using Mirror; using UnityEngine; using TMPro; public class MenuStartHost : MonoBehaviour { [SerializeField] private TMP_InputField UsernameInput; public void StartHost() { if (UsernameInput.text != null) { Debug.Log("[MENU] Starting host..."); GameObject.FindGameObjectWithTag("VariableSaver").GetComponent().username = UsernameInput.text; NetworkManager.singleton.StartHost(); } } }