using System.Collections; using System.Collections.Generic; using UnityEngine; using Mirror; public class PlayerColor : NetworkBehaviour { [SyncVar(hook = "SetColor")] public Color color; public Renderer renderer; void SetColor(Color oldColor, Color newColor) { if (color == null) { color = renderer.material.color; } renderer.material.color = newColor; color = newColor; } public override void OnStartClient() { renderer.material.color = color; } }