Commit Graph

29 Commits

Author SHA1 Message Date
Noah4ever
572344254d Little fix on player, added trigger collider on usp
@juliuse98 needs to fix when looking up the weapon gets to far away an the hands look strange. Tried to fix it a bit. Its no a little better but NOT completely fixed.

USP has now a collider that is a trigger. When the weapon is clipping through the wall (befor that the collider should trigger and the player puts the weapon upright) ITS NOT WORKING but the structure is there... (All collider gets disabled when you pick up a weapon)
2021-12-15 13:19:10 +01:00
Noah4ever
0fc8c6e08c Distance to grenade explosion camera shake
if you are close to the grenade you get more camera shake
2021-12-13 21:52:38 +01:00
Noah4ever
b2b997307b CameraShake
Camera shake is working now
2021-12-13 16:02:11 +01:00
Noah4ever
a2ac91bf6e Camera Shake, WeaponSwitch Animation
Added camera shake. Its not working.. i dont know why.
WeaponSwitch is also not working
2021-12-12 18:19:36 +01:00
Noah4ever
9512d9dac1 DebugCanvas and ShootDebug
Fixed DebugAmmunitionText on DebugCanvas
Added hitForce on Weapons. When you hit an object with a rigidbody its going to fly back a little bit
2021-12-10 15:38:59 +01:00
Noah4ever
14a8f084d3 PostProcessing & Universal RP
added PostProcessing and Universal Render Pipeline from the Packet Manager.
You can disable PostProcessing (If it lags too much) by disabling PostProcessingVolume in the Hierarchy.

added some fancy lights to the test scnee
added dirt texture to the camera
added bloom to the lights
added light to explosion from grenade
2021-12-10 09:22:32 +01:00
Noah4ever
56f5aec9cc Grenades
[+] added
+ grenade.cs script
+ grenades can be thrown
+ grenades "explode" and spawn "explosion" (currently only a 50% transparent cube)

- NEEDS TO BE TESTED => BUG FIXED
2021-12-08 15:31:13 +01:00
Noah4ever
59ff72d498 Weapons are now in correct position
When u switch or pickup weapons u have them now in your hand.

- Scrollup doesnt work on the highest weapon index (will be fixed soon)
- Shooting with the hand will give an error because there is no animation "shoot" on the hand (PLEASE someone make an animation for the hand!!!!)
2021-11-29 11:22:03 +01:00
juliuse98
58092d6b7e Procedual Animation Hand Fix
See "Procedual Animation Hand Fix" issue
2021-11-28 20:21:47 +01:00
juliuse98
a4fb6b9f33 Player walk animations
-Added walk animation
-Added strafe animation
-Added animation blending for strafe and walk
-Added method that controls animation parameters based on movement speed

-smol canvas fix
2021-11-28 18:54:24 +01:00
Noah4ever
20080a4dd5 Weapons WORK NOW
Jetzt wirklich
2021-11-25 12:45:55 +01:00
juliuse98
b02f77419b fack 2021-11-24 18:15:29 +01:00
juliuse98
6bbe58799d Alles alter 2021-11-24 12:54:43 +01:00
juliuse98
ad238ac417 Added Round and Respawnsystem 2021-11-19 14:42:09 +01:00
Noah4ever
f9527c17fd Weapon pickup
+ started pickup weapon script
2021-11-15 12:53:19 +01:00
Noah4ever
dac1384e94 Eignetlich nichts gemacht 2021-11-14 12:26:05 +01:00
juliuse98
1b0d941f07 Merge FIX 2021-11-12 11:14:06 +01:00
juliuse98
a31989b459 I Think i Fixed Everyting 2021-11-11 20:26:03 +01:00
juliuse98
ea8394bd16 Camera recoil 2021-11-08 22:56:15 +01:00
juliuse98
df60a95c80 aim down sights 2021-11-08 17:24:54 +01:00
juliuse98
c6cd50a4f8 Full Recoil animation 2021-11-08 12:55:58 +01:00
juliuse98
352e22225f Basic Recoil 2021-11-07 16:29:21 +01:00
juliuse98
360ceb55f3 added fire animation and fire rate 2021-11-06 17:07:06 +01:00
juliuse98
4fc928f530 Gun holding with inverse kinematics 2021-11-06 15:42:57 +01:00
juliuse98
908e69d4fe Added Stuff 2021-11-05 13:41:43 +01:00
juliuse98
2868c0e89e fixed merge 2021-11-04 08:45:48 +01:00
juliuse98
312b51656b Headbob
-Added Headbob
2021-11-04 08:15:48 +01:00
juliuse98
0e780162db Merge branch 'player-controller' 2021-11-01 14:32:06 +01:00
juliuse98
a1f13cd6c6 Added Map1
-Added Map1
-Added Prefabs for the Network Manager
2021-10-30 18:22:18 +02:00