Files
defrain-shooter-unity/Assets/Scripts/HomeMenu/HomeSceneBackBtnScript.cs
DerTyp187 b62dbc5afa backbtn
2021-12-22 22:57:09 +01:00

68 lines
2.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class HomeSceneBackBtnScript : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler
{
[SerializeField] GameObject arrow1;
[SerializeField] GameObject arrow2;
[SerializeField] float hoverTransitionTime = 0.1f;
[SerializeField] float exitTransitionTime = 0.1f;
float hoveringTimePassed = 0.0f;
float exitingTimePassed = 0.0f;
bool isHovering = false;
void Update()
{
RectTransform arrow1RectTransform = arrow1.GetComponent<RectTransform>();
RectTransform arrow2RectTransform = arrow2.GetComponent<RectTransform>();
if (isHovering)
{
exitingTimePassed = 0.0f;
hoveringTimePassed += Time.deltaTime;
arrow1.GetComponent<Image>().color = Color.Lerp(new Color(255,255,255,0), Color.white, hoveringTimePassed / hoverTransitionTime);
arrow2.GetComponent<Image>().color = Color.Lerp(new Color(255, 255, 255, 0), Color.white, hoveringTimePassed / hoverTransitionTime);
arrow1RectTransform.anchoredPosition = new Vector2(Mathf.Lerp(0, 15, hoveringTimePassed / hoverTransitionTime), arrow1RectTransform.anchoredPosition.y);
arrow2RectTransform.anchoredPosition = new Vector2(Mathf.Lerp(10, 30, hoveringTimePassed / hoverTransitionTime), arrow2RectTransform.anchoredPosition.y);
}
else
{
hoveringTimePassed = 0.0f;
exitingTimePassed += Time.deltaTime;
arrow1.GetComponent<Image>().color = Color.Lerp(Color.white, new Color(255, 255, 255, 0), exitingTimePassed / exitTransitionTime);
arrow2.GetComponent<Image>().color = Color.Lerp(Color.white, new Color(255, 255, 255, 0), exitingTimePassed / exitTransitionTime);
arrow1RectTransform.anchoredPosition = new Vector2(Mathf.Lerp(15, 0, exitingTimePassed / exitTransitionTime), arrow1RectTransform.anchoredPosition.y);
arrow2RectTransform.anchoredPosition = new Vector2(Mathf.Lerp(30, 10, exitingTimePassed / exitTransitionTime), arrow2RectTransform.anchoredPosition.y);
}
}
public void OnPointerEnter(PointerEventData eventData)
{
isHovering = true;
}
public void OnPointerExit(PointerEventData eventData)
{
isHovering = false;
}
public void OnPointerClick(PointerEventData eventData)
{
isHovering = false;
}
}