using System.Collections; using System.Collections.Generic; using UnityEngine; public class Team { private string name; public int score; public int teamID; public int teamSize; public List players = new List(); public Team(string _name, int TeamID,int TeamSize) { name = _name; teamID = TeamID; teamSize = TeamSize; score = 0; Debug.Log(name + " Team Created! Their Team ID is " + teamID); } public bool AddPlayer(Player player) { if (players.Count < teamSize || teamSize == -1) { players.Add(player); player.team = this; return true; } return false; } public void RemovePlayer(Player player) { players.Remove(player); player.team = null; } public string GetTeamName() { return name; } }