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			40 lines
		
	
	
		
			871 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			871 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| using UnityEngine.UI;
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| using UnityEngine.EventSystems;
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| 
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| public class MenuBtn : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler 
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| {
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|     [Header("Background Image")]
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|     [SerializeField] private GameObject BtnBgImage;
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|     [SerializeField] private Color BgColor;
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|     [SerializeField] private Color OnHoverBgColor;
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|     
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|     private bool mouse_over = false;
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| 
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| 
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|     public void Update()
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|     {
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|         if (mouse_over)
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|         {
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|             BtnBgImage.GetComponent<Image>().color = OnHoverBgColor;
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|         }
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|         else
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|         {
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|             BtnBgImage.GetComponent<Image>().color = BgColor;
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|         }
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|     }
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| 
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| 
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|     public void OnPointerEnter(PointerEventData e)
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|     {
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|         mouse_over = true;
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|     }
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| 
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|     public void OnPointerExit(PointerEventData e)
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|     {
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|         mouse_over = false;
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|     }
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| }
 | 
