@juliuse98 needs to fix when looking up the weapon gets to far away an the hands look strange. Tried to fix it a bit. Its no a little better but NOT completely fixed.
USP has now a collider that is a trigger. When the weapon is clipping through the wall (befor that the collider should trigger and the player puts the weapon upright) ITS NOT WORKING but the structure is there... (All collider gets disabled when you pick up a weapon)
added PostProcessing and Universal Render Pipeline from the Packet Manager.
You can disable PostProcessing (If it lags too much) by disabling PostProcessingVolume in the Hierarchy.
added some fancy lights to the test scnee
added dirt texture to the camera
added bloom to the lights
added light to explosion from grenade