mirror of
				https://github.com/DerTyp7/defrain-shooter-unity.git
				synced 2025-10-30 21:17:09 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			25 lines
		
	
	
		
			671 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			671 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using Mirror;
 | |
| using UnityEngine;
 | |
| using TMPro;
 | |
| 
 | |
| public class MenuStartClient : MonoBehaviour
 | |
| {
 | |
|     [SerializeField] private TMP_InputField IpInput;
 | |
|     [SerializeField] private TMP_InputField UsernameInput;
 | |
|     public void StartClient()
 | |
|     {
 | |
|         if(UsernameInput.text != "")
 | |
|         {
 | |
|             Debug.Log("[MENU] Starting client...");
 | |
| 
 | |
|             GameObject.FindGameObjectWithTag("VariableSaver").GetComponent<VariableSaver>().username = UsernameInput.text;
 | |
| 
 | |
|             NetworkManager.singleton.networkAddress = IpInput.text;
 | |
|             if(IpInput.text != "")
 | |
|             {
 | |
|                 NetworkManager.singleton.StartClient();
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | 
