using System.Collections; using System.Collections.Generic; using UnityEngine; // Erstellung von Teams // Auflistung von den Spielern // Verwaltung der Spieler und Teams // public class GameMaster : MonoBehaviour { [Header("GameMaster")] [SerializeField] private List Players = new List(); [SerializeField] private int countOfRounds = 10; public GameObject localPlayer; private void Update() { if (Input.GetKeyDown(KeyCode.H)) { Cursor.lockState = CursorLockMode.Confined; Cursor.visible = true; } if (Input.GetKeyDown(KeyCode.J)) { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; } } }