Files
defrain-shooter-unity/Assets/Scripts/TestOfflineScene/JoinBtnScript.cs
DerTyp187 30a30d7ef5 idk 2
2021-11-01 08:45:45 +01:00

33 lines
811 B
C#

using Mirror;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class JoinBtnScript : MonoBehaviour
{
[SerializeField] private TMP_InputField inputIp;
[SerializeField] private TMP_InputField inputUsername;
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private JoinLeaveManager joinLeaveManager;
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private void Start()
{
gameObject.GetComponent<Button>().onClick.AddListener(JoinServer);
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joinLeaveManager = GameObject.Find("GameManager").GetComponent<JoinLeaveManager>();
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}
public void JoinServer()
{
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NetworkClient.Connect(inputIp.text);
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joinLeaveManager.Join(inputIp.text, inputUsername.text);
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}
}