Files
defrain-shooter-unity/Assets/Scripts/HomeMenu/MenuStartHost.cs
2021-12-16 22:08:59 +01:00

18 lines
474 B
C#

using Mirror;
using UnityEngine;
using TMPro;
public class MenuStartHost : MonoBehaviour
{
[SerializeField] private TMP_InputField UsernameInput;
public void StartHost()
{
if (UsernameInput.text != "")
{
Debug.Log("[MENU] Starting host...");
GameObject.FindGameObjectWithTag("VariableSaver").GetComponent<VariableSaver>().username = UsernameInput.text;
NetworkManager.singleton.StartHost();
}
}
}