using Mirror; using UnityEngine; public class JoinLeaveManager : MonoBehaviour { private NetworkManager networkManager; private void Start() { networkManager = GetComponent(); } public void Join(string ip, string username) { Debug.Log("[JoinLeaveManager] Trying to join server: " + ip + " as " + username); networkManager.StartClient(); networkManager.networkAddress = ip; Debug.Log("[JoinLeaveManager] " + username + " joined the server: " + ip); } public void Host() { networkManager.StartHost(); } }