using System;
using UnityEngine;
namespace Mirror
{
    /// 
    /// SyncVars are used to synchronize a variable from the server to all clients automatically.
    /// Value must be changed on server, not directly by clients.  Hook parameter allows you to define a client-side method to be invoked when the client gets an update from the server.
    /// 
    [AttributeUsage(AttributeTargets.Field)]
    public class SyncVarAttribute : PropertyAttribute
    {
        public string hook;
    }
    /// 
    /// Call this from a client to run this function on the server.
    /// Make sure to validate input etc. It's not possible to call this from a server.
    /// 
    [AttributeUsage(AttributeTargets.Method)]
    public class CommandAttribute : Attribute
    {
        public int channel = Channels.Reliable;
        public bool requiresAuthority = true;
    }
    /// 
    /// The server uses a Remote Procedure Call (RPC) to run this function on clients.
    /// 
    [AttributeUsage(AttributeTargets.Method)]
    public class ClientRpcAttribute : Attribute
    {
        public int channel = Channels.Reliable;
        public bool includeOwner = true;
    }
    /// 
    /// The server uses a Remote Procedure Call (RPC) to run this function on a specific client.
    /// 
    [AttributeUsage(AttributeTargets.Method)]
    public class TargetRpcAttribute : Attribute
    {
        public int channel = Channels.Reliable;
    }
    /// 
    /// Prevents clients from running this method.
    /// Prints a warning if a client tries to execute this method.
    /// 
    [AttributeUsage(AttributeTargets.Method)]
    public class ServerAttribute : Attribute {}
    /// 
    /// Prevents clients from running this method.
    /// No warning is thrown.
    /// 
    [AttributeUsage(AttributeTargets.Method)]
    public class ServerCallbackAttribute : Attribute {}
    /// 
    /// Prevents the server from running this method.
    /// Prints a warning if the server tries to execute this method.
    /// 
    [AttributeUsage(AttributeTargets.Method)]
    public class ClientAttribute : Attribute {}
    /// 
    /// Prevents the server from running this method.
    /// No warning is printed.
    /// 
    [AttributeUsage(AttributeTargets.Method)]
    public class ClientCallbackAttribute : Attribute {}
    /// 
    /// Converts a string property into a Scene property in the inspector
    /// 
    public class SceneAttribute : PropertyAttribute {}
    /// 
    /// Used to show private SyncList in the inspector,
    ///  Use instead of SerializeField for non Serializable types 
    /// 
    [AttributeUsage(AttributeTargets.Field)]
    public class ShowInInspectorAttribute : Attribute {}
}