using Mirror; using UnityEngine; using TMPro; public class MenuStartClient : MonoBehaviour { [SerializeField] private TMP_InputField IpInput; [SerializeField] private TMP_InputField UsernameInput; public void StartClient() { if(UsernameInput.text != null) { Debug.Log("[MENU] Starting client..."); GameObject.FindGameObjectWithTag("VariableSaver").GetComponent().username = UsernameInput.text; NetworkManager.singleton.networkAddress = IpInput.text; NetworkManager.singleton.StartClient(); } } }