using System.Collections; using System.Collections.Generic; using UnityEngine; public class Spawnpoint : MonoBehaviour { [SerializeField] public int teamID = 0; [SerializeField] public bool available = true; [SerializeField] public bool blocked = false; public Vector3 position; private void Awake() { position = this.transform.position; } void Start() { } IEnumerator disableEnum(float time) { available = false; yield return new WaitForSeconds(time); available = true; } public void disableForSeconds(float time) { StartCoroutine(disableEnum(time)); } // Update is called once per frame void Update() { } }