Files
defrain-shooter-unity/Assets/Scenes/TestScene/Plane Profile.asset
Noah4ever 14a8f084d3 PostProcessing & Universal RP
added PostProcessing and Universal Render Pipeline from the Packet Manager.
You can disable PostProcessing (If it lags too much) by disabling PostProcessingVolume in the Hierarchy.

added some fancy lights to the test scnee
added dirt texture to the camera
added bloom to the lights
added light to explosion from grenade
2021-12-10 09:22:32 +01:00

57 lines
1.3 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-4944156344487544261
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
m_Name: Bloom
m_EditorClassIdentifier:
active: 1
threshold:
m_OverrideState: 1
m_Value: 2.49
intensity:
m_OverrideState: 1
m_Value: 4.34
scatter:
m_OverrideState: 1
m_Value: 1
clamp:
m_OverrideState: 1
m_Value: 65472
tint:
m_OverrideState: 1
m_Value: {r: 0.8018868, g: 0.71977216, b: 0.51063544, a: 1}
highQualityFiltering:
m_OverrideState: 1
m_Value: 1
skipIterations:
m_OverrideState: 0
m_Value: 1
dirtTexture:
m_OverrideState: 0
m_Value: {fileID: 0}
dirtIntensity:
m_OverrideState: 0
m_Value: 0
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: Plane Profile
m_EditorClassIdentifier:
components:
- {fileID: -4944156344487544261}