using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameMaster : MonoBehaviour { [Header("GameMaster")] [SerializeField] private List teams = new List(); private void Start() { CreateTeam("Orange"); CreateTeam("Blue"); } private void CreateTeam(string name, int score = 0) { Team team = new Team(name, score); teams.Add(team); } public List GetTeams() { return teams; } }