using System.Collections; using System.Collections.Generic; using UnityEngine; public class TeamManager : MonoBehaviour { public List Teams = new List(); int teamIdCount = 0; public Team AddTeam(string name = "Team") { Team team = new Team(name, teamIdCount, -1); Teams.Add(team); teamIdCount++; return team; } public bool teamAlive(int teamID) { bool tAlive = false; foreach (Player player in Teams[teamID].players) { if (player.isAlive) tAlive = true; } if (Teams[teamID].players.Count == 0) tAlive = true; return tAlive; } public Team AddPlayerToRandomTeam(Player player) { int trys = 0; while(trys < 10) { int index = (int)Random.Range(0, Teams.Count - 1); if (Teams[index].AddPlayer(player)) return Teams[index]; trys++; } return null; } public Team GetTeamByID(int TeamID) { for (int i = 0; i < Teams.Count; i ++) { if (Teams[i].teamID == TeamID) return Teams[i]; } return null; } }