mirror of
				https://github.com/DerTyp7/defrain-shooter-unity.git
				synced 2025-10-31 13:37:08 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			27 lines
		
	
	
		
			871 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			871 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.IO;
 | |
| using System.Linq;
 | |
| using System.Reflection;
 | |
| using Mono.CecilX;
 | |
| 
 | |
| namespace Mirror.Weaver
 | |
| {
 | |
|     static class Helpers
 | |
|     {
 | |
|         // This code is taken from SerializationWeaver
 | |
|         public static string UnityEngineDllDirectoryName()
 | |
|         {
 | |
|             string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().CodeBase);
 | |
|             return directoryName?.Replace(@"file:\", "");
 | |
|         }
 | |
| 
 | |
|         public static bool IsEditorAssembly(AssemblyDefinition currentAssembly)
 | |
|         {
 | |
|             // we want to add the [InitializeOnLoad] attribute if it's available
 | |
|             // -> usually either 'UnityEditor' or 'UnityEditor.CoreModule'
 | |
|             return currentAssembly.MainModule.AssemblyReferences.Any(assemblyReference =>
 | |
|                 assemblyReference.Name.StartsWith(nameof(UnityEditor))
 | |
|             );
 | |
|         }
 | |
|     }
 | |
| }
 | 
