Files
DerTyp187 f2e8de1537 idk
2021-10-28 08:29:41 +02:00

29 lines
669 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SaveData : MonoBehaviour
{
[SerializeField] PlayerData _PlayerData = new PlayerData();
private void Start()
{
gameObject.GetComponent<Button>().onClick.AddListener(SavePlayerToJson);
}
public void SavePlayerToJson()
{
string playerData = JsonUtility.ToJson(_PlayerData);
System.IO.File.WriteAllText(Application.persistentDataPath + "/PlayerData.json", playerData);
Debug.Log(Application.persistentDataPath);
}
}
[System.Serializable]
public class PlayerData
{
public string username;
}