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			44 lines
		
	
	
		
			916 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			916 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class Team
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| {
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|     private string name;
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|     public int score;
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|     public int teamID;
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|     public int teamSize;
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|     public List<Player> players = new List<Player>();
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| 
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|     public Team(string _name, int TeamID,int TeamSize)
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|     {
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|         name = _name;
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|         teamID = TeamID;
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|         teamSize = TeamSize;
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|         score = 0;
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| 
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|         Debug.Log(name + " Team Created! Their Team ID is " + teamID);
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|     }
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|     public bool AddPlayer(Player player) 
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|     {
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|         if (players.Count < teamSize || teamSize == -1) 
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|         {
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|             players.Add(player);
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|             player.team = this;
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|             return true;
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|         }
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|         return false;
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|     }
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| 
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|     public void RemovePlayer(Player player)
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|     {
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|         players.Remove(player);
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|         player.team = null;
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|     }
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| 
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|         public string GetTeamName()
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|     {
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|         return name;
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|     }
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| }
 | 
