using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class DebugCanvas : MonoBehaviour { public TextMeshProUGUI DebugTextGrounded; public GameObject Player; public TextMeshProUGUI fpsText; public float deltaTime; private void Update() { DebugTextGrounded.text = "isGrounded: " + Player.GetComponent().isGrounded.ToString(); deltaTime += (Time.deltaTime - deltaTime) * 0.1f; float fps = 1.0f / deltaTime; fpsText.text = Mathf.Ceil(fps).ToString() + "FPS"; } }