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			174 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			174 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| using UnityEngine.UI;
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| using UnityEngine.EventSystems;
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| using TMPro;
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| 
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| public class HomeSceneInputField : MonoBehaviour, IPointerClickHandler
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| {
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|     [SerializeField] float markerHeight = 20.0f;
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|     [SerializeField] float transitionStartTime = 0.2f;
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|     [SerializeField] float transitionEndTime = 0.2f;
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| 
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|     [SerializeField] Color helpTextOriginColor;
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|     [SerializeField] Color helpTextColor;
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|     [SerializeField] Color focusTextOriginColor;
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|     [SerializeField] Color focusTextColor;
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| 
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|     [SerializeField] float helpTextEndPosition = -25f;
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|     [SerializeField] float focusTextEndPosition = 20f;
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| 
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|     [Header("GameObjects")]
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|     [SerializeField] GameObject marker;
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|     [SerializeField] GameObject focusText;
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|     [SerializeField] GameObject helpText;
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|     [SerializeField] GameObject underline;
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|     [SerializeField] GameObject placeholder;
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| 
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|     TMP_InputField inputField;
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| 
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|     bool isFocused = false;
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|     bool isActive = false;
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|     bool transitionCycleStarted = false;
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| 
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|     float transitionStartTimePassed = 0;
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|     float transitionEndTimePassed = 0;
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|     
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| 
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|     void Start()
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|     {
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|         inputField = gameObject.GetComponent<TMP_InputField>();
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|         InputValidator validator = gameObject.GetComponent<InputValidator>();
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| 
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|         if (gameObject.GetComponent<InputValidator>() != null)
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|         {
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|             helpText.GetComponent<TMP_Text>().text = gameObject.GetComponent<InputValidator>().GetHelpText();
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|             focusText.GetComponent<TMP_Text>().text = "Enter " + validator.GetValidatorTypeName();
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|             placeholder.GetComponent<TMP_Text>().text = "Enter " + validator.GetValidatorTypeName() + "...";
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| 
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|             if(validator.InputType == InputValidator.TypeOfInput.Port) // Because PORT has a default value and so there is text in the inputfield by start
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|             {
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|                 isActive = true;
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|                 focusText.GetComponent<TMP_Text>().color = focusTextColor;
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| 
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|                 RectTransform focusTextRectTranform = focusText.GetComponent<RectTransform>();
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|                 focusTextRectTranform.anchoredPosition = new Vector2(focusTextRectTranform.anchoredPosition.x, focusTextEndPosition);
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| 
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|             }
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|         }
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|     }
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| 
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|     void Update()
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|     {
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|         //UnFocus && isActive
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|         if (!inputField.isFocused)
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|         {
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|             isFocused = false;
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| 
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|             if (inputField.text != "")
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|             {
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|                 isActive = true;
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|             }
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|             else
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|             {
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|                 isActive = false;
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|             }
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|         }
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| 
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|         #region transition
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|         if (!transitionCycleStarted && isFocused) // Start Transition
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|         {
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|             StartTransition();
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|         }
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|         else if(transitionCycleStarted && !isFocused) // End Transition
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|         {
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|             EndTransition();
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|         }
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|         else if(!transitionCycleStarted && !isFocused) // Start cancelled by user
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|         {
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| 
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|             transitionStartTimePassed = 0;
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|             transitionEndTimePassed = 0;
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| 
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|             RectTransform markerRectTranform = marker.GetComponent<RectTransform>();
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|             markerRectTranform.sizeDelta = new Vector2(markerRectTranform.rect.width, 0);
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| 
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|             helpText.GetComponent<TMP_Text>().color = helpTextOriginColor;
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| 
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|             if (!isActive)
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|                 focusText.GetComponent<TMP_Text>().color = focusTextOriginColor;
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| 
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|         }
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|         #endregion
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|     }
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|     public void OnPointerClick(PointerEventData eventData)
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|     {
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|         if (!isFocused)
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|         {
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|             isFocused = true;
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|             transitionCycleStarted = false;
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|         }
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|     }
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| 
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|     #region transitions
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|     void StartTransition()
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|     {
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|         transitionStartTimePassed += Time.deltaTime;
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|         RectTransform markerRectTranform = marker.GetComponent<RectTransform>();
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|         markerRectTranform.sizeDelta = new Vector2(markerRectTranform.rect.width, Mathf.Lerp(0, markerHeight, transitionStartTimePassed / transitionStartTime));
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| 
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|         //Help Text / Focus text
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|         helpText.GetComponent<TMP_Text>().color = Color.Lerp(helpTextOriginColor, helpTextColor, transitionStartTimePassed / transitionStartTime);
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|         if (!isActive)
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|             focusText.GetComponent<TMP_Text>().color = Color.Lerp(focusTextOriginColor, focusTextColor, transitionStartTimePassed / transitionStartTime);
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| 
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|         RectTransform helpTextRectTranform = helpText.GetComponent<RectTransform>();
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|         helpTextRectTranform.anchoredPosition = new Vector2(helpTextRectTranform.anchoredPosition.x, Mathf.Lerp(helpTextEndPosition / 2, helpTextEndPosition, transitionStartTimePassed / transitionStartTime));
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| 
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|         RectTransform focusTextRectTranform = focusText.GetComponent<RectTransform>();
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| 
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|         if (!isActive)
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|             focusTextRectTranform.anchoredPosition = new Vector2(focusTextRectTranform.anchoredPosition.x, Mathf.Lerp(focusTextEndPosition / 2, focusTextEndPosition, transitionStartTimePassed / transitionStartTime));
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| 
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| 
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|         if (transitionStartTimePassed >= transitionStartTime)
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|         {
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|             transitionCycleStarted = true;
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|             transitionStartTimePassed = 0;
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|         }
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|     }
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| 
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|     void EndTransition()
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|     {
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|         transitionEndTimePassed += Time.deltaTime;
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|         RectTransform rectTranform = marker.GetComponent<RectTransform>();
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|         rectTranform.sizeDelta = new Vector2(rectTranform.rect.width, Mathf.Lerp(markerHeight, 0, transitionEndTimePassed / transitionEndTime));
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| 
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| 
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|         //Help Text / Focus text
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|         helpText.GetComponent<TMP_Text>().color = Color.Lerp(focusTextColor, helpTextOriginColor, transitionEndTimePassed / transitionEndTime);
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| 
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|         if(!isActive)
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|             focusText.GetComponent<TMP_Text>().color = Color.Lerp(focusTextColor, focusTextOriginColor, transitionEndTimePassed / transitionEndTime);
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| 
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|         
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|         RectTransform helpTextRectTranform = helpText.GetComponent<RectTransform>();
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|         helpTextRectTranform.anchoredPosition = new Vector2(helpTextRectTranform.anchoredPosition.x, Mathf.Lerp(helpTextEndPosition, helpTextEndPosition / 2, transitionEndTimePassed / transitionEndTime));
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| 
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|         if (!isActive)
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|         {
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|             RectTransform focusTextRectTranform = focusText.GetComponent<RectTransform>();
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|             focusTextRectTranform.anchoredPosition = new Vector2(focusTextRectTranform.anchoredPosition.x, Mathf.Lerp(focusTextEndPosition, focusTextEndPosition / 2, transitionEndTimePassed / transitionEndTime));
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|         }
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| 
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|         if (transitionEndTimePassed >= transitionEndTime)
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|         {
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|             transitionCycleStarted = false;
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|             transitionEndTimePassed = 0;
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|         }
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|     }
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|     #endregion
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|     
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| }
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