Files
defrain-shooter-unity/Assets/Scripts/HomeMenu/MenuStartClient.cs
2021-12-16 22:08:59 +01:00

25 lines
671 B
C#

using Mirror;
using UnityEngine;
using TMPro;
public class MenuStartClient : MonoBehaviour
{
[SerializeField] private TMP_InputField IpInput;
[SerializeField] private TMP_InputField UsernameInput;
public void StartClient()
{
if(UsernameInput.text != "")
{
Debug.Log("[MENU] Starting client...");
GameObject.FindGameObjectWithTag("VariableSaver").GetComponent<VariableSaver>().username = UsernameInput.text;
NetworkManager.singleton.networkAddress = IpInput.text;
if(IpInput.text != "")
{
NetworkManager.singleton.StartClient();
}
}
}
}