon clipping
2021-10-17 03:48:47 +02:00
DerTyp187
bfac9e07a2 Textures + Basic PlayerController 2021-10-10 13:50:04 +02:00