using Mirror; using UnityEngine; public class JoinLeaveManager : MonoBehaviour { private NetworkManager networkManager; public void Join(string ip, string username) { networkManager = GetComponent(); Debug.Log("[JoinLeaveManager] Trying to join server: " + ip + " as " + username); networkManager.StartClient(); networkManager.networkAddress = ip; Debug.Log("[JoinLeaveManager] " + username + " joined the server: " + ip); } }