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			40 lines
		
	
	
		
			846 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			846 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class SpawnController : MonoBehaviour
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| {
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|     //Spawnpoints
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|     [Header("Spawnpoints")]
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|     [SerializeField] List<Spawnpoint> availableSpawns = new List<Spawnpoint>();
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| 
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|     void Start()
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|     {
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|     }
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| 
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| 
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|     // Update is called once per frame
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|     void Update()
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|     {
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|         
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|     }
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| 
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| 
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|     public bool GetAvailableSpawnPoint(int teamID,out Vector3 spawnPosition) 
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|     {
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|         
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|         foreach (Spawnpoint spawn in availableSpawns)
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|         {
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|             if (spawn.teamID == teamID && spawn.available && !spawn.blocked)
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|             {
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|                 spawnPosition = spawn.position;
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|                 spawn.disableForSeconds(15f);
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|                 
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|                 return true;
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|             }
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|         }
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|         spawnPosition = new Vector3();
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|         return false;
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|     }
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| }
 | 
