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			70 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| using UnityEngine.UI;
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| using UnityEngine.EventSystems;
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| 
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| public class HomeSceneBackBtnScript : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler
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| {
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|     [SerializeField] GameObject arrow1;
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|     [SerializeField] GameObject arrow2;
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| 
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|     [SerializeField] float hoverTransitionTime = 0.1f;
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|     [SerializeField] float exitTransitionTime = 0.1f;
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| 
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|     float hoveringTimePassed = 0.0f;
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|     float exitingTimePassed = 0.0f;
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| 
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|     bool isHovering = false;
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|     bool preventHoverOnStartUp = true;
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| 
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| 
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|     void Update()
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|     {
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|         RectTransform arrow1RectTransform = arrow1.GetComponent<RectTransform>();
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|         RectTransform arrow2RectTransform = arrow2.GetComponent<RectTransform>();
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| 
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|         if (isHovering)
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|         {
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|             exitingTimePassed = 0.0f;
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|             hoveringTimePassed += Time.deltaTime;
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| 
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|             arrow1.GetComponent<Image>().color = Color.Lerp(new Color(255,255,255,0), Color.white, hoveringTimePassed / hoverTransitionTime);
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|             arrow2.GetComponent<Image>().color = Color.Lerp(new Color(255, 255, 255, 0), Color.white, hoveringTimePassed / hoverTransitionTime);
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| 
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|             arrow1RectTransform.anchoredPosition = new Vector2(Mathf.Lerp(0, 15, hoveringTimePassed / hoverTransitionTime), arrow1RectTransform.anchoredPosition.y);
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|             arrow2RectTransform.anchoredPosition = new Vector2(Mathf.Lerp(10, 30, hoveringTimePassed / hoverTransitionTime), arrow2RectTransform.anchoredPosition.y);
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| 
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|             preventHoverOnStartUp = false;
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|         }
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|         else if(!preventHoverOnStartUp)
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|         {
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|             hoveringTimePassed = 0.0f;
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|             exitingTimePassed += Time.deltaTime;
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| 
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|             arrow1.GetComponent<Image>().color = Color.Lerp(Color.white, new Color(255, 255, 255, 0), exitingTimePassed / exitTransitionTime);
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|             arrow2.GetComponent<Image>().color = Color.Lerp(Color.white, new Color(255, 255, 255, 0), exitingTimePassed / exitTransitionTime);
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| 
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|             arrow1RectTransform.anchoredPosition = new Vector2(Mathf.Lerp(15, 0, exitingTimePassed / exitTransitionTime), arrow1RectTransform.anchoredPosition.y);
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|             arrow2RectTransform.anchoredPosition = new Vector2(Mathf.Lerp(30, 10, exitingTimePassed / exitTransitionTime), arrow2RectTransform.anchoredPosition.y);
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| 
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| 
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|         }
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|     }
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| 
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|     public void OnPointerEnter(PointerEventData eventData)
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|     {
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|         isHovering = true;
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|     }
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| 
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|     public void OnPointerExit(PointerEventData eventData)
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|     {
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|         isHovering = false;
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|     }
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| 
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|     public void OnPointerClick(PointerEventData eventData)
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|     {
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|         isHovering = false;
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|     }
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| }
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